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The NMC New Horizon Report 2017 predicts rapid application of Video360 in K12. Millennials are leaving college, Gen Z students are our next patrons. We need to meet our new students on “their playground.” A collaboration by a librarian and VR specialist is testing the opportunities to apply 360 degree movies and VR in academic library orientation. The team seeks to bank on the inheriting interest of young patrons toward these technologies and their inextricable part of a rapidly becoming traditional gaming environment.