Cath m profdevel digitstorytellingapril_21-2010

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CathM CapstoneShowcasePPTSpring2010

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  • There has been a recent focus in education on 21stthree Rs and four Cs (critical thinking and problem solving, communication, collaboration, and creativity and innovation). The Partnership for 21st Century Skills (2007) presents an educational framework that focuses on student outcome in the following areas: Core Subjects and Interdisciplinary Themes; Learning and Innovation Skills; Information, Media and Technology Skills; and Life and Career Skills.It is important to note that although shows these elements are presented as separate objects, it should be understood that core subjects, interdisciplinary themes, and other 21st century skills are interwoven and interdependent. The Partnership stresses that learning, information, and life skills have meaning only in conjunction with core subject knowledge.
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  • Cath m profdevel digitstorytellingapril_21-2010

    1. 1. Professional Development for21st Century Technology Skills Presented by Catherine Moore
    2. 2. 21st Century Skills
    3. 3. NJCCCS8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. B. Creativity and Innovation: The use of digital tools and media-rich resources enhances creativity and the construction of knowledge. – Grade 2: Illustrate and communicate original ideas and stories using digital tools and media-rich resources. – Grade 4: Produce a media-rich digital story about a significant local event or issue based on first-person interviews. C. Communication and Collaboration: Digital tools and environments support the learning process and foster collaboration in solving local or global issues and problems. – Grade 2: Engage in a variety of developmentally appropriate learning activities with students in other classes, schools, or countries using electronic tools. – Grade 4: Engage in online discussions with learners in the United States or from other countries to understand their perspectives on a global problem or issue.
    4. 4. Digital Storytelling GapFrequently Used Seldom Used Heard of it Never heard of it 0% 4% Web 2.0 Tools 39% Personal Use: 22 Educational Use: 12 57% Web 2.0 25 Digital Storytelling 20 Used Frequently: 0 Used: 1 15 Heard of it: 13 10 Never Heard of it: 9 5 0 Personal Use Educational Use
    5. 5. Intervention•Workshops•Independent Modules Situated Cognition Theory
    6. 6. Results Digital StorytellingDesign an activity for my students using a Web 2.0 tool. Identify Digital Storytelling 100%Produce a short video with Movie Maker. Self- Create a multimedia presentation using Guided Face to Create an activity PowerPoint Face Face to Face: 80%Identify digital storytelling as the practice Self-Guided: 60% of using computer-based tools to tell stories. 0 2 4 6 8 10 12 Online Communication and Collaboration Identify Web 2.0 Tools 100% Identify Web 2.0 tools designed for developmentally appropriate online communication and Create an activity collaboration. Self-Guided Face to Face: 90% Face to Prepare an online Self-Guided: 80% collaborative activity Face involving my students. 0 2 4 6 8 10 12
    7. 7. The Future of Forked River School PD• Technology Integration Planning• More Modules with Smaller Chunks• Use of Web 2.0 Tools for Collaboration

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