SCQAA-OC Chapter Meeting April 21, 2009 ONE THING YOU CAN DO TO GET PEOPLE TO WORK TOGETHER Join us at BarCamp LA  May 2-3...
Who’s here tonight? What do you do? Why did you come? <ul><li>Just shout it out </li></ul><ul><li>We’ll write it down </li...
A little bit about me <ul><li>32, dog, likes camping and long walks on the beach </li></ul><ul><li>Product Manager by prof...
Killer Day Job We rule *and* we license
One thing you can do… To get people to work together
Choose something that matters
Clearly define the critical need
And always drive towards it
Quick Refresher <ul><li>What is the critical need that Agile and Scrum satisfy??? </li></ul>
Critical need is compelling. The team assembles itself.  Would you ever expect these two people to be solving a problem co...
People naturally collaborate to solve complex puzzles A  walkthrough  is a set of  step-by-step instructions  that fans wr...
What is the difference between a product and a tool? Open Questions to Audience <ul><li>Just shout it out </li></ul><ul><l...
Tool: Something you use  while solving  a problem. Product: A  solution to a problem  in and of itself. Almost  anyone  ca...
How do you know when you have solved the problem?
When people who had the problem say it is solved. And people buy it.
Why is it hard to learn and apply Agile and Scrum practices? <ul><li>Just shout it out </li></ul><ul><li>We’ll write it do...
If you could invent any product that solved this problem,  what would it be? <ul><li>Just shout it out </li></ul><ul><li>W...
What problem does  Scrum Club solve?
Agile works, but: <ul><li>Ideas do not diffuse  fast enough </li></ul><ul><li>Incomplete cultural shift  leads to backslid...
Scrum Club diffuses ideas In a way that it becomes the dominant culture both inside and outside an organization.
Scrum Club is  designed to franchise
We’re starting in Nashua, NH LA Nashua Design and Pilot Test
What do organizers get? <ul><li>License to use our brand </li></ul><ul><li>Peer-to-peer guidance with other Scrum Club org...
How do we know when Scrum Club is successful? <ul><li>Write your idea down on a card </li></ul><ul><li>Pitch them to your ...
What problem does Corporate Espionage solve? Hint: You’ll be playing it later.
Corporate Espionage  earns money <ul><li>Independent revenue source </li></ul><ul><li>Allows Scrum Club to operate as if a...
Revenue Sources <ul><li>Consumer </li></ul><ul><ul><li>Basic decks go for $10. </li></ul></ul><ul><ul><li>Virtual properti...
Corporate Espionage  creates allies <ul><li>Cooperate with other community groups to build revenue streams </li></ul><ul><...
Story: Corporate Espionage <ul><li>Traditional user group fundraising not an option </li></ul><ul><li>Bright idea: One pro...
RECAP <ul><li>One thing you can do to get people to work together is: </li></ul><ul><ul><li>Choose something that matters....
What test can we perform here tonight that will predict whether Corporate Espionage will be successful? <ul><li>Just shout...
Time to Play! BarCamp LA: May 2-3 GenCon: VIG Lounge @ GenCon: August 13-16 2009
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Scrum Club: One Thing You Can Do To Get People To Work Together

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Scrum Club: One Thing You Can Do To Get People To Work Together

