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M4D m-Learning MOOC video7: Anatomy of handset and mobile learning A-Palalas

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M4D m-Learning MOOC video7: Anatomy of handset and mobile learning A-Palalas

  1. 1. Handset: Built-in Capabilities and Their Application in M-learning Dr. Agnieszka (Aga) Palalas Prepared for M4D MOOC – October 2013 https://www.m4d-mooc.org/portal 1
  2. 2. Handset: Built-in Capabilities and Their Application in M-learning Outcome: To determine how to apply the affordances of a mobile phone to enable effective mobile learning in a specific educational context. 2
  3. 3. Technology Affordances and Readiness 1. Affordances of mobile technology and infrastructure 2. Readiness of learners and facilitators • device ownership • technology readiness • usage patterns • affordability 3
  4. 4. Types of Handsets • Basic phone – – • call and text $ Feature phone – – • camera, audio player, built-in apps, 3G $$ Smartphone – OS, WiFi, 3G-4G-LTE, GPS, processor, apps… – $$$ 4
  5. 5. Number of Mobile Handsets: Global 2012 full year OS market shares Rank OS 2010 units Share 2011 units Share 2012 units Share 1(1) Android 54M 18% 208M 43% 452M 65% 2(2) iOS 48M 16% 93M 19% 136M 20% 3(4) Blackberry 48M 16% 52M 11% 33M 5% 4(3) Symbian 116M 39% 81M 17% 19M 3% 5(5) Bada 3M 1% 9M 2% 16M 2% 6(6) Windows Phone 2M 1% 5M 1% 16M 2% 15M 2% Others TOTAL 298% 486M 695M 5
  6. 6. Top Ten Smartphones (India) 1. HTC One 2. Samsung Galaxy S4 3. Apple iPhone 5 4. LG Nexus 4 5. Nokia Lumia 920 6. Sony Xperia Z 7. BlackBerry Z10 8. Lenovo IdeaPhone K900 9. Samsung Galaxy S III 10. Apple iPhone 4S Source: Digit Test Labs , Mumbai &Delhi http://www.thinkdigit.com/top-products/Mobilesand-PDAs/top-10-smartphones-130.php 6
  7. 7. Handset Features 1/3 • Wireless connectivity • Display • Audio (mic, speakers) • Camera • Radio and television • Storage • USB • GPS • CPU • Accelerometer 7 http://www.slideshare.net/aragornyeh/mobile-app-6395191?from_search=4
  8. 8. Handset Features 2/3 • Operating system • User applications: – internet browser – organizers, calendars and alarms – audio - video recorders and players – games – speech recognition, recording and retrieval – learning management systems – social networking 8
  9. 9. Handset Features 3/3 • User applications: – multimedia applications – assisted language learning – time management and learning activity management – mobile context-aware applications (AR , museums, tours) – mobile data collection applications – administrative 9
  10. 10. Handset Affordances Example: South Africa 1. SMS 2. Photo camera 3. Bluetooth technology 4. Video and voice recording 5. Media player 6. MMS 7. Mp3 player 8. E-mail 9. Additional memory 10.Mobile web (Naicker, and Van der Merwe, 2012) 10
  11. 11. Extreme Mobility Still Supplemental Important to do from a mobile device Own device Use device for academic purposes (modified from Dahlstrom, 2012)
  12. 12. Question to Ponder What are the three main affordances of your learners’ phones and how would you utilize those capabilities in your mobile learning context? 12
  13. 13. Thank you! Dr. Agnieszka Palalas aga@epluslearning.com LinkedIn: http://www.linkedin.com/in/apalalas Presentations: http://www.slideshare.net/agaiza Publications: http://athabascau.academia.edu/apalalas References: – – Dahlstrom, E. (2012). ECAR study of undergraduate students and information technology, 2012. Boulder, CO: Educause Center for Applied Research. Naicker, N., & Van der Merwe, M. (2012, September). Mobile learning in higher education: an application of a technology readiness index in the South African context. In 2012 Conference. 13

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