Prototype and test! - Ana Carolina B. Silva

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Design Thinking Action Lab assignment - Stanford Online Course

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Prototype and test! - Ana Carolina B. Silva

  1. 1. Prototype and Test! Design Thinking Action Lab Ana Carolina B. Silva
  2. 2. Previous work Here you find the previous work for this Prototype and Test assignment: http: //www.slideshare.net/anacarolinabsilva5/ideation-25189085 Problem Statement: How can we discover what an undergraduate want and can do in professional life early? *After some feedback and thinking a little I decided to keep a leaner Problem Statement. Ideas selected: ○ Monitored visits to companies ○ Games of virtual reality to simulate the day-to-day in different types of companies.
  3. 3. Prototype 1 The first idea was changed to become a more practical and accessible idea: ● Short description: Monitored visits to different companies recorded in 3D videos to watch on 3D TVs at school or at home.
  4. 4. Prototype 1 ● Target audience: High school students, undergraduates ● Characteristics: ○ Short videos based on processes related to the specific professions ○ Show these videos during classes making (or not) links with the disciplines studied ○ Show the videos based on students interests too
  5. 5. Prototype 1 ● Benefits: ○ Abstraction of the importance of disciplines creating more interest of students in classes ○ Greater contact of the students with different professions, helping them to better understand the labor market and discover their skills ○ Accessibility to schools far from major centers
  6. 6. Prototype 2 The second idea was changed to become a more practical and accessible idea: ● Short description: Virtual simulation games made ​​in partnership with companies simulating processes specific to certain professions.
  7. 7. Prototype 2 ● Target audience: High school students, undergraduates ● Characteristics: ○ Games based on professions where players need to do some tasks in order to advance and earn points ○ They can play at the informatica lab at school or at home in the internet ○ Different levels of difficulty based on age ○ Competitions at school
  8. 8. Prototype 2 ● Benefits: ○ Contact of the students with different professions, helping them to better understand the labor market and discover their skills in a funny way ○ More interaction of students in the activity ○ Combine technology, information and learning
  9. 9. Testing ● How: Tests were conducted personally by showing the previous slides of this presentation and talking more about the prototypes, with real examples ● Who: 2 persons ○ Daniel: Computer engineering undergraduate student. Will graduate in the end of 2013 ○ Gustavo: High school student. Will graduate in the end of 2014 and is indecisive about the profession he will follow
  10. 10. Prototype 1 - Feedback ● Project will certainly be productive with people of high school ● Even if not the best option for students in major centers, is a good option for students in remote locations ● Show current scenario of the profession (local and global) beyond just the day-to-day processes ● Divide per big areas and assign them to related teachers at school ● Show possible careers of professions ● How to make it more attractive to undergraduate students? ● Will 3D add value to the project or not? ● Make content available to the general public over the internet ● Suggest to schools to bring the professionals to the classroom when possible to add value to the experience
  11. 11. Prototype 2 - Feedback ● Project will certainly be more productive with people of high school ● Interactivity attracts big attention of students ● Include day-to-day activity of the character, beyond just profession processes (like a The Sims) ● How to make it more attractive to undergraduate students? ● Content and execution is decisive to the success of the project ● Make content available to the general public over the internet ● Creation of private sessions to competition of the class at school
  12. 12. Thanks for the attention!

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