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Educational machine intelligence

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Presentation Nell Watson

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Educational machine intelligence

  1. 1. © 2017 Singularity University AI: A Tool For Learning December 1st, 2017
  2. 2. Andrej Karpathy
  3. 3. Fei-Fei Li, Stanford
  4. 4. 1996 2017
  5. 5. Year Breakthrough in AI Datasets (first available) Algorithms (first proposed) 1994 Human-level spontaneous speech recognition Spoken Wall Street Journal articles and other texts (1991) Hidden Markov Model (1984 1997 IBM Deep Blue defeats Garry Kasparov 700,000 Grandmaster chess games, a.k.a. the Extended Book (1991) Negascout planning algorithm (1983) 2005 Google’s Arabic and Chinese- to-English translations 1.8 trillion tokens from Google Web and news pages (2005) Statistical machine translation algorithm (1988) 2011 IBM Watson becomes the world Jeopardy Champion 8.6m docs:Wikipedia,Wikiquote, Project Gutenberg (2010) Mixture-of-Experts Algorithm (1991) 2014 Google’s GoogLeNet Object Classification at Human-level ImageNet corpus of 1.5m labelled images,1k object categories (2010) Convolutional Neural Networks algorithm (1989) 2015 Google’s Deepmind learns 29 Atari games by observation Arcade Learning Environment dataset of 50+ Atari games (2013) Q-learning algorithm (1992) Average No. of years to breakthrough: 3 Years 18 Years
  6. 6. Year Breakthrough in AI Datasets (first available) Algorithms (first proposed) 1994 Human-level spontaneous speech recognition Spoken Wall Street Journal articles and other texts (1991) Hidden Markov Model (1984 1997 IBM Deep Blue defeats Garry Kasparov 700,000 Grandmaster chess games, a.k.a. the Extended Book (1991) Negascout planning algorithm (1983) 2005 Google’s Arabic and Chinese- to-English translations 1.8 trillion tokens from Google Web and news pages (2005) Statistical machine translation algorithm (1988) 2011 IBM Watson becomes the world Jeopardy Champion 8.6m docs:Wikipedia,Wikiquote, Project Gutenberg (2010) Mixture-of-Experts Algorithm (1991) 2014 Google’s GoogLeNet Object Classification at Human-level ImageNet corpus of 1.5m labelled images,1k object categories (2010) Convolutional Neural Networks algorithm (1989) 2015 Google’s Deepmind learns 29 Atari games by observation Arcade Learning Environment dataset of 50+ Atari games (2013) Q-learning algorithm (1992) Average No. of years to breakthrough: 3 Years 18 Years
  7. 7. HUMAN HISTORY UP TO YEAR 2000 DOUBLED EVERY 10 HOURS BY 2010 DOUBLES EVERY 2 MINUTES IN 2017 5 EXABYTES (5 Bn GB)
  8. 8. 1 sec.
  9. 9. Intuitive Intelligence is now a Utility C19th C20th C21st
  10. 10. “65 percent of children now beginning school, will, as adults, work jobs that don't exist today.” – World Economic Forum Report
  11. 11. From the traditional ‘3-Rs’ to the ‘3-Cs’ • Complex problem-solving • CriticalThinking • Collaboration
  12. 12. be a doctorI want to: be a doctor use empathy in a medical setting
  13. 13. •A reverence for logic •The power of collaboration •The rewards of being a maker
  14. 14. 30 NEURAL STORYTELLER
  15. 15. 32Olly Gibbs
  16. 16. 34
  17. 17. pix2pix
  18. 18. Jack Clark An ancient map of Babylon transmuted into a modern day Google Maps & SatelliteView
  19. 19. CHRONONET GUESS: 1971CHRONONET GUESS: 1951 TRUTH: 1950 TRUTH: 1972
  20. 20. s
  21. 21. JOHN TAYLOR GATTO NARRATIVE PERSONALISED EVOLVING DIRECT
  22. 22. “Minimally Invasive Education … to generate an adequate level of motivation to induce learning in groups of children, with minimal, or no, intervention by a teacher.”
 – Sugata Mitra
  23. 23. ‘DÉBROUILLARD’
  24. 24. ½ OF EARTHS WORKING POPULATION INFORMAL ECONOMIES
  25. 25. ⅔ BY 2020 INFORMAL ECONOMIES
  26. 26. ‘JUGAAD’
  27. 27. DÉBROUILLARDISE = HACKER CULTURE
  28. 28. ‘We look for people who are: • Great at lots of things • Love big challenges • Welcome big changes’
  29. 29. HANDS-ON IMPERATIVE
  30. 30. “Short Interval Scheduling”
  31. 31. ACCESS ENGAGEMENT
  32. 32. What MOOCs augur, he says, is the so-called “flipped classroom,” in which students watch classes online the week before and come to class “not to be lectured at,” but to actively engage. FLIPPED CLASSROOM
  33. 33. BEN NELSON
  34. 34. COBOTICS
  35. 35. 1
  36. 36. “THE PRIMARY GOAL OF EDUCATION IS NOT TOTEACH FACTS. IT ISTO DELIVER STUDENTS TO TRUTHSTHAT WILL ENABLE THEMTOTAKE RESPONSIBILITY FORTHEIR LIVES.”
 
 – JOHNTAYLOR GATTO
  37. 37. NPR
  38. 38. Top 10 Skills
  39. 39. COMMON SENSE & EMPATHY WILL BE SCARCE
  40. 40. Eulerian Movement Magnification for Revealing Subtle Changes in the World – MIT
  41. 41. 4000 Genetic Conditions
  42. 42. 93
  43. 43. 95
  44. 44. Ubiquitous Intelligence
  45. 45. Machine Payable Web
  46. 46. Web 1.0 Web 2.0 Web 3.0 Nodes Documents People / Brands Economic Agents Edges Hyperlinks Likes, Follows, Friends Tokens Primary Activity Linking Liking, Following Buying, Selling, Holding Primary Relationships Semantic ‘Shared Keywords’ Social ‘Friends in Common’ Economic ‘Common Interests’ Primary Content Discovery Keyword-based search Social-based feed ? Dominant Platform Google Facebook ?
  47. 47. 102
  48. 48. 103
  49. 49. TECHNOLOGY MAKES SCARCETHINGS ABUNDANT
  50. 50. Humans are very willing to form relationships with AI software.
  51. 51. Sometimes I watch you sleep.
  52. 52. WE ARE DRIVENTO CONNECT.
  53. 53. Imperva Incapsula BotTraffic Report
  54. 54. Imperva Incapsula BotTraffic Report
  55. 55. AI needs good influences, and great role models. AI is growing up, and is shaping the nature of humanity.
  56. 56. Non-fiction is for facts, fiction is for values.
  57. 57. NELL@NELLWATSON.COM Nell Watson, AI & Robotics Faculty Disclaimer: Any opinions expressed herein are the speaker’s, and not necessarily those of SU. @NELLWATSON

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