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EXAMPLES OF COMPLETE                                   GACHA1. PurposeThese Examples are provided to assist social game pl...
(1)   “Platform Operators” mean operators of platforms on which any Social Games      (whether such games are developed or...
3. What Would be Considered as Comp Gacha?The following examples would be considered as Comp Gacha.(1) Example 1: Typical ...
(2) Example 2: Typical Comp Gacha with Bonus Event being Required for CompletionA case where users are clearly shown a pre...
(3) Example 3: Bingo Gacha (Comp Gacha with Pre-Determined Combination Patterns)A case where users are clearly shown a pre...
(4) Example 4: Comp Gacha Providing Rewards, not Premium Virtual ItemsA case where users are clearly shown a pre-determine...
(5) Example 5: Comp Gacha with “Fusion”     A case where users are clearly shown a pre-determined combination of two or mo...
4. Examples to Which Platform Operators should Pay Particular AttentionPlatform Operators should review the following exam...
(2) Example 7: Adding an Event After CompletionA case where users are clearly shown the collection of a certain number (tw...
(3) Example 8: FusionA case where users are clearly shown the collection of a certain number (two or more)of a pre-determi...
This example will include the following situations, as long as the Virtual Items to becollected are pre-determined.       ...
(4) Example 9: Collecting PointsThis example involves situations where a certain number of points is assigned to aVirtual ...
(5) Example 10: Rarer Items or Guaranteed Better OddsIf users get a pre-determined Virtual Item or any Virtual Item within...
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Kompu Gacha : Examples of Complete Gacha

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Kompu gacha, or “complete gacha” is a monetization mechanic in social games that heavily incentivizes the practice of gacha — paying a small amount of money to get an item at random, similar to purchasing toys from a vending machine.
Games that use kompu gacha typically promise rare “grand-prize” items to players who can manage to amass a set of specific items, which encourages players to spend more money on randomized gacha draws in order to complete their collections. Although extremely lucrative for Japan’s social game companies — some developers see half their sales coming from gacha — the kompu gacha system had come under fire recently for encouraging gambling, particularly in children.

