Founder, owner and chief game changer at Gamification Nation | Speaker | Author
Nov. 28, 2018•0 likes•1,218 views
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Playtesting presentation for Gamification Europe by An Coppens
Nov. 28, 2018•0 likes•1,218 views
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Presentation on playtesting in gamification for the Gamification Europe Conference in Amsterdam in November 2018.
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10. Components of a good playtest
• Play testers
– Inside and outside of target audience
– Some with game design experience
– Regular gamers
• Feedback forms
• Notepads
• Debriefs
12. Observe without interfering
• Can they play with just instructions?
• Does everyone look engaged?
• Do people opt-out?
• Does the game cause reflection and discussion?
• Is the game too easy, too hard, too simple, too
complex?
• What is (not) essential to the game?
• Do the win-conditions work?
13. Questions to ask
1. Did you feel the game was too long?
2. Did you feel the game was too easy?
3. Did you feel you needed more/less
players to enjoy the game more?
4. Were the instructions clear?
5. What was your favourite part?
6. What was your least favourite part?
7. Were there enough cards in the "X"
deck to allow variability?
8. Could you see the game getting stale
after 20 plays?
9. (Questions about specific mechanics)
15. How often should you playtest?
Some schools of thought believe:
• 100 times after your last rule change
• 1000 times
• Until it’s ready…
• We had a hard deadline and then after that
until good enough to hit objectives
16. Results
• More confidence in bringing up the topic
with clients thanks to retention of scenarios
that played out in the game
• Good discussion and reflection
• Fun experience
• Let’s make more scenarios…