  1. 1. SCQAA-OC Chapter Meeting April 21, 2009 ONE THING YOU CAN DO TO GET PEOPLE TO WORK TOGETHER Join us at BarCamp LA May 2-3! VIG Lounge @ GenCon August 13-16 2009
  2. 2. Who’s here tonight? What do you do? Why did you come? <ul><li>Just shout it out </li></ul><ul><li>We’ll write it down </li></ul>Open Questions to Audience
  3. 3. A little bit about me <ul><li>32, dog, likes camping and long walks on the beach </li></ul><ul><li>Product Manager by profession </li></ul><ul><li>For fun, I run: </li></ul><ul><ul><li>Startup Weekend LA </li></ul></ul><ul><ul><li>Scrum Club LA </li></ul></ul>
  4. 4. Killer Day Job We rule *and* we license
  5. 5. One thing you can do… To get people to work together
  6. 6. Choose something that matters
  7. 7. Clearly define the critical need
  8. 8. And always drive towards it
  9. 9. Quick Refresher <ul><li>What is the critical need that Agile and Scrum satisfy??? </li></ul>
  10. 10. Critical need is compelling. The team assembles itself. Would you ever expect these two people to be solving a problem collaboratively across a social network?
  11. 11. People naturally collaborate to solve complex puzzles A walkthrough is a set of step-by-step instructions that fans write to help one another make their way through a complex game. It's a collaborative phenomenon: One player posts a walkthrough online, then others instantly begin adding details, cataloging every nuance of a game. Last August, after Blow released Braid —a clever, moody puzzler for the Xbox— players assembled a complete walkthrough within days . [People] often enjoy attacking them in online collaborative groups that include dozens, sometimes millions, of fans. These groups are collectively far smarter than their individual members, and regular puzzles don't stand a chance against that many brains .
  12. 12. What is the difference between a product and a tool? Open Questions to Audience <ul><li>Just shout it out </li></ul><ul><li>We’ll write it down </li></ul>
  13. 13. Tool: Something you use while solving a problem. Product: A solution to a problem in and of itself. Almost anyone can do this Almost nobody can do this Critical Difference
  14. 14. How do you know when you have solved the problem?
  15. 15. When people who had the problem say it is solved. And people buy it.
  16. 16. Why is it hard to learn and apply Agile and Scrum practices? <ul><li>Just shout it out </li></ul><ul><li>We’ll write it down </li></ul>Open Questions to Audience
  17. 17. If you could invent any product that solved this problem, what would it be? <ul><li>Just shout it out </li></ul><ul><li>We’ll write it down </li></ul>Open Questions to Audience
  18. 18. What problem does Scrum Club solve?
  19. 19. Agile works, but: <ul><li>Ideas do not diffuse fast enough </li></ul><ul><li>Incomplete cultural shift leads to backsliding </li></ul>
  20. 20. Scrum Club diffuses ideas In a way that it becomes the dominant culture both inside and outside an organization.
  21. 21. Scrum Club is designed to franchise
  22. 22. We’re starting in Nashua, NH LA Nashua Design and Pilot Test
  23. 23. What do organizers get? <ul><li>License to use our brand </li></ul><ul><li>Peer-to-peer guidance with other Scrum Club organizers </li></ul><ul><li>Structured program with use of our branded courseware </li></ul><ul><li>Personal branding support from central organization </li></ul><ul><li>Business services infrastructure </li></ul><ul><li>Fundraising franchise: Direct and affiliate referral revenue </li></ul>
  24. 24. How do we know when Scrum Club is successful? <ul><li>Write your idea down on a card </li></ul><ul><li>Pitch them to your table </li></ul><ul><li>Pick best ones and present </li></ul><ul><li>Can’t be one someone said already </li></ul>Table Topic
  25. 25. What problem does Corporate Espionage solve? Hint: You’ll be playing it later.
  26. 26. Corporate Espionage earns money <ul><li>Independent revenue source </li></ul><ul><li>Allows Scrum Club to operate as if a giant company was running it </li></ul>
  27. 27. Revenue Sources <ul><li>Consumer </li></ul><ul><ul><li>Basic decks go for $10. </li></ul></ul><ul><ul><li>Virtual properties have $10 min transaction </li></ul></ul><ul><li>Business </li></ul><ul><ul><li>Advertising in the game starts at $2,000 </li></ul></ul>
  28. 28. Corporate Espionage creates allies <ul><li>Cooperate with other community groups to build revenue streams </li></ul><ul><li>Spread knowledge and awareness until it is ubiquitous </li></ul>
  29. 29. Story: Corporate Espionage <ul><li>Traditional user group fundraising not an option </li></ul><ul><li>Bright idea: One product to solve all our needs </li></ul><ul><li>Origin: SoCalCodeCamp.com </li></ul><ul><li>At a high level, the following techniques were employed </li></ul><ul><ul><li>User stories </li></ul></ul><ul><ul><li>Rapid prototyping </li></ul></ul><ul><ul><li>Iterative testing </li></ul></ul><ul><ul><li>Product backlog </li></ul></ul><ul><ul><li>Adaptation to meet market needs </li></ul></ul><ul><li>28 hours to Alpha </li></ul><ul><li>Starving students tried to buy Alpha for $50 a deck </li></ul><ul><li>Beta community market ready on first release </li></ul>
  30. 30. RECAP <ul><li>One thing you can do to get people to work together is: </li></ul><ul><ul><li>Choose something that matters. </li></ul></ul><ul><ul><li>Clearly define the critical need. </li></ul></ul><ul><ul><li>And always drive towards it. </li></ul></ul>
  31. 31. What test can we perform here tonight that will predict whether Corporate Espionage will be successful? <ul><li>Just shout it out </li></ul><ul><li>We’ll write it down </li></ul>Open Questions to Audience
  32. 32. Time to Play! BarCamp LA: May 2-3 GenCon: VIG Lounge @ GenCon: August 13-16 2009

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