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Crafting user
experiences
across emerging
technologies
Alex Young @alexmyoung alex@mob-labs.com
Crafting user
experiences
across emerging
technologies
Alex Young @alexmyoung alex@mob-labs.com
Connected devices
Connected devices
it’s web and it’s connected.
http://www.flickr.com/photos/piper/189980663
it’s web and it’s connected.
http://www.flickr.com/photos/piper/189980663
why not?
why not?
The ideal wearable device…
The ideal wearable device…
… or inside the body
The ideal wearable device…
… or inside the body
… it may be controlled
by someone or something else
The ideal wearable device…
… or inside the body
… it may be controlled
by someone or something else
The ideal wearable device…
… or inside the body
… it may be controlled
by someone or something else
The ideal wearable device…
The ideal wearable device…
input methods
input methods
Your phone as
a controller
Your phone as
a controller
An AR keyboard?
http://bit.ly/1mFTtY5
An AR keyboard?
http://bit.ly/1mFTtY5
it’s not what you look at that
matters, it’s what you see
it’s not what you look at that
matters, it’s what you see
AR in Glass
The Google vision The reality
AR in Glass
The Google vision The reality
AR in Glass http://youtu.be/M97E2m6dRO4
AR in Glass http://youtu.be/M97E2m6dRO4
AR in Glass http://youtu.be/M97E2m6dRO4
Simulated environments http://youtu.be/kIHih4Cc1ag
Simulated environments http://youtu.be/kIHih4Cc1ag
Simulated environments http://youtu.be/kIHih4Cc1ag
An offline use case
http://bit.ly/1lyDxa2
An offline use case
http://bit.ly/1lyDxa2
Making the world interactive…
http://ipoupyrev.wordpress.com/
Making the world interactive…
http://ipoupyrev.wordpress.com/
Alex Young @alexmyoung alex@mob-labs.com
thank you
Alex Young @alexmyoung alex@mob-labs.com
thank you
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Crafting user experiences across emerging technologies

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The idea of “mobility” is rapidly expanding beyond smartphones and tablets that have traditionally defined this area. The emergence of devices such as wearable displays like Google Glass and the Oculus Rift, as well as real-time rich content and scene creation tools like the Structure Sensor present new challenges to how we design experiences for multi-device environments that offer real utility rather than novelty. This session will present case studies across several projects we’ve undertaken utilising these emerging devices and environments with a focus on creating enhanced experiences using a combination of these.

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Crafting user experiences across emerging technologies

  1. 1. Crafting user experiences across emerging technologies Alex Young @alexmyoung alex@mob-labs.com
  2. 2. Crafting user experiences across emerging technologies Alex Young @alexmyoung alex@mob-labs.com
  3. 3. Connected devices
  4. 4. Connected devices
  5. 5. it’s web and it’s connected. http://www.flickr.com/photos/piper/189980663
  6. 6. it’s web and it’s connected. http://www.flickr.com/photos/piper/189980663
  7. 7. why not?
  8. 8. why not?
  9. 9. The ideal wearable device…
  10. 10. The ideal wearable device… … or inside the body
  11. 11. The ideal wearable device… … or inside the body … it may be controlled by someone or something else
  12. 12. The ideal wearable device… … or inside the body … it may be controlled by someone or something else
  13. 13. The ideal wearable device… … or inside the body … it may be controlled by someone or something else
  14. 14. The ideal wearable device…
  15. 15. The ideal wearable device…
  16. 16. input methods
  17. 17. input methods
  18. 18. Your phone as a controller
  19. 19. Your phone as a controller
  20. 20. An AR keyboard? http://bit.ly/1mFTtY5
  21. 21. An AR keyboard? http://bit.ly/1mFTtY5
  22. 22. it’s not what you look at that matters, it’s what you see
  23. 23. it’s not what you look at that matters, it’s what you see
  24. 24. AR in Glass The Google vision The reality
  25. 25. AR in Glass The Google vision The reality
  26. 26. AR in Glass http://youtu.be/M97E2m6dRO4
  27. 27. AR in Glass http://youtu.be/M97E2m6dRO4
  28. 28. AR in Glass http://youtu.be/M97E2m6dRO4
  29. 29. Simulated environments http://youtu.be/kIHih4Cc1ag
  30. 30. Simulated environments http://youtu.be/kIHih4Cc1ag
  31. 31. Simulated environments http://youtu.be/kIHih4Cc1ag
  32. 32. An offline use case http://bit.ly/1lyDxa2
  33. 33. An offline use case http://bit.ly/1lyDxa2
  34. 34. Making the world interactive… http://ipoupyrev.wordpress.com/
  35. 35. Making the world interactive… http://ipoupyrev.wordpress.com/
  36. 36. Alex Young @alexmyoung alex@mob-labs.com thank you
  37. 37. Alex Young @alexmyoung alex@mob-labs.com thank you

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