The document discusses a Book Adventure project implemented in school libraries to encourage reading among students. The project uses an online platform and quizzes to track students' reading progress. Students are given login credentials to access books and quizzes. They read books from the library and complete online quizzes. Their scores are accumulated and the top 10 readers receive prizes at the end of the year. The project aims to develop students' reading skills and logical thinking through interactive learning tools.
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Today, we are in the era of information explosion,
when huge amount of information is being generated
and transmitted from every corner of the world in the
form of print and non-print materials. Libraries are
facing the problems of, how to cater and fulfill the
users’ demand.
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The solution is to adopt the ICT services. With the
abundance of information and ICT tools, libraries
are in a better position to serve their client who is
no longer passive information seekers.
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PURPOSE
• The purpose of introducing Book
Adventure is to explore the interest
of reading with the help of
information and communication
technology in the library.
• Web based learning tools have given
new interest to the students to
inculcate reading habits.
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WHY THIS THEME?
We all know that it is nearly impossible to accurately predict the
future but we can identify trends and they only can help us to
understand what the future might bring. Awareness of trends and
having an understanding of trends in our own field definitely help us
to actively plan for our work and for the work which we do for the
communities we serve, we get opportunities to experiment with
these which can better enable us to envision the integral role we can
play in the future. Keeping up-to date with changes is very important
for all of us but especially for those working in school libraries.
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In ICT, Book adventure was taken as a project
to encourage and create interest among the
school students in reading books. As a first
step students were informed about this project
and they were given introduction in computer
aided learning and also encourage to read
more and more books. and check their level of
understanding through the Quiz given website.
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step1:
First the students are informed about
this project and taught them how to
participate
step2:
From each class students were made to
enroll and separate user id and
password were given to them through
the librarian for book adventure and
schoology.
Steps
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Step3:
Books were issued to the students of their interest during their
library periods and they were made to write the book review and
after this they will play the quiz in the book adventure.
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Step4:
For playing the quiz in the book
adventure they have to login to
http://www.bookadventure.com
a) They have to go to the kids zone.
b) they have to search for the book
which they have read from the
library.
c) They can play the quiz.
d) Time limit is given for answering
the quiz.
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Step5:
After playing the online quiz
they will be graded according
to the number of questions
answered by them in the
quiz. Each time when they
are reading a book and
answering the quiz, points
will be accumulated with the
no. of quiz played.
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Step6:
During the annual evaluation the Top 10 readers will be
selected by the points accumulated and they will be
getting prizes under CCA.
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Step7:
Result can be seen in the library blog https://librarykvgn.wordpress.com
and www.schoology.com and winners name are announced during the
morning assembly.
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It enhances reading skills among the children.
it has abolished the boredom in the mind of
children.
It has encouraged the parents, teachers and
students to take active participation in the
activity.
It encourages them to participate in all online
competitive examinations.
It helps in mental development.
Impact
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Practice and consolidate learning skill by
using ICT to revise and give rapid
assessment feedback.
Developed reading skills.
Developed logical thinking.
Developed mental discipline
Learning Outcomes
19. CONCLUSION
Online learning is now a new trend in teaching and learning
field where the young learners and teachers all can learn
together.
Using ICT for effective integration of technology into a
course, it is important to first identity the desired learning
outcomes and then select the technology that enables
interaction to support these learning outcomes.
Teachers can collaborate with students to share their ideas
and resources online. In this way learners can proceed at
their own pace.
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