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Final project for engagementalliance.com Gamifacition
Level 2 Expert Certification
İsmail Alper Berber facebook.com/alper....
According to statistics of
 Interpress Media Monitoring Center
 United Nations (UN)
and
 Umut Foundation
• Number of murdered women between 2002 and 2013 is
13,381.
• Number of murdered women between 2002 and 2013 is
13,381.
• In the first half of the 2015, more then 50,000 women
were e...
And according to bianet.org and
kadincinayetlerinidurduracagiz.net,
And according to bianet.org and
kadincinayetlerinidurduracagiz.net,
On January 2016 36,
On February 2016 23 women were kil...
SOLUTION
Creating awareness for society and provide all society to
join protecting women with their own means.
HOW CAN IT BE DONE ?
With a shared platform that is a gamification app, we
can engage people to be a piece of protection o...
In a moment when a violence fact being happening or
something like that to be in doubt about, the user will inform
the pla...
Game mechanics as points, leaderboard and badges will
be used for creating engagement for users to be active on
the platfo...
POINTS
The users will gain points which;
 informs a fact or a suspected fact,
 interferes oneself,
 verifies a fact wit...
BADGES
The users will gain badges named as,
 Saved three lifes in Kadıköy, İstanbul*
 Saved first life in Alsancak, İzmi...
LEADERBOARD
Leaderboard will be divided by cities an districts.
For example;
 The Rescuers in Turkey
 The Rescuers in İs...
Under favor of this gamification app, society will be
more forceful for preventing violence to woman. The
ones prone to vi...
THANKS FOR YOUR INTEREST
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The Gamification of Stopping Violance on Woman in Turkey

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Gamification Project for Level 2 Certificate

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The Gamification of Stopping Violance on Woman in Turkey

  1. 1. Final project for engagementalliance.com Gamifacition Level 2 Expert Certification İsmail Alper Berber facebook.com/alper.berber twitter.com/BerberAlper
  2. 2. According to statistics of  Interpress Media Monitoring Center  United Nations (UN) and  Umut Foundation
  3. 3. • Number of murdered women between 2002 and 2013 is 13,381.
  4. 4. • Number of murdered women between 2002 and 2013 is 13,381. • In the first half of the 2015, more then 50,000 women were exposed to violence http://www.taraf.com.tr/erkek-zulmu-hiz-kesmiyor-2015in-ilk-6-ayinda-50-bin-kadin-siddete-maruz-kaldi/ http://www.dogrulukpayi.com/beyanat/54e44aa24f8cc http://www.canlihaber.com/2015in-siddet-istatistikleri-aciklandi-i-ilk-sirada-hangi-sehir-yer-aldi-127417h.htm
  5. 5. And according to bianet.org and kadincinayetlerinidurduracagiz.net,
  6. 6. And according to bianet.org and kadincinayetlerinidurduracagiz.net, On January 2016 36, On February 2016 23 women were killed. http://kadincinayetlerinidurduracagiz.net/veriler/2592/ocak-ayinda-36-kadin-olduruldu https://bianet.org/bianet/kadin/172606-erkekler-subat-ta-23-kadin-oldurdu
  7. 7. SOLUTION Creating awareness for society and provide all society to join protecting women with their own means.
  8. 8. HOW CAN IT BE DONE ? With a shared platform that is a gamification app, we can engage people to be a piece of protection of poor women those need help.
  9. 9. In a moment when a violence fact being happening or something like that to be in doubt about, the user will inform the platform about the case. Users will receive notifications and the ones at the close location may check the case, if they can confirm with photo or video by uploading to platform, they will or only response with feedback. With a instant help button on the app, women in danger may call immediate support from the users. Finally, in a collective way police forces will be called and the fact will be followed up by the platform users if it is solved or not.
  10. 10. Game mechanics as points, leaderboard and badges will be used for creating engagement for users to be active on the platform.
  11. 11. POINTS The users will gain points which;  informs a fact or a suspected fact,  interferes oneself,  verifies a fact with video, photo or with feedback,  brings new users to platform.
  12. 12. BADGES The users will gain badges named as,  Saved three lifes in Kadıköy, İstanbul*  Saved first life in Alsancak, İzmir*  Saved 10 lifes in Keçiören, Ankara*  Hero of Nilüfer, Bursa*  Guard of Şişli, İstanbul*  First rescuer from Adana* *Various names of districts and cities in Turkey.
  13. 13. LEADERBOARD Leaderboard will be divided by cities an districts. For example;  The Rescuers in Turkey  The Rescuers in İstanbul  The Rescuers in Beşiktaş, İstanbul This will be made for all the districts that users locate and sorting will be depending on the points users have.
  14. 14. Under favor of this gamification app, society will be more forceful for preventing violence to woman. The ones prone to violence will know that all society will be against him as a power anytime. This will reduce violence to women and defenseless women to feel safer.
  15. 15. THANKS FOR YOUR INTEREST

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