Puzzles

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Puzzle Game

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Puzzles

  1. 1. Puzzle Games<br />
  2. 2. Puzzle games need a story<br />
  3. 3. Characters and props must be part of the story<br />A single solution brings the player to a specific situation once the puzzle is solved <br />If the puzzle is too easy or too difficult then the player will lose interest and miss out on the story<br />Puzzles must be fair to the player – all information needed must be available tot he player<br />
  4. 4. Puzzle Patterns<br />Selective Encoding<br />Myst – Library of books in game actually help the player to learn about machines and puzzles – if ignored then its just looks like a library of books<br />
  5. 5. Selective Comparison<br />Player finds a key shaped like a giant cotton swab, previously they find a cave entrance shaped like an ape with giant ears which the key can be used on to open the cave entrance<br />
  6. 6. Selective Combination<br />Combining objects to create items e.g. To fix a machine in Indiana Jones (mainly point and click adventure games)<br />
  7. 7. Knowledge Needed by player for puzzle games<br />Socio Cultural Activities<br />Maths<br />Physics<br />Logic<br />Otherwise info needs to be provided in game<br />
  8. 8. Puzzle Game Evaluation<br />Created list of various puzzle games and looked at game play and mechanics<br />Maths, Logic based games<br />Point and click adventure games use same mechanics (selective encoding, selective comparison mainly)<br />Similarities across all platformer puzzle games, some with more advanced mechanics<br />
  9. 9. Maths and Logic<br />Brain training<br /><ul><li>Use of maths and logic
  10. 10. 9 types of puzzles</li></ul>Professor Layton<br /><ul><li>Loosely tied to a plot
  11. 11. Maths, logic, slider puzzles, brain teasers
  12. 12. GUI and Non GUI based puzzles</li></li></ul><li>Point and click adventure<br />Indiana Jones series<br />Monkey Island Series<br />Broken Sword<br />Murder Mystery Games<br />Machinarium<br /><ul><li>Very much story driven
  13. 13. Non repetitive scenery/levels
  14. 14. Mostly Logic puzzles involving items</li></li></ul><li>2D Platformer Puzzle MechanicsBasics<br />Simple movement, directions and jump <br />Actions to pull levers, activate switches, timing jumps, picking up objects<br />Some Examples we looked at<br />- Limbo<br />- Super Karoshi<br />- Abe’s Oddysee<br />- Little Big Planet<br />
  15. 15. More advanced mechanics<br />Time manipulation<br /><ul><li>Braid</li></ul>Gravity and Physics<br /><ul><li>Limbo, Shift, VVVVVV, Sextinction, e7,Portal, World of Goo</li></ul>Multiple Characters to control with different abilities<br />- Lost Vikings, Lemmings, Abe’s Oddysee<br />
  16. 16. Non standard puzzle games<br />Continuity<br /><ul><li>Platform game using sliders to move character and enable him to reach locations and keys
  17. 17. Demo of game</li></ul>Closure<br /><ul><li>Use a light source to navigate the platforms, if there is no light platforms can disappear, can use to gain access through walls
  18. 18. Demo of game (see 1.05)</li></ul>Max and the Magic Marker<br /><ul><li>Physics based objects drawn on screen to interact with the environment and trigger actions
  19. 19. Demo of game</li>

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