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October 2013 - Alessandro Alinone's talk at HTML5 Developer Conference (Moscone Center, San Francisco)
VIDEO OF THE TALK:
https://www.youtube.com/watch?v=cSEx3mhsoHg
ABSTRACT:
The advent of WebSockets has made it easier to develop HTML5 multiplayer games and real-time collaboration tools. But WebSockets are just a transport, upon which a full stack of abstractions and optimizations needs to be built. The goal is the reduction of network bandwidth and latency, together with the possibility to use high-level constructs and paradigms, to lower the development effort and increase the robustness of the application.
In this session, Alessandro will explain and demonstrate how some optimization techniques, originally developed for the financial services industry in the last decade, can be applied to HTML5 gaming and collaboration.
More information on this topic is available in this article: http://blog.lightstreamer.com/2013/10/optimizing-multiplayer-3d-game.html
GITHUB PROJECTS:
Chat-Tile Demo:
- https://github.com/Weswit/Lightstreamer-example-ChatTile-client-javascript
- https://github.com/Weswit/Lightstreamer-example-ChatTile-adapter-java
Room-Ball Demo:
- https://github.com/Weswit/Lightstreamer-example-RoomBall-client-javascript
- https://github.com/Weswit/Lightstreamer-example-RoomBall-adapter-java
Super Mario Demo:
- https://github.com/Weswit/Lightstreamer-example-FullScreenMario-client-javascript
- https://github.com/Weswit/Lightstreamer-example-FullScreenMario-adapter-java
3D World Demo:
- https://github.com/Weswit/Lightstreamer-example-3DWorld-client-javascript
- https://github.com/Weswit/Lightstreamer-example-3DWorld-adapter-java
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