By the end of this session, the student will be ableto:Define pedagogy, educational weblogs, educationalgames, their educational basis and future.*“Pedagogy” Definition:A method or practice of teaching
*Definition: “A weblog is a website that allows anauthor(s) to publish instantly to theInternet”*Educational Advantages of Weblogs in School: Engages students to think in words Promotes creative and critical thinking Promotes creative and intuitive thinking Increased access to quality information Supports reflection and social interaction
Easy to useEasy to updateAccessEasy to integrate into other sitesEveryday PeopleMobileNews ProgramsSpecial TopicsCostAudio/Visual Supports
*“Connective Writing” Definition:new form of writing that links people and sourceswith one another builds on pre-existing knowledge Expands the classroom walls Support reflections Develops expertise on specific topics Teaches how new literacies function in theinformation society
*Review blogger background information *Check blogger reputation at:Technorati.com *Reflect on blogger’s “personal agenda” orintentions *Develop your own standards for blogsources
Describe or introduce yourself to learningcommunity Reflect on teaching and learning experiences Post prompts for writing Post responses to assignments Publish photos and comments on class activities Provide online readings for students Share ideas for teaching and student activities Communicate with parents and other teachers
includes games which display only or which useother methods, such as sound or vibration, astheir primary feedback device on computers *In common usage, a "computer game" or a "PCgame" refers to a game that is played on apersonal computer.
a computer-controlled game where a videodisplay such as a monitor or television is theprimary feedback device. "Video game" (or "videogame") has evolved intoa catchall phrase that encompasses theaforementioned along with any game made forany other device, including, but not limitedto, mobile phones, PDAs, advancedcalculators, etc.
There always must also be some sort of inputdevice, usually in the form of button/joystickcombinations, a keyboard and mouse/trackballcombination (computer games), or a controller(console games), or a combination of any of theabove.
*Usually there are rules and goals, but in moreopen-ended games the player may be free to dowhatever they like within the confines of thevirtual universe. *Computer games provide more:1. multimedia2. Choices3. motivation for user4. time for use5. access
*video games are designed around a research-supported theory of learning in cognitivescience, the science that studies human thinkingand learning and can engage deep learning. *specific types of knowledge and practice areexchanged between the player and the game’scharacters. *to succeed, the player must learn constantlyfrom the game characters and use thatknowledge to master the situations in the game.
instructional video games are long and complex. *require a basis in learning theory in order tokeep players engaged and making progress in away that will keep them involved. *to advance, players acquire what they need tomaster the information and apply the knowledgeto demonstrate wisdom at the correct timesduring the game. *this requires higher order thinking skills for theusers to demonstrate to win.
Games have an important role to play inlearning, from childhood through adulthood. *One of the fastest growing populations ofgamers today is the “over 50″ group. The sociotechnical framework of computergames provides a rich environment that can beadapted to problem-based learning. *Games are becoming an acceptable learningoption for many educational institutions.
Webquests are an alternative type of instructionalgames using the web to construct and processthe game.coined the term and constructionBernie Dodgeof webquests.“Some Thoughts About Webquests” by BernieDodge at:http://webquest.sdsu.edu/about_webquests.htmlWebquest About Webquests:http://webquest.sdsu.edu/webquestwebquest.html