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  1. 1. Storyboarding- Film language Ahmed Gobba Film editor / director #: +20 100 1200 747 Website URL: E-mail:
  2. 2. “All stories consist of a few common structural elements found universally in myths, fairy tales, dreams, and movies” (Vogler, 1992)
  3. 3. Stages of the Hero’s Journey (the Mythic Structure)1) Ordinary World2) Call to Adventure3) Refusal of the Call4) Meeting with the Mentor5) Crossing the First Threshold6) Tests, Allies, Enemies7) Approach8) Supreme Ordeal9) Reward10) The Road Back11) The Resurrection12) Return With Elixir
  4. 4. The three acts
  5. 5. Act 1 Act I has to establish severalfundamental understandings for the audience Introduce the main character Introduce supporting characters Establishes a task, an intention, adesired outcome Establishes an obstacle, aproblem, an opposing force Creates conflict, suspense, tension Ends with a reversal or a setback
  6. 6. Act 2 Complicate the predicament of the main character,raise the stakesIntroduce a subplotIntroduce subordinate charactersCreate a need for final resolutionEnd with a new level of crisis
  7. 7. Act 3• Intensify the problem• Close the subplot by resolving it into the main plot• Create an ultimate reversal or a setback in the predicament of the main character• Bring about a resolution of the setback and the whole story• Create the triumph of the hero or main character and the downfall of the villain
  8. 8. Genres• Genre is a French word that means"type" or "class" of things• Another way to look at movie structure is to see repetitive characteristics in movies that have similar stories and plots• Film genres – genres indicate what general direction the plot line will go and allow the viewer to prepare for that film
  9. 9. Genres• These conventions of plot and setting are useful shorthand descriptions that we can all relate to• Convenient way of describing AND understanding stories• Similar plots, similar characters, similar themes, similar styles, similar actors!
  10. 10. Genre Checklist• Typical plots (beginning / middle / end)• Typical situations i.e. details from the main story• Typical characters (do typical male/ female roles exist?)• Typical body language• Typical dress• Typical dialogue• Typical historical setting• Typical setting (place)• Typical objects or equipment• Typical look or style (lighting or camera)
  11. 11. Types of story Journey Romance Work process
  12. 12. The Big ThreeWhat are “The Big Three”?• 1) Compelling Action• 2) Memorable Characters • 3) Interactive Locations
  13. 13. Compelling Action• Compelling action describes onscreen events which engage the sight and sound of the audience directly.• This can be compared to the effect of a theme park ride for example a rollercoaster.• The action take the viewer for a ‘ride’ through a series of events which the onscreen characters must deal with• Examples include, chases, cliff-hangers, suspenseful moments, races against the clock, activity taking place in directly challenging, or threatening spaces
  14. 14. Memorable Characters• These are characters who are difficult to forget, and which stay in the memories of the viewers long after the experience of encountering them.• They often are made up of unusual and vivid aspects of dress and overall appearance.• Examples include Blue beard thePirate, Darth Vader, Spiderman.
  15. 15. Interactive Locations• These are spaces which lend themselves to action inherently• They are usually made up of features which provide the characters with objects to avoid, to negotiate, and to generally deal with onscreen• They often offer the unique attributes of the character a chance to make use of their physical attributes (e.g. the city of New York offers buildings to swing off for Spider Man, the factory at the end of the Terminator 1 and 2 provide the perfect backdrop for the fights which take place in them