Kompu Gacha : Examples of Complete Gacha

  1. 1. EXAMPLES OF COMPLETE GACHA1. PurposeThese Examples are provided to assist social game platform operators in completelyprohibiting so-called Complete Gacha (“Comp Gacha”) elements in social games andsimilar applications (“Social Games”) on their platforms in Japan and, further, to alertother businesses by showing noteworthy examples to which they should pay attention(even if they may not strictly speaking be considered Comp Gacha) so that users canmake informed decisions, thereby creating a positive environment in which they canmore safely enjoy playing Social Games.Please note that the examples described herein do not cover all possible cases that willbe considered as “card matching”, which is banned by the Japanese Act AgainstUnjustifiable Premiums and Misleading Representations (the “Act”), nor do theydetermine what will or will not be considered as banned “card matching”. Since theseexamples do not provide any legal opinions or interpretations, it is recommended thatSocial Games should be planned, developed, and provided to users after anappropriate authority, attorney, or other expert is consulted for advice on acase-by-case basis.These Examples may be supplemented or amended as necessary (e.g., amendment oflaws and regulations, change of an appropriate authority’s opinion).2. DefinitionsIn these Examples, the following terms shall mean as follows. If not defined herein, theterms shall have the same meaning as defined in the “Complete Gacha Guidelines”. 1
  2. 2. (1) “Platform Operators” mean operators of platforms on which any Social Games (whether such games are developed or operated by the operators themselves or by Social Game Providers) are provided to users.(2) “Social Game Providers” mean operators that provide Social Games through platforms.(3) “Gacha” means a feature of a game with which a user can obtain virtual characters and items used in the game (“ Virtual Items”) randomly, and not through the user’s direct choice.(4) “Gacha Items” means Virtual Items that can be obtained by users through Gacha.(5) “Paid Gacha” means a form of Gacha in which users can obtain Gacha Items in exchange for real money or virtual currency, or through the purchase of products or services for real money.(6) “Paid Gacha Items” mean Gacha Items that can be obtained through Paid Gacha. Where Gacha Items can be obtained through both Paid Gacha and any other way, such Gacha Items shall be considered as Paid Gacha Items.(7) “Random Item Charge” means a type of charge for providing Virtual Items randomly and not through the user’s direct choice (e.g., providing Virtual Items randomly after unlocking and opening treasure boxes with keys that users can purchase for real money or virtual currency).(8) “Item Rarity” means one or more designated groupings assigned to items used in Social Games to show how rare the items are.(9) “Paid Items” mean Virtual Items that are obtained by users through their own direct choice in exchange for payment (i.e., items that are not obtained randomly). 2
  3. 3. 3. What Would be Considered as Comp Gacha?The following examples would be considered as Comp Gacha.(1) Example 1: Typical Comp GachaA case where users are clearly shown a pre-determined combination of two or moredifferent Virtual Items that can be obtained through Random Item Charge such as PaidGacha as a condition to getting another Virtual Item. A B Paid Gacha C Z Another Virtual Item D E Virtual Items 3
  4. 4. (2) Example 2: Typical Comp Gacha with Bonus Event being Required for CompletionA case where users are clearly shown a pre-determined combination of two or moredifferent Virtual Items that can be obtained through a Random Item Charge, such asPaid Gacha, as a condition to participation in a bonus "event” within a game (e.g., fightwith bosses and access to bonus worlds), with the conditions necessary to complete theevent clearly shown.This example would be considered as Comp Gacha since it is essentially the same asExample 1 above; in other words, merely adding such an event does not circumvent theAct, which prohibits “card matching”. A B Paid Gacha Event C Z Another Virtual Item D E Virtual Items 4
  5. 5. (3) Example 3: Bingo Gacha (Comp Gacha with Pre-Determined Combination Patterns)A case where users are clearly shown a pre-determined pattern of combinations of twoor more different Virtual Items that can be obtained through a Random Item Chargesuch as Paid Gacha (e.g., a Bingo pattern, as shown below, of completing a line with 5Virtual Items in a vertical, horizontal, or diagonal row on a 5 x 5 grid) as a condition togetting another Virtual Item.This example would be considered as Comp Gacha since, although it is not clearlyshown to users, each such combination will be ascertainable from the pattern. A B C D E F G H I J Paid Gacha K L M N O Z P Q R S T Another Virtual Item U V W X Y Grid of Virtual Items 5
  6. 6. (4) Example 4: Comp Gacha Providing Rewards, not Premium Virtual ItemsA case where users are clearly shown a pre-determined combination of two or moredifferent Virtual Items that can be obtained through a Random Item Charge such asPaid Gacha as a condition to getting rewards (e.g., enhancing various parameters of theVirtual Items). A B A Paid Gacha B C C D D E E Rewards such as enhancing various Virtual Items parameters 6
  7. 7. (5) Example 5: Comp Gacha with “Fusion” A case where users are clearly shown a pre-determined combination of two or more different Virtual Items that can be obtained through a Random Item Charge such as Paid Gacha as a condition to getting another Virtual Item; however, in contrast to the typical Comp Gacha described in Example 1, all or some of these collected Virtual Items will disappear upon successful completion (this feature will be called “Fusion”). Note: If Fusion is built in a game as one of its basic functions and can be used for any combination of Virtual Items, it will not come under this example since the combination is not pre-determined. Still, even if the combination is not pre-determined, it is recommended that Fusion not be used for any combination of three or more different Virtual Items. A A Paid Gacha B B C Fusion C Z D D Another Virtual Item E E The original Virtual Items Items will disappear. 7
  8. 8. 4. Examples to Which Platform Operators should Pay Particular AttentionPlatform Operators should review the following examples to consider whether similarfeatures should be adopted in Social Games on their platforms and if so, how suchfeatures should be adopted, so that users can make informed decisions on whetherthey should use such features as part of their play.(1) Example 6: Collecting a Certain Number of the Same Items to Achieve CompletionA case where users are clearly shown the collection of a certain number (two or more)of a pre-determined Virtual Item that can be obtained through a Random Item Chargesuch as Paid Gacha, as a condition to getting another Virtual Item.This example includes where users are clearly shown that the collection of a certainnumber (two or more) of any one of predetermined Virtual Items or a certain number(two or more) of any one of Virtual Items within a pre-determined Item Rarity is acondition to getting another Virtual Item.Please note, however, that this example does not include situations where users areclearly shown that the collection of a certain number (two or more) of any Virtual Item isa condition to getting another Virtual Item. A A Paid Gacha A Z Another Virtual Item A A Virtual Items 8
  9. 9. (2) Example 7: Adding an Event After CompletionA case where users are clearly shown the collection of a certain number (two or more)of a pre-determined Virtual Item that can be obtained through a Random Item Chargesuch as Paid Gacha as a condition to participation in a bonus “event” within a game(e.g., fight with bosses and access to bonus worlds) with the conditions necessary tocomplete the event clearly shown. A A Paid Gacha A Event Z Another Virtual Item A A Virtual Items 9
  10. 10. (3) Example 8: FusionA case where users are clearly shown the collection of a certain number (two or more)of a pre-determined Virtual Item that can be obtained through a Random Item Chargesuch as Paid Gacha as a condition to Fusion; however, in contrast to Example 6, all orsome of these collected Virtual Items will disappear upon successful completion.This example does not include situations where Fusion is built in a game as one of itsbasic functions and can be used for any Virtual Item, since such Virtual Item is notpre-determined. A A Paid Gacha A A A Fusion A Z A A Another Virtual Item A A The original Items Virtual Items will disappear. 10
  11. 11. This example will include the following situations, as long as the Virtual Items to becollected are pre-determined. However, situations where Fusion is built in agame as one of its basic functions and can be used for any Virtual Item will falloutside this example. A Paid Gacha Fusion B A Fusion C A Fusion B A A Paid Gacha Fusion B A Fusion C A Fusion D A 11
  12. 12. (4) Example 9: Collecting PointsThis example involves situations where a certain number of points is assigned to aVirtual Item and users reach a certain number of points by collecting Virtual Items withpoints assigned, after which the users receive another Virtual Item depending on thepoints users collect (this includes where the amount of points assigned will bedetermined randomly, e.g., with dice). A 1 point B 2 points Paid Gacha 30 C 3 points points Z Another Virtual Item D 4 points E 5 points Virtual Item Points 12
  13. 13. (5) Example 10: Rarer Items or Guaranteed Better OddsIf users get a pre-determined Virtual Item or any Virtual Item within a pre-determinedItem Rarity through a Random Item Charge such as Paid Gacha, the users areguaranteed to get a rarer Virtual Item or to have better odds of getting a rarer VirtualItem (the time period of such guarantees may be limited). Paid Gacha A B C If Item A Rarer Item or Rarer Item or appears, odds higher odds higher odds will change guaranteed guaranteed thereafter. 13

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