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Playtesting presentation for Gamification Europe by An Coppens

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Presentation on playtesting in gamification for the Gamification Europe Conference in Amsterdam in November 2018.
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Playtesting presentation for Gamification Europe by An Coppens

  1. 1. Playtesting Prepared for Gamification Europe 2018 By An Coppens www.gamificationnation.com ©All rights reserved
  2. 2. Iterative game & gamification design
  3. 3. • Age, gender • Work profile • Prior knowledge of the topic (is it necessary?) • Any gaming profile input Know your player
  4. 4. First decision: collaborative versus competitive
  5. 5. Inspiration
  6. 6. First test: does the game work?
  7. 7. Second test: Is it fit for purpose?
  8. 8. Third test: Is it balanced?
  9. 9. Fourth test: Is it fun to play?
  10. 10. Components of a good playtest • Play testers – Inside and outside of target audience – Some with game design experience – Regular gamers • Feedback forms • Notepads • Debriefs
  11. 11. 20 or so tests later: Client test
  12. 12. Observe without interfering • Can they play with just instructions? • Does everyone look engaged? • Do people opt-out? • Does the game cause reflection and discussion? • Is the game too easy, too hard, too simple, too complex? • What is (not) essential to the game? • Do the win-conditions work?
  13. 13. Questions to ask 1. Did you feel the game was too long? 2. Did you feel the game was too easy? 3. Did you feel you needed more/less players to enjoy the game more? 4. Were the instructions clear? 5. What was your favourite part? 6. What was your least favourite part? 7. Were there enough cards in the "X" deck to allow variability? 8. Could you see the game getting stale after 20 plays? 9. (Questions about specific mechanics)
  14. 14. Be ruthless in taking away the unnecessary
  15. 15. How often should you playtest? Some schools of thought believe: • 100 times after your last rule change • 1000 times • Until it’s ready… • We had a hard deadline and then after that until good enough to hit objectives
  16. 16. Results • More confidence in bringing up the topic with clients thanks to retention of scenarios that played out in the game • Good discussion and reflection • Fun experience • Let’s make more scenarios… 
  17. 17. @GamificationNat www.gamificationnation.com
  18. 18. Pre-order online

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