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Mood tagger


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University of Michigan School of Information; 2012 Spring Semester
SI-606 Personal Informatics Design; Semester-long project presentation

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Mood tagger

  1. 1. Mood TaggerCaitlin Barta, Chithra Ramadoss, An Yang, Yi ZhouApril 11, 2012
  2. 2. ✤ Our Problem Area ✤ Difficult to realize why we feel how we do sometimes ✤ Hard to remember how ones moods have changed over time✤ Motivations ✤ Desire to understand ourselves better ✤ Desire to understand how we grow over time✤ Solution ✤ Give ability to track ones own emotions and moods
  3. 3. Process of Identification✤ Research ✤ Survey with 63 responses ✤ 11 Interviews✤ Design Processes ✤ Initial Sketches ✤ Lo-Fi Prototype ✤ Hi-Fi Prototype✤ Design Evaluation✤ Usability Testing
  4. 4. Major Research Findings1. People want to see patterns in their behavior and feelings2. People dont necessarily want to change themselves3. Some want reminders but not all4. Some were interested in social sharing
  5. 5. The Influencer Framework Motivation Ability ✤ People interested in self-discovery ✤ Helpful for people with mood Personal ✤ Past activities provide cues to elevate depressed swings (i.e., depression, bipolar, etc.) moods ✤ Helpful to know where and/or what the user did in the past with Social ✤ N/A others and how it impacted one’s mood ✤ Incentive: People are interested in bringing ✤ Ability to record and report dataStructural about behavioral change and personal well- being easily by using different devices in different context
  6. 6. Behavior Change Challenges✤ Maintaining Motivation ✤ Time and energy are limited ✤ Need to keep people motivated to return✤ Identifying the right moods ✤ Challenging when the emotion is neutral or mixed✤ De-motivating data ✤ Dominance of negative data could de-motivate users from making entries✤ Resistance to change ✤ Hard to translate ambiguous goals into concrete behavior✤ Social Influence ✤ Cant control influence from friends and family
  7. 7. Direct theRider✤ User-defined top 3-5 goals that are emotions that user wants to track ✤ Set default goals in the absence of user defined goals✤ User defined notifications and reminders help users stay on track and up-to-date ✤ Experience sampling ✤ Regular reminders ✤ Overdue reminders
  8. 8. Motivate theElephant✤ Quick visual update on goal tracking through calendar visualization✤ Emphasize personal changes through treemap visualization✤ Using visualizations to trigger reflection about own behavior
  9. 9. Shape the Path✤ Makes data collection simple and flexible on-the-go✤ Use PANAS emotions as default tags
  10. 10. Initial Debated Designs✤ Limiting journal entry length ✤ Contradictory: Some write for long periods, dont want to be limited ✤ Rejected unlimited length journal entries due to different use case✤ Methods of tagging entries ✤ Originally tagged Twitter-style, within post ✤ Second iteration used emoticons ✤ Rejected due to lack of clarity✤ Initial proposed visualizations ✤ Ex: Word cloud, line chart, custom visualizations ✤ Rejected due to complexity or ambiguous meaning
  11. 11. Initial Sketches
  12. 12. Lo-Fi Paper Prototype
  13. 13. Usability Testing✤ Treemap based on emotion categories using emoticons is not clear ✤ Challenges with respect to ‘mixed’ or ‘neutral’ emotions✤ Goal definition is ambiguous ✤ How do I aim to be happy?✤ No easy way to view all entries
  14. 14. Hi-Fi AxureWeb Prototype✤ Walkthrough of the live site✤ Show how to make entry✤ Show how to set up notifications✤ Show visualizations✤ Hi-Fi Prototype
  15. 15. Future Plans✤ Mobile app usable on the go✤ Sync across devices, including desktops✤ Social network integration
  16. 16. Thank you. Questions?
  17. 17. Image Attribution✤ Point the way ✤✤ Dancing Elephant ✤ elephant1.jpg✤ Trails in the rocks ✤