1<br />ADL Mobile Learning<br />February 2011<br />Judy Brown and Jason Haag<br />
Agenda<br />Mobile Learning Overview<br />Examples<br />Lessons Learned<br />Tools and Development<br />2<br />
Vision<br />To be the source of information and support for DoD mobile learning initiatives.<br />3<br />
Knowledge<br /><ul><li>Track initiatives and share
Remain current and provide weekly newsletter
Deliver presentations
Collect use cases</li></ul>4<br />
Deliverables<br /><ul><li>Develop samples
Identify tools
Conduct workshops and webinars
Write papers
Facilitate working group
Annual S&T Workshop</li></ul>5<br />
Research<br /><ul><li>Collect literature and review
Share best practices
Support BAAs</li></ul>6<br />
CEO Eric Schmidt<br />In his Mobile World Congress keynote address, Google CEO Eric Schmidt describes the mobile ecosystem...
Growth Rates<br />Copyright © Tomi T Ahonen 2010<br />
Mobile Has 8 Unique Benefits<br />1. Mobile is first personal mass medium<br />2. Permanently Connected<br />3. Always Car...
10<br />5/18/11<br />
Misnamed?<br />“Mobile phones are misnamed. They should be called‘gateways to all human knowledge’.”<br />Handheld Learnin...
Define Mobile<br />Wearable or Combination (e-book reader/USB Drive)<br />Player(Audio/Video)<br />Game Device<br />Netboo...
ADL Mobile Learning Definition<br />ADL defines mobile learning as the use of handheld or wearable computing devices to pr...
Report from UK Learning and Skills Network<br />Learners<br />96% helped them learn<br />98% made learning more interestin...
eLearning Guild Research on Mobile Learning<br />26.5% members engaged in mLearning<br /><ul><li> Another 40% are explorin...
Five Moments of Learning Needs<br />When learning for the first time<br />When wanting to learn more<br />When trying to r...
Seymour Papert, MIT<br />"You can't teach people everything they need to know. The best you can do is position them where ...
It is Much More than Just CoursesMobile Learning Opportunities<br />18<br />Evaluation<br />Contextualized learning<br />L...
Hardware<br />It’s not about devices, but capabilities<br />It’s about the experience—not the technology<br />19<br />
Wireless “Phones” Have Become Multifunction Devices<br />20<br />
Keypad<br />Touch screen<br />Camera including video<br />2D barcode scanner<br />Microphone / voice<br />Motion sensor<br...
Formal vs. Performance Support<br />22<br />Deeper Details <br />Practice/Demos <br />Other Resources–E-Learning!<br />   ...
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ADL Mobile Learning

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ADL Mobile Learning overview - February 2011

