E-educational games in formal education - ePrototype Bazaar 2011

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E-educational games in formal education is a proposals for innovative eBusiness idea and software prototypes developed and presented on the Professor Rene W. Wagenaar ePrototype Bazaar, a regular session that is part of the 24th Bled eConference.
(http://www.bledconference.org/index.php/eConference/2011/announcement/view/31)

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E-educational games in formal education - ePrototype Bazaar 2011

  1. 1. Prof. Rene W. Wagenaar ePrototype Bazaar eEducational games in formal education Vangelica Sapardanovska Sandra Nikoloska Ana MeskovskaUniversity Ss. Cyril and MethodiusFaculty of Economy - Skopje
  2. 2. Introduction“You must train the children to their studies in playful manner, and without any air of constraint…” Plato
  3. 3. GoalsCreation of eEducational games that can be integrated inthe school curriculumMake tracking of students knowledge, skills, predispositionsetc. simple and student’s appraisal credibleFacilitate the process of continuous learningMake learning a fun activity to do and increase thecompetitive spiritIntegration of knowledge gained in related subjectsIncreasing collaboration among teaching staffChanging students’ mindset through real life examples
  4. 4. Why play games in school?Increased knowledge retentionIncreased pass ratesFreedom in choosing alearning style that suits thecourse typeReal-time adaptabilitySkills improvementActive learningEnhancement of motivation
  5. 5. Let’s Play!

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