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What Next for UX Tools: from screens to smells, from sketch to code, supporting design for rich interactions

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What Next for UX Tools: from screens to smells, from sketch to code, supporting design for rich interactions

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Online HCI and UX Online Seminars organised by Interacting with Computers and British Computer Society Interaction Specialist Group, 23rd May 2022

https://alandix.com/academic/talks/HCIUXseminar-2022/

Every interaction with a digital device is set in some form of physical and human context, and yet the most commonly used tools for UX design are focused purely on the screen. Rather than being a scaffold to build better interfaces, wireframes can feel like the barriers in a cattle ranch, herding us towards a small range of design options, looking inwards towards the device rather than outwards towards our users. The situation is even more difficult when we want to design interactions that involve other senses, such as sound, smells, and touch; or new forms of interaction, such as flexible displays, autonomous cars, smart buildings, and digital fabrication. In this talk I’ll describe both some of my own personal journey and the InContext project that is thinking about more wholistic tools for design that incorporate rich context, multiple modalities, and end-to-end connections between design and development. The talk will outline both our own thinking and outcomes from a series of InContext workshops, most recently at CHI 2022. We do not have answers to all the open questions, but I will also demonstrate several early prototypes addressing different facets of design that are underrepresented in current generation design tools. Most important, I hope that this will open up a roadmap of ideas that others may also follow to create better tools for the next generation of UX designers and developers.

Online HCI and UX Online Seminars organised by Interacting with Computers and British Computer Society Interaction Specialist Group, 23rd May 2022

https://alandix.com/academic/talks/HCIUXseminar-2022/

Every interaction with a digital device is set in some form of physical and human context, and yet the most commonly used tools for UX design are focused purely on the screen. Rather than being a scaffold to build better interfaces, wireframes can feel like the barriers in a cattle ranch, herding us towards a small range of design options, looking inwards towards the device rather than outwards towards our users. The situation is even more difficult when we want to design interactions that involve other senses, such as sound, smells, and touch; or new forms of interaction, such as flexible displays, autonomous cars, smart buildings, and digital fabrication. In this talk I’ll describe both some of my own personal journey and the InContext project that is thinking about more wholistic tools for design that incorporate rich context, multiple modalities, and end-to-end connections between design and development. The talk will outline both our own thinking and outcomes from a series of InContext workshops, most recently at CHI 2022. We do not have answers to all the open questions, but I will also demonstrate several early prototypes addressing different facets of design that are underrepresented in current generation design tools. Most important, I hope that this will open up a roadmap of ideas that others may also follow to create better tools for the next generation of UX designers and developers.

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What Next for UX Tools: from screens to smells, from sketch to code, supporting design for rich interactions

