1 Virtual User Concept for Inclusive Design of Consumer Products and User Interfaces Pierre T. Kirisci, University Bremen BIK - Institute for Integrated Product Development 2nd International Conference of AEGIS,VICON Consortium 29.11.11 – 30.11.11, Brussels
Project partners2 ¤ Universität Bremen (Germany) ¤ Fraunhofer FIT (Germany) ¤ DORO AB (Sweden) ¤ ARCELIK (Turkey) ¤ RNID - Royal National Institute for the Deaf (UK) ¤ NCBI - National Council for the Blind of Ireland (Ireland)
Project figures3 ¤ Start 1.1.2010 ¤ Duration: 30 months ¤ Budget: 3.14 mio. € ¤ Funding by the European commission: 2.4 mio. € ¤ Challenge 7. ICT for independent living, Inclusion & Participatory governance ¤ Objective ICT-2009.7.2 Accessible and Assistive ICT ¤ Small or medium-scale focused research project (STREP)
Introducing the Project - Motivation4 ¤ The needs of people with physical or sensory impairments are generally not well considered when designing user interfaces (UIs) for mainstream consumer products. ¤ It is difficult for mainstream manufacturers to have a detailed understanding of these needs and how to design for them. ¤ The audience for VICON are people who have age-related (mild to moderate) impairments (age-related hearing loss, macular degeneration, etc.) rather than those with profound impairments.
Introducing the Project – Vision5 ¤ The VICON vision is to support the development of accessible consumer products by creating a virtual user model for use in design and evaluation. ¤ The virtual user model will accompany the entire design process and support the client throughout, so that the needs of this audience are addressed at every stage of the development process: ¤ Sketch, ¤ Design, ¤ Evaluation.
Introducing the Project - Challenge6 ¤ Number of functions to be controlled by User Interfaces has increased significantly
VICON Concept (Virtual User Concept)7 VIRTUAL WORLD Specify Virtual User Interact Design Model (VUM) Evaluate FeedForward Integrate Inclusively Designed Real-Time Consumer Products Interact Accessibility And User Interfaces Needs REAL WORLD
VICON Approach8 ¤ Supports Sketch phase by determining qualitative and quantitative user interface recommendations ¤ Supports design phase by linking product designs to model recommendations (design automation) ¤ Supports virtual evaluation and product tests by linking of context elements to existing digital human models
9 Thanks for listening! Pierre Taner Kirisci University Bremen BIK - Institute for Integrated Product Development email@example.com www.vicon-project.eu www.inclusiveproducts.eu This research was conducted on behalf of the VICON project which is funded by the European Commission.