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Secret Lure


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Concept Presentation II

Published in: Education, Technology
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Secret Lure

  1. 1. Secret Lure Kerry, Michael, Timothy Working Title: Installation Studio Concept Presentation
  2. 2. If something was concealed from you, would you be tempted to open it?   High Concept Secret Lure
  3. 3. About Secret Lure Motivation   Stimulate, tempt and explore peoples curiosity and imagination.  -to touch , interact  , collaborate and reflect on the installation.   -develop a novel way of interaction -encourage participation in a public space as an individual or as a group -put people in vulnerable and forbidden situations to  Tension between private (personal) and public (social) space. Exploration of private/social interaction using touch and visual senses  
  4. 4. Background Secret Lure Secret Lure Sketches      Performative case study video
  5. 5. Zipper Camera Monitor Speaker Mirror Secret Lure Physical Context
  6. 6. Zipper Camera Monitor Speaker Mirror Fan Light Secret Lure Physical / Social Context
  7. 7. Background Secret Lure Social Context Zippers are a common,everyday method of concealing and protecting things; Socially it is only the owner who unzips/opens their concealed items.It is unusual to unzip another's belongings. A collaborative/conspiratorial space that encourages social interaction.
  8. 8. Shelf Milk Crates Curtain with pockets Asymmetric Blocks Sketches Secret Lure
  9. 9. Background Secret Lure Examples of relevant works Zipper Orchestra , JooYounPaek video Dislocation , Alex Davies video Blast Theory bt/work_rider_spoke.html Peephole Experiences , Dindler et al Void Field , Anish Kapoor
  10. 10. Plan Secret Lure Phidgets, Arduino, Light sensor, IR sensor, Vibration Sensor,Microphone, Zipper, Camera, Monitor, Speaker, Mirror, Fan , Light. Resources Schedule
  11. 11. References Secret Lure <ul><ul><li>1. Peephole experiences: field experiments with mixed reality hydroscopes in a marine center (2007) , Dindler, C., Krogh, P.G., Beck, S., Stenfelt, L., Nielsen, K.R., Grønbæk, R., </li></ul></ul><ul><ul><li>2. Reality-based interaction: a framework for post-WIMP interfaces </li></ul></ul><ul><ul><li>Conference on Human Factors in Computing Systems archive. Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems </li></ul></ul><ul><ul><li>Jacob, Robert J.K.  Audrey, Jacob. Hirshfield ,Leanne  M, . Horn , Michael S. Shaer, Orit. Solovey, Erin Treacy.Zigelbaum ,Jamie. Year of Publication: 2008. ACM Library </li></ul></ul><ul><ul><li>3. The feel dimension of technology interaction: exploring tangibles through movement and touch. Larssen, Astrid Twenebowa. Robertson, Toni., Edwards, Jenny. TEI'07, 15-17 Feb 2007, Baton Rouge, LA, USA </li></ul></ul><ul><ul><li>ACM Library </li></ul></ul>
  12. 12. Thanks Secret Lure Questions?