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Growing a company using XP - Arber Plana Agile on the Beach 2014

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Arber Pllana – Growing a Company using XP

Title: Growing with XP.

Unruly has been applying eXtreme Programming (XP) from the start and is now the leading global platform for social video marketing. We now have 12 offices and employ over 150 people globally. XP is still at the core of how we develop our software products and as our company and customer base has grown, we’ve had to figure out how to shape user stories and form strategic roadmaps with stakeholders spread across Asia, Europe, and USA. Our Product Development team continues to develop new product offerings with rich user-experience while remaining as Lean as possible. Come to this session to hear an honest account of how XP practices hold up after years of tinkering and where we’ve had to make adjustments to adapt to scale.

business Arber Pllana EMEA Product Manager, Unruly Media

Arber is the EMEA Product Manager at Unruly, global leaders in social video and dedicated to agile principles since their startup days in 2006. Arber has a cross-functional background that spans Operations, Product Support and Product Management. He has seen Unruly through a period of rapid growth from a team of just 30 to 150 and now liaises with a globally distributed network of stakeholders. Arber works at the heart of Unruly’s XP product development team facilitating the incubation of user stories and researching new ideas that feed into our Activate product set.

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Growing a company using XP - Arber Plana Agile on the Beach 2014

  1. 1. GROWING A COMPANY WITH XP @arberp @unrulymedia
  2. 2. Title position here Your title sit over it ABOUT YOU
  3. 3. Title position here Your title sit over it AGILE XP is a lightweight methodology for small to medium sized teams developing software in the face of vague or rapidly changing requirements.” “
  4. 4. Founded in 2006, Unruly is the leading global platform for social video marketing
  5. 5. Title position here Your title sit over it LIFE AT UNRULY
  6. 6. Title position here Your title sit over it XP PRACTICE MAP
  7. 7. Title position here Your title sit over it NOT SCRUM
  8. 8. HOW WE WORK
  9. 9. Title position here Your title sit over it PAIR PROGRAMMING • Code together • Discuss • Share keyboard • Problem solving • Learn new things • Teach new ways • Share knowledge
  10. 10. Title position here Your title sit over it SIT TOGETHER, INFORMATIVE WORKSPACE
  11. 11. Title position here Your title sit over it SHARED VIEW
  12. 12. Title position here Your title sit over it RELEASE WHEN READY
  13. 13. NO DEV TEAM NO PRODUCT TEAM Infra UX Coach Product Solns Product Owner Solns Solns Product Devs Devs Devs
  14. 14. Prod Mgr Sw Eng UX Infra Coach 3x whole teams MEET PRODEV
  15. 15. We have none of these… • Project Managers or project plans • Business Analysts or requirements docs • Software architects • Quality Assurance or test plans • Scrum Masters or Foremen..
  16. 16. Title position here Your title sit over it CHUTNEY MARMALADE TABASCO CHUTNEY MARMALADE TABASCO
  17. 17. Title position here Your title sit over it
  18. 18. Title position here Your title sit over it EMBEDDED PRODUCT MANAGERS
  19. 19. Title position here Your title sit over it EMBEDDED COACH
  20. 20. Title position here Your title sit over it OUTREACH SUPPORT
  21. 21. Title position here Your title sit over it EMBEDDED UX
  22. 22. Title position here Your title sit over it DEVELOPERS DRIVE STORY DISCOVERY
  23. 23. FAIL FAST FORGET FAST
  24. 24. USER STORIES STORY OWNERS -VS- STAKEHOLDERS
  25. 25. Title position here Your title sit over it INTERNAL USERS & STAKEHOLDERS SF NY LON PAR STK OSL HAM
  26. 26. Title position here Your title sit over it STORY TIME
  27. 27. Title position here Your title sit over it SUPER STORY TIME
  28. 28. Title position here Your title sit over it STORY PRIORITISATION
  29. 29. Title position here Your title sit over it CONTINUOUS TIMELINE
  30. 30. Title position here Your title sit RETR oveOr it SPECTIVES
  31. 31. Title position here Your title sit over it RETROSPECTIVES
  32. 32. Title position here Your title sit over it VISIBLE SUPPORT
  33. 33. Title position here Your title sit over it VISUALISING TYPES OF WORK
  34. 34. Title position here Your title sit over it VISUALISING TYPES OF WORK
  35. 35. Title position here Your title sit over it VISUALISING TYPES OF WORK
  36. 36. DOT COUNTING
  37. 37. Title position here Your title sit over it GOLD CARDS • 20% time for research • Play with interesting technology • Pitch ideas to business and visa versa • Weekly catch ups over beer and snacks
  38. 38. Title position here Your title sit over it LEARNING • Tech Academy – 12 weeks new starters • Lighting Talks (every other Thu) • Lunchtime Coding Dojo (Wed) • Conference allowance (3days + £) • Xprolo
  39. 39. MISTEAKS
  40. 40. Title position here Your title sit over it CONSISTENCY BETWEEN TEAMS
  41. 41. THE STORY BLACK HOLE
  42. 42. Title position here Your title sit over it HOME BAKED DEV INFRASTRUCTURE
  43. 43. EXPERIMENTS
  44. 44. Title position here Your title sit over it BREAKING THE FELLOWSHIP
  45. 45. Title position here Your title sit over it QUARTLEY TEAM ROTATION
  46. 46. Title position here Your title sit over it CROSS-TEAM PAIRING ON INFRASTRUCUTRE
  47. 47. Title position here Your title sit over it TECH ACADEMY GRADUATION
  48. 48. LEARNING: DEV EXCHANGE
  49. 49. Title position here Your title sit over it HAVE FUN
  50. 50. WE’RE HIRING! Thank you!

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