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University of Technology Sydney Startups

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PERMANENTLY SHIFTING HUMAN BEHAVIOR AND ATTITUDE

In this session, you will learn 8 transforming tools that you will be able to apply immediately to any of your challenges related to human behavior and attitude.

Have you ever tried to change something in yourself or others? How many times you have had a New Year’s resolution that succeeds? Most of us strive for better lives and try our best to achieve changes. However, we rarely get to celebrate victories in really transforming our habits, behaviors, and thoughts, thus changing our lives and businesses for good.

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University of Technology Sydney Startups

  1. 1. https://scottbreslin.org/2016/08/transformation-vs-change/
  2. 2. 0.99365 = 0.03 1.01365 = 37.78
  3. 3. https://gizmodo.com/marvel-at-this-drivable-bugatti-chiron-built-from-a-mil-1828680513
  4. 4. https://www.piaggiofastforward.com/gita
  5. 5. SELF- CONTAINED SELF- DRIVEN JANUARY 1st TRANSFORMING CHANGE CARE SOCIOTECH DESIGN SMART CLASSIFY UNDERSTAND AI / BIG DATA SENSING READ FEEL SENSORS MEDIATED ALGORITHMIC MODERATED USER BEHAVIOR USER CONTENT DYNAMIC DESIGN DYNAMIC CONTENT PERSUASIVE DESIGN TRIANGLE CURVE DEFINITION CIRCLES LAYERS SOCIUM MODERATION ETHICS CT COMPETITION SL LEARNING SC COMPARISON CR COOPERATION NI NORMATIVE SF FACILITATION RE RECOGNITION INVOLVEMENT ENGAGEMENT PARTICIPATION POSITIVENEGATIVE INTENDED UNINTENDED MAJOR MINOR HIGH LOW BACKFIRING TARGET SURPRISE DARK GREY INVISIBLE VISIBLE DARK
  6. 6. ATTITUDE BEHAVIOR ENVIRONMENT
  7. 7. MIND BODY WORLD http://www.clker.com/cliparts/3/5/0/4/11949842401475480235wire_globe_01.svg.hi.pnghttps://clipartxtras.com/categories/view/7aaf918b22e18876522619169ba0faf6470137a2/someone-thinking-clipart.html
  8. 8. http://performancecritical.com/handling-inattention-barrier-effective-communication/
  9. 9. http://inspiration.goreapparel.com/cycling-to-work/
  10. 10. https://echristensen42.com/2016/10/07/creating-your-own-pathways-through-the-cloud/usesidewalks/
  11. 11. http://www.thisiscolossal.com/2014/10/lets-bike-it-bamboo-car-skeletons/
  12. 12. Matthias Wunsch
  13. 13. 6 WEEKS 14 COMPANIES 239 EMPLOYEES 29374 MILES
  14. 14. Persuasive Cities for Sustainable Wellbeing: Quantified Communities Agnis Stibe(&) and Kent Larson MIT Media Lab, Cambridge, USA {agnis,kll}@mit.edu Abstract. Can you imagine a city that feels, understands, and cares about your wellbeing? Future cities will reshape human behavior in countless ways. New strategies and models are required for future urban spaces to properly respond to human activity, environmental conditions, and market dynamics. Persuasive urban systems will play an important role in making cities more livable and resource-efficient by addressing current environmental challenges and enabling healthier routines. Persuasive cities research aims at improving wellbeing across societies through applications of socio-psychological theories and their inte- gration with conceptually new urban designs. This research presents an ecosystem of future cities, describes three generic groups of people depending on their susceptibility to persuasive technology, explains the process of defining behavior change, and provides tools for social engineering of persuasive cities. Advancing this research is important as it scaffolds scientific knowledge on how to design persuasive cities and refines guidelines for practical applications in achieving their emergence.
  15. 15. https://vimeo.com/287397858
  16. 16. http://levieva.blogspot.fi/2011/06/social-psychology.html
  17. 17. WELLBEING IN MY CITY I SEE HOW MY CITY DEVELOPS IN LINE WITH NOVEL TECHNOLOGIES AND INNOVATIONS. I WILL HAVE A HEALTHY LIFE HERE. COMMUNITIES HAVE STRONG COLLABORATIVE SPIRIT TOWARDS WELLBEING. I WILL BE ABLE TO FULFIL MYSELF. I WOULD SPEND MORE TIME OUTSIDE OF MY HOME TO INTERACT WITH OTHERS. WE WILL HAVE NICELY DESIGNED PUBLIC SPACES FOR THE RESIDENTS OF ALL AGES.
  18. 18. SELF- CONTAINED SELF- DRIVEN JANUARY 1st SELF- DRIVEN SELF- CONTAINED JANUARY 1st
  19. 19. ATTITUDE BEHAVIOR ENVIRONMENT
  20. 20. ATTITUDE BEHAVIOR ENVIRONMENT - + +
  21. 21. PEOPLE METRIC BEHAVIOR TODAY TRANSFORMATION FUTURE
  22. 22. SELF- CONTAINED SELF- DRIVEN JANUARY 1st SELF- DRIVEN SELF- CONTAINED JANUARY 1st
  23. 23. TRANSFORMING CHANGE CARE SOCIOTECH DESIGN SMART CLASSIFY UNDERSTAND AI / BIG DATA SENSING READ FEEL SENSORS
  24. 24. CT COMPETITION SL LEARNING SC COMPARISON CR COOPERATION NI NORMATIVE SF FACILITATION RE RECOGNITION INVOLVEMENT ENGAGEMENT PARTICIPATION
  25. 25. MEDIATED ALGORITHMIC MODERATED USER BEHAVIOR USER CONTENT DYNAMIC DESIGN DYNAMIC CONTENT PERSUASIVE DESIGN
  26. 26. POSITIVENEGATIVE INTENDED UNINTENDED MAJOR MINOR HIGH LOW BACKFIRING TARGET SURPRISE DARK GREY INVISIBLE VISIBLE DARK
  27. 27. SELF- CONTAINED SELF- DRIVEN JANUARY 1st TRANSFORMING CHANGE CARE SOCIOTECH DESIGN SMART CLASSIFY UNDERSTAND AI / BIG DATA SENSING READ FEEL SENSORS MEDIATED ALGORITHMIC MODERATED USER BEHAVIOR USER CONTENT DYNAMIC DESIGN DYNAMIC CONTENT PERSUASIVE DESIGN TRIANGLE CURVE DEFINITION CIRCLES LAYERS SOCIUM MODERATION ETHICS CT COMPETITION SL LEARNING SC COMPARISON CR COOPERATION NI NORMATIVE SF FACILITATION RE RECOGNITION INVOLVEMENT ENGAGEMENT PARTICIPATION POSITIVENEGATIVE INTENDED UNINTENDED MAJOR MINOR HIGH LOW BACKFIRING TARGET SURPRISE DARK GREY INVISIBLE VISIBLE DARK

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