  1. 1. Seminar Series 2022 What Next for UX Tools: from screens to smells, from sketch to code, supporting design for rich interactions Alan Dix https://alandix.com/ https://hcibook.net/incontext/ @alanjohndix @CompFoundry
  2. 2. Seminar Series 2022 next generation UX tools current state of the art new methods and tools for existing interactions tools for new interactions physical–digital devices audio, spatial, intelligent broader context, tool integration, connecting to developers
  3. 3. Seminar Series 2022 InContext investigate what is being used? what next? build envisionments and prototypes teach importance of context in UX deisgn
  4. 4. Seminar Series 2022 InContext Team Anna Carter Miriam Sturdee Alan Dix
  5. 5. Seminar Series 2022 Wider Team for CHI 2022 InContext Workshop
  6. 6. Seminar Series 2022 not just the screen https://commons.wikimedia.org/wiki/File:Cat_stares_at_itself_on_computer_monitor.jpg https://commons.wikimedia.org/wiki/File:Indoor_location_services_on_mobile_phone_(10928087126).jpg
  7. 7. Seminar Series 2022 context matters https://pixnio.com/media/umbrella-rain-pedestrian-women-walking https://commons.wikimedia.org/wiki/File:Young_people_in_Hong_Kong_using_smartphones_whilst_walking.png https://tireetechwave.org/
  8. 8. Seminar Series 2022
  9. 9. Seminar Series 2022
  10. 10. Seminar Series 2022
  11. 11. Seminar Series 2022 do we need new UX tools? loads of tools of lots of different kinds so what’s the problem? https://commons.wikimedia.org/wiki/File:Wlm_flows_draft4_2.png
  12. 12. Seminar Series 2022 UX Design Tools Survey 2021 with 3000+ users HTTPS://UXTOOLS.CO/SURVEY-2021/
  13. 13. Seminar Series 2022 Types of prototype
  14. 14. Seminar Series 2022 Current tool usage
  15. 15. Seminar Series 2022 Figma SKETCH ADOBE XD
  16. 16. Seminar Series 2022 beyond the wireframe … scaffolding new designers including rich context enabling different modalities https://commons.wikimedia.org/wiki/File:Wlm_flows_draft4_2.png
  17. 17. Seminar Series 2022 investigate what is being used? what next?
  18. 18. Seminar Series 2022 remote workshops
  19. 19. Seminar Series 2022 CHI Workshop Photos: Konstantin Aal University of Siegen
  20. 20. Seminar Series 2022 preliminary outcomes … • integrate multiple UX designs and stages • multi-modal and physical interactions as standard • bridge the 'gap’ between design and development
  21. 21. Seminar Series 2022 build envisionments and prototypes
  22. 22. Seminar Series 2022 tinkering at the edges
  23. 23. Seminar Series 2022 physical interactions https://www.wales247.co.uk/digital-technology-gives-view-of-future-as-part-of-1bn-swansea-regeneration
  24. 24. Seminar Series 2022 PhysProto physical prototyping using video
  25. 25. Seminar Series 2022 behind the scenes
  26. 26. Seminar Series 2022 storyboard designs with context
  27. 27. Seminar Series 2022 ScenarioViewer screens in context
  28. 28. Seminar Series 2022 behind the scenes transform: matrix3d(0.208836, 0.0683259, 0, -1.8007e-05, 0.0132405, 0.187365, 0, 1.29374e-05, 0, 0, 1, 0, 840, 175, 0, 1);
  29. 29. Seminar Series 2022 what next? workshops => roadmap senses beyond sight links to service design context sketching made easy early-stage data and architecture integration … beyond 1970’s filesystem maybe something for you? https://commons.wikimedia.org/wiki/File:Bouquet_of_3_Roses.svg

Editor's Notes

  • Lindsey Smith, CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0>, via Wikimedia Commons
    https://commons.wikimedia.org/wiki/File:Wlm_flows_draft4_2.png
  • Dani Raju – Studio Hasi
    Eunice Sari – UX Indonesia
    Wendy Mackay – University Paris Saclay
    Martha Aldridge – Kainos
    Elizabeth Churchill – Director of UX Google
  • <a href="https://pixnio.com/media/umbrella-rain-pedestrian-women-walking">Photo</a> by <a href="https://pixnio.com/author/bicanski">Bicanski</a> on <a href="https://pixnio.com/">Pixnio</a>
  • Lindsey Smith, CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0>, via Wikimedia Commons
    https://commons.wikimedia.org/wiki/File:Wlm_flows_draft4_2.png
  • Lindsey Smith, CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0>, via Wikimedia Commons
    https://commons.wikimedia.org/wiki/File:Wlm_flows_draft4_2.png
  • Lindsey Smith, CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0>, via Wikimedia Commons
    https://commons.wikimedia.org/wiki/File:Wlm_flows_draft4_2.png
  • Lindsey Smith, CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0>, via Wikimedia Commons
    https://commons.wikimedia.org/wiki/File:Wlm_flows_draft4_2.png
  • https://www.wales247.co.uk/digital-technology-gives-view-of-future-as-part-of-1bn-swansea-regeneration

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