Design principles for m-learning

Dr. Agnieszka (Aga) Palalas
Prepared for M4D MOOC – October 2013
https://www.m4d-mooc.or...
Design principles for m-learning
Outcome:
To determine basic design principles for mobile
learning and identify the key li...
Needs Assessment
Before you start the design…
•

True need for m-learning?

•

What educational problem?

•

M-learning ve...
Needs Assessment
•
•

Mobile technologies

Access to the Internet and power

•

Device usage and mobility patterns and con...
Key Characteristics of M-Learning
Design learning experience that is:
•

Authentic

•

Contextual (context-independent vs....
Aspects of Design
m-learning ≠ compact/ shrunk e-learning
•

Content (incl. learner-generated artifacts)

•

Delivery (inc...
Content Design
•

Multimedia

•

Bite-sized yet connected

•

Access to existing content and resources

•

Required and op...
Delivery Design
•

Physical aspect (location)
–
–

personal <> social space

–

•

context-dependent <> independent (flexi...
Interaction Design
Individual <> collaborative
Formal <> informal
F2F <> via mobile devices <> blended
•

Communication
–
...
Activities Design
According to the type of learning (behaviourist, constructivist,
situated…)

•

More suitable for mobile...
Activities Design
•
•
•
•

Start with the learner
Educational problem >> outcomes
Technologies and unique context
Make the...
Thank you!
Dr. Agnieszka Palalas
aga@epluslearning.com
LinkedIn: http://www.linkedin.com/in/apalalas
Presentations: http:/...
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M4D m-Learning MOOC video3: Design principles A-Palalas

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Aga Palalas discusses some vital elements of the design principles for mobile learning. See the webinar at https://www.youtube.com/watch?v=frSOfBRAdP8&feature=player_detailpage

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M4D m-Learning MOOC video3: Design principles A-Palalas

  1. 1. Design principles for m-learning Dr. Agnieszka (Aga) Palalas Prepared for M4D MOOC – October 2013 https://www.m4d-mooc.org/portal 1
  2. 2. Design principles for m-learning Outcome: To determine basic design principles for mobile learning and identify the key limitations to the design and development of mobile instruction. 2
  3. 3. Needs Assessment Before you start the design… • True need for m-learning? • What educational problem? • M-learning versus other educational solutions? • Benefits of mobile learning in the unique educational context? • Resource requirements (physical/logistic, technological, human, and monetary)? Consider the potential enablers, challenges and risks. 3
  4. 4. Needs Assessment • • Mobile technologies Access to the Internet and power • Device usage and mobility patterns and context • Learning outcomes • Learner needs and preferences • Theoretical framework • Existing materials incl. educational apps 4
  5. 5. Key Characteristics of M-Learning Design learning experience that is: • Authentic • Contextual (context-independent vs. embedded) • Collaborative, connected • Personalized • Active • Relevant and meaningful • Formal and informal • Flexible and focused • Guided by experts • Supported by experts and peers • Engaging and empowering ……contingent on needs and context 5
  6. 6. Aspects of Design m-learning ≠ compact/ shrunk e-learning • Content (incl. learner-generated artifacts) • Delivery (incl. the physical and temporal setting) • Interaction, sharing, and communication • Learning and teaching activities 6
  7. 7. Content Design • Multimedia • Bite-sized yet connected • Access to existing content and resources • Required and optional • Personalized and student-generated • Reminders, notifications, updates • Educational apps • Social media …contingent on needs and context 7
  8. 8. Delivery Design • Physical aspect (location) – – personal <> social space – • context-dependent <> independent (flexible <> location-bound) quite <> loud and busy Temporal – – flexible <> focused – • brief event <> series of episodes <> long activity <> course-long (continuous) spaced-out Technology – offline vs. online – resources web-based or residing locally – phones vs. tablets – cross-platform – social network usage …contingent on needs and context 8
  9. 9. Interaction Design Individual <> collaborative Formal <> informal F2F <> via mobile devices <> blended • Communication – – • channel and medium, e.g., text-based chat <> phlog synchronous <> asynchronous e.g., phone call <> email Sharing and exchange – artifacts – questions – resources – peer evaluation – peer support …contingent on needs and context 9
  10. 10. Activities Design According to the type of learning (behaviourist, constructivist, situated…) • More suitable for mobile: – blend focused and spontaneous tasks and activities – data collection and sharing – personal reflection – accessing resources (just-in-time, on-demand information) – connecting with the community of practice – accessing experts and supports – assessments – augmented reality tasks and games… …contingent on needs and context 10
  11. 11. Activities Design • • • • Start with the learner Educational problem >> outcomes Technologies and unique context Make the learning experience: – – – Engaging and empowering Authentic and active Situated and context-aware (whenever possible) Be prepared for change… …contingent on needs and context 11
  12. 12. Thank you! Dr. Agnieszka Palalas aga@epluslearning.com LinkedIn: http://www.linkedin.com/in/apalalas Presentations: http://www.slideshare.net/agaiza Publications: http://athabascau.academia.edu/apalalas 12

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