Study from where

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Study from where

  1. 1. Study from Where? UNIT – I(1) Introduction: Survey of Computer Graphics and its application Pradeep K. Bhatia OR Donald Hearn & M. Pauline Baker(2) Components and working of Interactive Graphics Pradeep K. Bhatia(3) Display Processors Pradeep K. Bhatia OR Donald Hearn & M. Pauline Baker(4) Graphic Devices: Raster scan and Random Scan displays, Resolution, Aspect Ratio, Refresh CRT, Color CRT monitors, Plasma Panel and LCD monitors, interlacing, Hard Copy Devices: printers, plotters. My Notes (Display Devices) (You can download that from my website)(5) Look Up tables, grey shades; Interactive Input Devices: keyboard, mouse, trackball, joystick, light pen, digitizing tablet, image scanners, voice system Pradeep K. Bhatia UNIT – II1) Drawing Geometry: Coordinate Systems; Output Primitives: symmetrical and simple DDA line drawing algorithm, Bresenham’s line drawing, symmetrical DDA for drawing circle, Polynomial method for circle drawing; circle drawing using polar coordinates, Bresenham’s circle drawing; generation of ellipse; parametric representation of cubic curves, drawing Bezier curves; Filling: Stack-based seed fill algorithm, Scan-line seed fill algorithm Pradeep K.Bhatia (Numerical’s also)2) Loading frame buffer Donald Hearn & M. Pauline Baker UNIT – III1) 2-D Transformations: translation, rotation, scaling, matrix representations and homogeneous coordinates, composite transformations, general pivot point rotation, general fixed point scaling, shearing; reflection about X Axis and Y Axis; Reflection about Straight lines;, Reflection through an Arbitrary Line; Pradeep K. Bhatia OR Donald Hearn & M. Pauline Baker Numericals and Programs: Pradeep K. Bhatia2) 2-D Viewing: window, viewport; 2-D viewing transformation, zooming, panning; Clipping operations: point and line clipping, Cohen-Sutherland line clipping, mid-point subdivision line clipping, Pradeep K. Bhatia OR Donald Hearn & M. Pauline Baker Numericals: Pradeep K. Bhatia
  2. 2. 3) Liang-Barsky line clipping,Donald Hearn & M. Pauline Baker + (Programs from Pradeep K. Bhatia (Important)) 4) Sutherland-Hodgman polygon clipping;Donald Hearn & M. Pauline Baker + (Programs from Pradeep K. Bhatia (Important)) 5) Interactive input techniques; pointing and positioning; rubber band technique; dragging; Pradeep K. Bhatia OR Donald Hearn & M. Pauline Baker UNIT – IV 1) 3-D Graphics: 3-D modeling of objects My Notes (You can download that from my website) 2) 3D transformation matrices for translation, scaling and rotation, Pradeep K. Bhatia OR Donald Hearn & M. Pauline Baker 3) Parallel projection: Orthographic and oblique projection; perspective projection;Donald Hearn & M. Pauline Baker + My PPT (You can download that from my website) 4) Hidden surface removal: Z-buffer (Depth buffer), scan line, depth-sorting (painter’s or priority algorithm), area subdivisionPradeep K. Bhatia OR Donald Hearn & M. Pauline Baker (Pradeep K. Bhatia will be good) 5) Shading: Modelling light intensities, Gouraud shading, Phong shading;Donald Hearn & M. Pauline Baker + My PPT (You can download that from my website) 6) Introduction to animation; Tweening; Morphing;Donald Hearn & M. Pauline Baker + My PPT (You can download that from my website) 7) Illumination Models Pradeep K. Bhatia

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