3. Let students know what is expected from them:
- the course goals
- hardware needed
- activities guidelines
Show students how they can communicate with
each other and with you. Provide them with
demonstrations of tools/activities, and useful
links.
4. Encourage students:
- to get to know each other
- to work in groups and individually
- to share and exchange experiences even when working
individually
5. Provide students with different tools that
can help cater to their learning preferences
by using synchronous and asynchronous
activities
6. Use those different tools in order to engage
students and promote active participation.
Encourage discussions, reflections,
questions and answers, interaction,
collaboration.
8. Design activities to make students´ ideas and
thoughts visible, where they can elaborate on
concepts given by asking, responding, talking,
and analyzing, thus building their own
understanding, enlarging their ways of seeing
things, and sharing ideas and opinions.
9. Design meaningful activities to wrap up
the course units and the course itself,
and give students due dates for their
readings, productions , and assignments.
11. Pictures attributions in the order in which they appear:
http://farm4.static.flickr.com/3312/3559804855_a1f0c87ced.jpg
http://farm4.static.flickr.com/3352/3548866669_74574f3040.jpg
http://farm5.static.flickr.com/4039/4459573030_7c4fb5aee4.jpg
http://farm4.static.flickr.com/3407/3522225452_8883794f58.jpg
http://farm4.static.flickr.com/3342/3433124914_753c662a6f.jpg
http://farm4.static.flickr.com/3649/3562066179_58df0a3077.jpg
http://farm3.static.flickr.com/2714/4298421692_408ed3777d.jpg
http://farm4.static.flickr.com/3286/2769766603_962a881dfd.jpg
http://farm3.static.flickr.com/2415/2083016791_18d3cd2be6.jpg
http://farm3.static.flickr.com/2705/4365875125_e0dfbbb87f.jpg
REFERENCES
This presentation was based on Ten Best Practices for Teaching
Online - @ Designing for Learning