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ADL Mobile Learning

  1. 1. 1<br />ADL Mobile Learning<br />February 2011<br />Judy Brown and Jason Haag<br />
  2. 2. Agenda<br />Mobile Learning Overview<br />Examples<br />Lessons Learned<br />Tools and Development<br />2<br />
  3. 3. Vision<br />To be the source of information and support for DoD mobile learning initiatives.<br />3<br />
  4. 4. Knowledge<br /><ul><li>Track initiatives and share
  5. 5. Remain current and provide weekly newsletter
  6. 6. Deliver presentations
  7. 7. Collect use cases</li></ul>4<br />
  8. 8. Deliverables<br /><ul><li>Develop samples
  9. 9. Identify tools
  10. 10. Conduct workshops and webinars
  11. 11. Write papers
  12. 12. Facilitate working group
  13. 13. Annual S&T Workshop</li></ul>5<br />
  14. 14. Research<br /><ul><li>Collect literature and review
  15. 15. Share best practices
  16. 16. Support BAAs</li></ul>6<br />
  17. 17. CEO Eric Schmidt<br />In his Mobile World Congress keynote address, Google CEO Eric Schmidt describes the mobile ecosystem as a confluence of computing power, connectivity and cloud computing, and proclaims a new focus for the industry: putting mobile first.<br />
  18. 18. Growth Rates<br />Copyright © Tomi T Ahonen 2010<br />
  19. 19. Mobile Has 8 Unique Benefits<br />1. Mobile is first personal mass medium<br />2. Permanently Connected<br />3. Always Carried<br />4. Built-in Payment Channel<br />5. Available at Creative Impulse<br />6. Has Most Accurate Audience Info<br />7. Captures Social Context of Consumption<br />8. Enables Augmented Reality<br />Source: TomiAhonen book Mobile as 7th of the Mass Media, 2008<br />
  20. 20. 10<br />5/18/11<br />
  21. 21. Misnamed?<br />“Mobile phones are misnamed. They should be called‘gateways to all human knowledge’.”<br />Handheld Learning 09<br />Ray Kurzweil, Futurist<br />11<br />
  22. 22. Define Mobile<br />Wearable or Combination (e-book reader/USB Drive)<br />Player(Audio/Video)<br />Game Device<br />Netbook/ Micro PCUMPC/MID<br />Tablet PC/iPad<br />Handheld/ PDA <br />Laptop<br />Cell Phone<br />12<br />
  23. 23. ADL Mobile Learning Definition<br />ADL defines mobile learning as the use of handheld or wearable computing devices to provide access to learning content and information resources. <br />13<br />
  24. 24. Report from UK Learning and Skills Network<br />Learners<br />96% helped them learn<br />98% made learning more interesting<br />90% learn in a wider range of places<br />89% learn in a wider range of times<br />Teachers<br />93% it helps learning<br />100% agree it increases engagement, interest and motivation and makes learning more enjoyable<br />94% help to tailor lessons for individual learners<br />14<br />
  25. 25. eLearning Guild Research on Mobile Learning<br />26.5% members engaged in mLearning<br /><ul><li> Another 40% are exploring</li></ul>51.0% report positive ROI<br /><ul><li>Another 38.8% say too early to tell</li></ul>47.4% intend to do more mLearning over the next year<br />15<br />
  26. 26. Five Moments of Learning Needs<br />When learning for the first time<br />When wanting to learn more<br />When trying to remember<br />When things change<br />When something goes wrong <br />Dr. Conrad Gottfredson<br />16<br />
  27. 27. Seymour Papert, MIT<br />"You can't teach people everything they need to know. The best you can do is position them where they can find what they need to know when they need to know it."<br />17<br />
  28. 28. It is Much More than Just CoursesMobile Learning Opportunities<br />18<br />Evaluation<br />Contextualized learning<br />Location specific<br />Just-in-time<br />Field guide<br />Quiz<br />Micro learning<br />Review/remember<br />Feedback<br />Poll<br />Learningmodules<br />Video recordings<br />Alerts<br />Survey<br />Geo-blogging<br />Note taking<br />Transcription<br />Test<br />Audio recordings<br />Geo-exploration<br />On-demand access<br />Reminders<br />Capture/share/document<br />Reference<br />Procedures<br />Updates<br />Reporting<br />Game-based learning<br />Conferencing<br />Simulation<br />Organization<br />Coaching/mentoring<br />Job aid/check list<br />Augmented reality<br />Translation<br />Assignments<br />Decision support<br />Presentations<br />
  29. 29. Hardware<br />It’s not about devices, but capabilities<br />It’s about the experience—not the technology<br />19<br />
  30. 30. Wireless “Phones” Have Become Multifunction Devices<br />20<br />
  31. 31. Keypad<br />Touch screen<br />Camera including video<br />2D barcode scanner<br />Microphone / voice<br />Motion sensor<br />Network input to GPS positioning<br />Mobile Inputs<br />21<br />
  32. 32. Formal vs. Performance Support<br />22<br />Deeper Details <br />Practice/Demos <br />Other Resources–E-Learning!<br /> Moment of Need<br />Deeper Detail<br />Steps<br />Conceptual Practice<br />Components:<br />Training Objectives<br />Training<br />(First 2Moments of Need)TEACH<br />Steps<br />Performance<br />Support<br />(Last 3Moments ofNeed)DO<br />
  33. 33. Initial Mobile Learning Guide<br />http://emerginged.com/adlmobile<br />http://mlearn.adlnet.gov<br />23<br />
  34. 34. Other MLearning Guide Versions<br />24<br />
  35. 35. Online TIP Course<br />25<br />
  36. 36. Mobile TIP Project<br />Current online course uses Flash and 2 videos<br />Decisions<br /><ul><li>Platform(s) supported - detection
  37. 37. Overall UI
  38. 38. Template design
  39. 39. Screen content size
  40. 40. Graphics (size and learning value)
  41. 41. Interactions and animations
  42. 42. Tests and quizzes
  43. 43. Time per module</li></ul>26<br />
  44. 44. Mobile Design Considerations<br />27<br />Device features<br /><ul><li>Device dimensions, display, resolution, aspect ratio</li></ul>Accessibility & Usability<br /><ul><li>Input methods, navigation, browsing</li></ul>Connectivity & Bandwidth<br /><ul><li>Wi-Fi, 2G/3G/4G, image compression, trancoding, offline caching</li></ul>Performance<br /><ul><li>Memory, disk space, SoC</li></ul>Additional Capabilities<br /><ul><li>Audio, video, camera, compass, GPS, accelerometer, gyroscope, sensors, etc.</li></li></ul><li>28<br />
  45. 45. Apps vs. Browser<br />29<br />
  46. 46. Think Outside the Course<br />30<br />
  47. 47. Resources - ADLMobile<br />http://ADLMobile.wikispaces.com<br />
  48. 48. Questions / Discussion<br />Judy Brown<br />judy.brown.ctr@adlnet.gov<br />@judyb<br />Jason Haag<br />jason.haag.ctr@adlnet.gov<br />@J_Haag<br />32<br />

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