Gamification & e-Education Systems

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Gamification & e-Education Systems

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Gamification & e-Education Systems

  1. 1. Gamification and New Education SystemsAli Rıza BABAOĞLANSAP Turkey
  2. 2. © 2011 SAP AG. All rights reserved. 3
  3. 3. © 2011 SAP AG. All rights reserved. 4
  4. 4. Game Mechanic vs. Education Game Lesson Appointments Recursive and enjoyable Recursive and boring Feedbacks Constantly During exams Achievements Clear Hard to understand Behavioral Momentum Clear Hard to understand Information Sufficent Complex Failure Expected Situation Unexpected Situation Status Continously updated Montly or Weekly updated Interaction Yes Limited Speed / Risk High Low Independence High Limited with Rules© 2011 SAP AG. All rights reserved. 5
  5. 5. 7 Core Concepts of Smart Games• Engagement styles of your players• Design for onboarding, habit-building and mastery• Put PERMA into your core engagement loops• Use progress mechanics to light the way• As players progress, increase challenge & complexity• Reward players with power, autonomy & belonging• Build a system that’s easy to learn but hard to master© 2011 SAP AG. All rights reserved. 6
  6. 6. Positive Psychology - PERMA P Positive Emotions Experiencing joy, pleasure, fun, safety, etc. E Engagement / Flow Being consciously involved in our activities R Relationships Enjoyable / supportive interaction with others M Meaning Creating a purposeful narrative A Accomplishment Completing goals & following core values© 2011 SAP AG. All rights reserved. 7
  7. 7. Increasing Ability ChartMihaly Csikszentmihalyi: Flow: The Psychology of Optimal Experience, 1991© 2011 SAP AG. All rights reserved. 8
  8. 8. e-Education Transformation with GamificationStudent, Parent  Personalized Content  Push Notifications  Fast Feedbacks Schools  Dynamic Content  Integration Integrated Education System Education Technologies Department Min. Of Education Strategy Enterprise Department Technical Education Primary Teacher Education Development Curriculum Department Content Provider Content Publisher © 2011 SAP AG. All rights reserved. 9
  9. 9. Gartner – Enterprise Mobile Development Platforms Challengers Leaders Ability to Execute SAP/Sybase Syclo RIM Antenna Microsoft Software Spring Pyxis Mobile Wireless SAP IBM Oracle Apple Niche Players Visionaries Completeness of Vision *Kaynak: Gartner, 12/2009 Aralık 2009 © 2011 SAP AG. All rights reserved. 10
  10. 10. Forrester – Mobile Device Management * Kaynak: The Forrester Wave™ Nisan 2009 © 2011 SAP AG. All rights reserved. 11
  11. 11. Article Gamification of e-Education System: Where should we start? - http://goo.gl/47tOh Garry Kasparov (Former Chess World Champion) was in Turkey to discuss Gamification concept for Chess© 2011 SAP AG. All rights reserved. 12
  12. 12. Thank You! Ali Rıza BABAOĞLAN SAP Turkey ali.babaoglan@sap.com Blog: http://alibabaoglan.com/blog Twitter: http://twitter.com/alibabaoglan© 2011 SAP AG. All rights reserved. 13

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