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Applying technology to school

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Applying technology to school

  1. 1. APPLYING TECHNOLOGY TO SCHOOL
  2. 2. DISADVANTAGES Upkeep and maintenance expense. Connection issues If a child were to be functioning on a computer for a long period of time with incorrect positioning they can have health issues. Educators are not trained to use computer in a best possible way. Children can be exposed to Internet content that is not appropriate for their age level.
  3. 3. ADVANTAGES Technology provide each classroom with more interesting, diverse, and current learning materials. Technology connect students to experts in the real world and provide wide array of opportunities for expressing understanding through images, sounds and text. Technology offer educators effective ways to reach different types of learners. Technology leads to a higher degree of student motivation. Educators better prepare students for the future when using technology aimed at addressing each learning style.
  4. 4. ADVANTAGES OF INCORPORATINGTECHNOLOGY IN THE CLASSROOM Converse and collaborate with students from all over the world Publish students newsletters. Illustrate stories with clip arts, presentation and graphics. Take students on virtual field trips Ask students to research on topic using web.
  5. 5. INCORPORATING TECHNOLOGY IN THE MATHCLASSROOM Organizing data through online tables and graphs. Use of different software programs to learn mathematics and prepare reports such as: Geometry drawing programs, spreadsheets and word processing programs. Encouraging students to create mathematical web quest. Use of interactive whiteboard. Use of internet to do research on mathematical topics.
  6. 6. INCORPORATING TECHNOLOGY IN THESCIENCE CLASSROOM Virtual tour of science museums Performing online science experiments Creative research projects using the internet for different science reports. Online reading of science newspaper/magazines and activities.
  7. 7. INCORPORATING TECHNOLOGY INTOLANGUAGE ARTS CLASSROOM Connect to online libraries and books Grammar instructions are individualized. Digital storytelling Language arts online activities Email, blogging, podcast and wikis
  8. 8. SCIENCE WEBSITES Amusement Park Physics :Explores how the laws of physics play a role in the design of amusement park rides. BrainPop: A unique site full of animated health and science movies, and fun quizzes. Dr. Bobs Interesting Science Stuff :Investigate interesting and unusual scientific topics Popular Science: Youll always find plenty of cool and interesting things to read at Popular Science Magazines web site.
  9. 9. MATHEMATICS WEBSITES www.mathforum.com: The site includes Ask Dr. Math, Problems of the Week, discussion groups and much more. www.coolmath.com. This fully interactive site and allows the user to sharpen basic math skills www.mathcats.com : Playful explorations of important math concepts through games, crafts and interactive project A+ Math: This site has plenty of activities and games to help beginning to intermediate math students improve their skills
  10. 10. REFERENCES USED http://ezinearticles.com/?Disadvantages-of- Computers-in-the-Classroom&id=175360 http://www.edutopia.org/technology-integration- introduction http://www.shelbyed.k12.al.us/schools/rms/faculty/w rodgers/technology%20int/students.html http://www.ehow.com/list_6071749_ways-use- technology-elementary-classroom.html http://www.glencoe.com/sec/teachingtoday/subject/i nt_tech_math.phtml http://schoolcomputing.wikia.com/wiki/Technology_i n_Language_Arts
  11. 11. REFERENCES USED http://www.kidsites.com/sites-edu/math.htm

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