Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

GD - 5th - The Theory Of Fun In Game Design Full Resolution

1,188 views

Published on

  • Be the first to comment

  • Be the first to like this

GD - 5th - The Theory Of Fun In Game Design Full Resolution

  1. 1. The Theory of Fun [ 1 ][ Hadziq Fabroyir . Department of Informatics ]
  2. 2. [ 2 ][ Hadziq Fabroyir . Department of Informatics ]
  3. 3. Demographics – Who? What age is the average gamer? [ 3 ][ Hadziq Fabroyir . Department of Informatics ] The average age of a British gamer is 31
  4. 4. Demographics – Who? % of each age group in UK playing games, 2005 [ 4 ][ Hadziq Fabroyir . Department of Informatics ] 100 97 82 65 51 18 0 10 20 30 40 50 60 70 80 90 100 6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 65
  5. 5. Demographics – Who? % of each age group in UK playing games, 2005 [ 5 ][ Hadziq Fabroyir . Department of Informatics ] 0 20 40 60 80 100 6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 65 Every year the distribution shifts up the age brackets
  6. 6. What about the girls ? [ 6 ][ Hadziq Fabroyir . Department of Informatics ] 52 53 56 56 55 52 48 47 44 44 45 48 0 10 20 30 40 50 60 6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 65
  7. 7. Sum Up - Gaming Demographics [ 7 ][ Hadziq Fabroyir . Department of Informatics ] The gender split is pretty even Most people take games seriously The average game buyer is 38 We are in the middle of a demographic shift from a society of non-gamers to a society of gamers. Gaming isn’t just for kids Gaming isn’t just for boys The average game player is 31
  8. 8. [ 8 ][ Hadziq Fabroyir . Department of Informatics ]
  9. 9. Games are puzzles Games are about pattern recognition Once you’ve got the pattern, the game is boring In tic-tac-toe, there are only 26,830 possible games (Chess = 1050 possible games) . . . so it gets boring pretty fast. Why are games fun (or boring) ? [ 9 ][ Hadziq Fabroyir . Department of Informatics ]
  10. 10. Tetris This game is about the geometry of tetrads Once you can rotate tetrads in your sleep, the game becomes boring [ 10 ][ Hadziq Fabroyir . Department of Informatics ]
  11. 11. 1st Person Shooter This game is about precise aim and timing Once you can shoot so straight you’re invincible, the game becomes boring [ 11 ][ Hadziq Fabroyir . Department of Informatics ]
  12. 12. This game is about thorough exploration Once you’ve explored everywhere, the game becomes boring [ 12 ][ Hadziq Fabroyir . Department of Informatics ]
  13. 13. Put it into social gaming [ 13 ][ Hadziq Fabroyir . Department of Informatics ] ☻ ☻☻☻☻ ☻
  14. 14. simple rule but s☻cial [ 14 ][ Hadziq Fabroyir . Department of Informatics ]
  15. 15. Fun is Learning [ 15 ][ Hadziq Fabroyir . Department of Informatics ] Games are challenges That’s why key moments in gameplay are achievements: “I got it! I beat level 10!” The process of gaining skills is what makes games fun. To overcome the challenges, you must develop skills Gameplay is the process of practising and applying these skills
  16. 16. Matrix [ 16 ][ Hadziq Fabroyir . Department of Informatics ]
  17. 17. [ 17 ][ Hadziq Fabroyir . Department of Informatics ]
  18. 18. [ 18 ][ Hadziq Fabroyir . Department of Informatics ] This feeling is your brain’s reward for success.
  19. 19. 3 Learning Mode [ 19 ][ Hadziq Fabroyir . Department of Informatics ] Storytelling ☻Playing ☻ Lecturing
  20. 20. Games are the most advanced form of investigation. -Albert Einstein [ 20 ][ Hadziq Fabroyir . Department of Informatics ]
  21. 21. But can a game really deliver journalism? . . . or any serious message, for that matter? [ 21 ][ Hadziq Fabroyir . Department of Informatics ]
  22. 22. [ 22 ][ Hadziq Fabroyir . Department of Informatics ] Games are stupid, right?
  23. 23. Not all of them [ 23 ][ Hadziq Fabroyir . Department of Informatics ]
  24. 24. [ 24 ][ Hadziq Fabroyir . Department of Informatics ] In some games you have to perform subtle, complex tasks.
  25. 25. SIM CITY is about Tax policy Infrastructure networks Zoning laws And it sold 18 million copies [ 25 ][ Hadziq Fabroyir . Department of Informatics ]
  26. 26. Game challenges can be very sophisticated. To complete them successfully, you have to learn. You can learn about all sorts of things. Games are Teachers [ 26 ][ Hadziq Fabroyir . Department of Informatics ]
  27. 27. [ 27 ][ Hadziq Fabroyir . Department of Informatics ]
  28. 28. ☺~ See You Later ~☺ Next episode: Game Graphical Design Concept [ 28 ][ Hadziq Fabroyir . Department of Informatics ]

×