Be the first to like this
Slides or talk given at Universities of Limerick and Leicester in January 2020.
more info at:
In an ACM Interactions column and an Irish HCI keynote I have explored Deep Digitality, an approach to the radical re-imagination of large scale systems of society: manufacturing, healthcare, government and healthcare. Deep Digitality takes the counter-factual premise asking what these systems would be like of digital technology had preceded the industrial revolution, the Medicis or even Hippocrates. Paradoxically, in some of these digital-first scenarios, digital technology is sparse and yet there is clearly a digital mindset at play. It is the kind of thinking that underlies some of the more radical digital apps and products, and builds on the assumptions of a world where computation and sensing are cheap, communication and information are pervasive, and digital fabrication is mainstream. This digital thinking connects with other 'thinkings' (computational, design, management, systems) and but appears distinct – less focused on decomposition and engineering than computational thinking, but more principle rather than process driven than design thinking. I have been trying to distill some of the defining features and heuristic principles of Digital Thinking and this talk captures some of this nascent work in progress.