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Transforming Businesses Intelligently @ Red Hat Sydney Australia

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https://transforms.me/make/2018/9/20/transforming-businesses-intelligently

Strategically, we all constantly want to improve our businesses and their performances in so many ways. But do we really know the key drivers behind successful business transformations? Are we aware of the role of human behaviour and attitude in determining the chances of achieving permanent change for good?

This thought-provoking talk will expand on beliefs about ways of how emerging technologies can transform businesses and societies today. This talk blends science and practice to help gain a richer understanding of how transformation works, what its essential components are, how to design and apply influential strategies, what novel technologies - artificial intelligence, augmented reality, and advanced sensing - are effective at facilitating change processes, and what to do first thing each morning. This knowledge is applicable in multiple domains, including but not limited to business, governance, health, sustainability, education, safety, security, equality, economy.

Published in: Business
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Transforming Businesses Intelligently @ Red Hat Sydney Australia

  1. 1. SELF- CONTAINED SELF- DRIVEN JANUARY 1st TRANSFORMING CHANGE CARE SOCIOTECH DESIGN SMART CLASSIFY UNDERSTAND AI / BIG DATA SENSING READ FEEL SENSORS MEDIATED ALGORITHMIC MODERATED USER BEHAVIOR USER CONTENT DYNAMIC DESIGN DYNAMIC CONTENT PERSUASIVE DESIGN TRIANGLE CURVE DEFINITION CIRCLES LAYERS SOCIUM MODERATION ETHICS CT COMPETITION SL LEARNING SC COMPARISON CR COOPERATION NI NORMATIVE SF FACILITATION RE RECOGNITION INVOLVEMENT ENGAGEMENT PARTICIPATION POSITIVENEGATIVE INTENDED UNINTENDED MAJOR MINOR HIGH LOW BACKFIRING TARGET SURPRISE DARK GREY INVISIBLE VISIBLE DARK
  2. 2. https://scottbreslin.org/2016/08/transformation-vs-change/
  3. 3. 0.99365 = 0.03 1.01365 = 37.78
  4. 4. https://gizmodo.com/marvel-at-this-drivable-bugatti-chiron-built-from-a-mil-1828680513
  5. 5. https://www.piaggiofastforward.com/gita
  6. 6. ATTITUDE BEHAVIOR ENVIRONMENT
  7. 7. MIND BODY WORLD http://www.clker.com/cliparts/3/5/0/4/11949842401475480235wire_globe_01.svg.hi.pnghttps://clipartxtras.com/categories/view/7aaf918b22e18876522619169ba0faf6470137a2/someone-thinking-clipart.html
  8. 8. http://performancecritical.com/handling-inattention-barrier-effective-communication/
  9. 9. http://inspiration.goreapparel.com/cycling-to-work/
  10. 10. https://echristensen42.com/2016/10/07/creating-your-own-pathways-through-the-cloud/usesidewalks/
  11. 11. http://www.thisiscolossal.com/2014/10/lets-bike-it-bamboo-car-skeletons/
  12. 12. Matthias Wunsch
  13. 13. 6 WEEKS 14 COMPANIES 239 EMPLOYEES 29374 MILES
  14. 14. https://vimeo.com/287397858
  15. 15. http://levieva.blogspot.fi/2011/06/social-psychology.html
  16. 16. SELF- CONTAINED SELF- DRIVEN JANUARY 1st SELF- DRIVEN SELF- CONTAINED JANUARY 1st
  17. 17. transforming MASTERCLASS
  18. 18. SELF- CONTAINED SELF- DRIVEN JANUARY 1st TRANSFORMING CHANGE CARE SOCIOTECH DESIGN SMART CLASSIFY UNDERSTAND AI / BIG DATA SENSING READ FEEL SENSORS MEDIATED ALGORITHMIC MODERATED USER BEHAVIOR USER CONTENT DYNAMIC DESIGN DYNAMIC CONTENT PERSUASIVE DESIGN TRIANGLE CURVE DEFINITION CIRCLES LAYERS SOCIUM MODERATION ETHICS CT COMPETITION SL LEARNING SC COMPARISON CR COOPERATION NI NORMATIVE SF FACILITATION RE RECOGNITION INVOLVEMENT ENGAGEMENT PARTICIPATION POSITIVENEGATIVE INTENDED UNINTENDED MAJOR MINOR HIGH LOW BACKFIRING TARGET SURPRISE DARK GREY INVISIBLE VISIBLE DARK
  19. 19. ATTITUDE BEHAVIOR ENVIRONMENT
  20. 20. ATTITUDE BEHAVIOR ENVIRONMENT - + +
  21. 21. PEOPLE METRIC BEHAVIOR TODAY TRANSFORMATION FUTURE
  22. 22. SELF- CONTAINED SELF- DRIVEN JANUARY 1st SELF- DRIVEN SELF- CONTAINED JANUARY 1st
  23. 23. TRANSFORMING CHANGE CARE SOCIOTECH DESIGN SMART CLASSIFY UNDERSTAND AI / BIG DATA SENSING READ FEEL SENSORS
  24. 24. CT COMPETITION SL LEARNING SC COMPARISON CR COOPERATION NI NORMATIVE SF FACILITATION RE RECOGNITION INVOLVEMENT ENGAGEMENT PARTICIPATION
  25. 25. MEDIATED ALGORITHMIC MODERATED USER BEHAVIOR USER CONTENT DYNAMIC DESIGN DYNAMIC CONTENT PERSUASIVE DESIGN
  26. 26. POSITIVENEGATIVE INTENDED UNINTENDED MAJOR MINOR HIGH LOW BACKFIRING TARGET SURPRISE DARK GREY INVISIBLE VISIBLE DARK

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