SecondLife: what's next for SUNY & SLN


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an outline of my grant proposal. looking for funding for a large-scale support and research-focused project.

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  • Though there are games in it.
  • SecondLife: what's next for SUNY & SLN

    1. 1. What’s Next for SUNY & SLN? Second Life Alexandra M. Pickett Associate Director, SUNY Learning Network Avatar: Alejandra Subagja
    2. 2. SLN in SL...
    3. 3. Questions <ul><li>3 specific areas of potential interest to Higher Ed, online teaching and learning, and asynchronous learning network communities in general: </li></ul><ul><ul><li>How might a VLE be used to promote a sense of &quot;class community&quot; and social interaction to enhance the experiences of fully online students? How and what are the best practices? </li></ul></ul><ul><ul><li>How might institutions of Higher Education use VLEs successfully/effectively for marketing, branding, recruitment, f2f and online student services, retention purposes, alumni relations? How and what are the successful and effective practices? How is it currently being used by others? </li></ul></ul><ul><ul><li>How might VR be used effectively to supplement, enhance, improve both online and F2F teaching and learning? How and what are the best practices? And specifically, can it be used to enhance online teaching and social presences? How is it currently being used by others? </li></ul></ul>SLN in SL...
    4. 4. First Thoughts <ul><li>Establish a presence and facilitate collocation of/access to SUNY SL properties. </li></ul><ul><li>Build common resources and facilitate sharing. </li></ul><ul><li>Provide areas, activities, and events in SL for SUNY institutions, staff, faculty, and students. </li></ul><ul><li>Collect, investigate, and synthesize best practices among virtual university environments and in the VR teaching and learning community. </li></ul><ul><li>Provide teaching and learning spaces for campuses, special projects/programs, staff, faculty, and students and sandboxes for experimentation and innovation. </li></ul>How can we support the SUNY Live! Project beyond their grant?
    5. 5. How can we support the current SUNY enthusiasm and work?
    6. 6. What’s next? SUNY SL Student Commons and Learning Center SUNY SL Faculty Innovation Center SUNY SL Plaza The proposal… SUNY VRLive! 1 2 3
    7. 7. Why? <ul><li>Scope and scale... </li></ul><ul><li>Serve as an incubator and proof of concept… </li></ul><ul><li>Will promote innovation, collaboration, cooperation, and community across the entire SUNY system. </li></ul>The significance...
    8. 8. Objectives <ul><li>Support & extend the work of SUNY Live! </li></ul><ul><li>Continue to introduce SUNY to VLEs: learning & social experiences. </li></ul><ul><li>Adapt and incorporate SL into SLN - knowledge, and support/service mechanisms: SLN faculty training and HD services. </li></ul><ul><li>Provide incentives to extend current SL initiatives and encourage participation. </li></ul>The goals...
    9. 9. Objectives <ul><li>Develop system-wide capacity by training faculty, instructional designers, and staff. </li></ul><ul><li>Establish centralized support roles/mechanisms to sustain the program. </li></ul><ul><li>Build/coordinate common SUNY SL resources, e.g., orientations, classrooms, activities/events. </li></ul><ul><li>Train/support faculty and instructional designers as they enhance and deliver online and traditional courses with SL activities. </li></ul>The goals...
    10. 10. Objectives <ul><li>Study the effects of VR on the online & traditional student & faculty experiences, satisfaction, community, teaching/social presence, and learning online. </li></ul><ul><li>Collect/analyze data and report findings. </li></ul><ul><li>Co-locate SL properties to develop an organized consortia of SUNY presences in SL. </li></ul>The goals...
    11. 11. How? <ul><li>Provide incentives for participation for faculty and ID staff (Result in developing institutional capacity and a community of support professionals to assist faculty beyond the scope of the grant. ) </li></ul><ul><li>Incentives for institutional participation (result in collaboration and participation in a coordinated effort. ) </li></ul><ul><li>Additional SL islands - to accommodate projected volume of participants and activity. </li></ul><ul><li>An instructional technologist (IT) - to provide technical SL scripting and multimedia design support & service necessary to build SL features and functionality. </li></ul>The implementation...
    12. 12. How? <ul><li>Coordination of SL events, activities, and the SL docent and concierges. </li></ul><ul><li>SL docent - an in-world role developed to assist faculty and students in any programmatic or instructional capacity. </li></ul><ul><li>SL concierges - an in-world role that will be developed to assist and support students, faculty, visitors and any new SUNY SL residents with orientations and general SL information. </li></ul><ul><li>Research: program evaluation and datea collection and analysis. </li></ul>The implementation...
    13. 13. Thank you! Thank you! Alexandra M. Pickett [email_address] SUNY Learning Network Avatar: Alejandra Subagja born January 2007