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Virtual Worlds & Second LifeMKTG 6226 Prepared By: Alison Hoy	 	@AHoy09
Virtual Worlds Based on postmodernist concept of hyperrealities 		“The idea that reality is constructed, and 	therefore it is possible to construct things that 	are more real than real” – Venkatesh et al. Existing virtual worlds include:
Second Life Founded by Linden Labs in 2003 Over 20 million registered residents, 800,000 actively used Users can construct alternative identities & environments $1 USD = Approx L$265
Virtual Worlds vs. Other Social Media Interact with users in real-time Create fully customized virtual self-presentations in avatars Worlds are 3-D versus 2-D
Corporate Opportunities Advertising & communications Selling virtual products Market research Human resources Internal process management
5Cs of Success in Virtual Worlds Catch traffic Compensate presence Consider Innovativeness Creating a learning environment Care about avatars
Second Life Campaigns Failure:
Second Life Campaigns Success:
Questions?

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Virtual worlds & second life presentation slideshare

  • 1. Virtual Worlds & Second LifeMKTG 6226 Prepared By: Alison Hoy @AHoy09
  • 2. Virtual Worlds Based on postmodernist concept of hyperrealities “The idea that reality is constructed, and therefore it is possible to construct things that are more real than real” – Venkatesh et al. Existing virtual worlds include:
  • 3. Second Life Founded by Linden Labs in 2003 Over 20 million registered residents, 800,000 actively used Users can construct alternative identities & environments $1 USD = Approx L$265
  • 4. Virtual Worlds vs. Other Social Media Interact with users in real-time Create fully customized virtual self-presentations in avatars Worlds are 3-D versus 2-D
  • 5. Corporate Opportunities Advertising & communications Selling virtual products Market research Human resources Internal process management
  • 6. 5Cs of Success in Virtual Worlds Catch traffic Compensate presence Consider Innovativeness Creating a learning environment Care about avatars