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Research and Design Methods

Michael Hawley
Megan Grocki
Adam Connor
@madpow
Analysis Paralysis          Stuck in a                            Agreeing on
Infusing Research                              Creative Rut                         Design Decisions
    Into Design                                                    Finding Budget
                                                                    For Research


                       Too Many Cooks In            The CEO iPad
                           the Kitchen           Christmas Gift Effect          Uniting a Team Around
Too Many Ideas                                                                    a Common Vision



            Decision by Committee         Loudest Customer
                                         Complaint Syndrome         The Swoop and Poop
                                                                                             @madpow
Research




Experience
 Visioning



                   Design Studio




                                   @madpow
Why Research?




                @hawleymichael @madpow
Why Research? Design is Decision Making
                                          Copy Trends


                                                Experiment, Learn and Adjust


                                                 Intuition or Preferences



                                                   Informed by Research
                                                                     @madpow
@hawleymichael @madpow
When All Else Fails, Do It Anyway




                                    @hawleymichael @madpow
Research Buzz Word Bingo

   Affinity        Desirability
                                   Laddering        Likert Scales     Tree Testing
 Diagraming        Studies


                                 Rapid Iterative
 Card Sorting    Eyetracking                         A//B Testing     Field Studies
                                    Testing


 Contextual        Heuristic                          First-click
                                  Site Surveys                       Mental Models
  Inquiry          Reviews                              testing


                                                    Galvanic Skin
Repertory Grid   Focus Groups      Intercepts                           Collaging
                                                     Response


                                 Unmoderated          Customer
Diary Studies    Task Analysis                                       Cultural Probes
                                   Testing         Feedback Panels


   Design
                   Triading       Mood Maps         5-Second Test    Web Analytics
Ethnography



                                                                             @hawleymichael @madpow
Step 1: What Question You Are Answering?




  User          Task/Workflow        Concept   Business           Usability




                                                          @hawleymichael @madpow
Step 2: What Data Source Do You Have?




                                http://www.useit.com/alertbox/user-research-methods.html


                                                                                           @hawleymichael @madpow
Step 3: Where Are You In the Design Process?
              Strategy and Inspiration            Optimization and Refinement             Benchmarking and Assessment

Research      Early feasibility, thinking about   Still looking for opportunities, but   Measuring design against prior
Goal          walking in the user’s shoes         also narrowing down scope,             versions and competition.
                                                  looking for improvements to            Validating ROI or identifying future
                                                  structure, and minimizing risk         opportunities.



Methods       Ethnography, contextual             Card sorting, online usability         A/B testing, SUMMI and SUS,
              inquiry, diary studies, surveys,    testing, surveys, desirability         vertical benchmarking, ongoing
              comparative studies,                studies, naming studies                user community commentary
              participatory activities

Interactive   Low-fidelity artifact testing,       Mid-fidelity artifact testing, pre-     High-fidelity usability testing, strict
Assessment    exploratory, looking for            defined tasks, still plenty of          set of tasks, statistical
              reactions                           moderator interaction. Iterative if    considerations for post-task ad
                                                  possible.                              post-test questionnaires.




                                                                                                             @hawleymichael @madpow
Don’t Forget: Business Realities

ê  Agile Versus Waterfall

ê  Innovation versus Refinement/Improvement

ê  Marketing vs. Transactional vs. Informational Experiences

ê  Skepticism of User-Centered Design

ê  Stakeholder Influence

ê  Team Member Engagement and Observation

ê  Time & Budget

ê  Access to Participants


                                                                @hawleymichael @madpow
Research Approach




User-                                  Genius
Centered            Research            Design
Design              Inspired
                     Design




                               @hawleymichael @madpow
Research




Experience
 Visioning



                   Design Studio




                                   @madpow
What do we do with the research?
ICE BREAKING
 ê  Personas include a narrative,
     but sometimes we need more
     detail than a snapshot can show
ê    Journey models help us write
      and illustrate a story of
      interactions and relationships




                                       @megangrocki @madpow
Bringing the audience to life
ICE BREAKING
 ê  Paradigm shift from systems
     of transaction to systems of
     engagement
 ê    It’s easy to get lost in data, but
       we can’t forget about the
       human elements
 span numerous channels.




                                            @megangrocki @madpow
What is a journey model?
ICE BREAKING




                           @megangrocki @madpow
What is a journey model?
ICE BREAKING




                           @megangrocki @madpow
What is a journey model?
ICE BREAKING




                           @megangrocki @madpow
What is a journey model?
ICE BREAKING




                           @megangrocki @madpow
Potential vs. Reality
ICE BREAKING
ê  How it could be     (happy path)
ê  How it really is    (more realistic path)




                                                Source: Andrea Resmini & Dan Willis

                                                                     @megangrocki @madpow
How are journey models used?
ICE BREAKING
ê  Create strategic vision prior to
   detailed design
ê  Build consensus with stakeholders,
   showing opportunities across the
   ecosystem
ê  Identify key interactions to
   prototype and test



                                         @megangrocki @madpow
How do you make a journey model?
ICE BREAKING
ê  Identify the patients or users

ê  Craft realistic scenarios

ê  Develop the best template type

ê  Review research & fill gaps

ê  Create the journey map or model

ê  Share and iterate (ongoing)

ê  Don’t forget to use them!

                                      @megangrocki @madpow
What BREAKING in a journey?
ICE do you include

ê    Goals           ê    Perceptions
ê    Timeline        ê    Motives
ê    Emotions        ê    Expectations
ê    Touch Points    ê    Audio
ê    Actions         ê    Video
ê    Opportunities

                                           Photo: Alinea Restaurant




                                           @megangrocki @madpow
Telling the story and keeping the journey alive
ICE BREAKING
 ê  Shout from the rooftops!

 ê    Display prominently in
       common work areas
 ê    Invite the personas and their
       journey models to meetings
 ê    When new research is done,
       update the journey model                   Photo: Daniel A. Norman




                                                  @megangrocki @madpow
Research




Experience
 Visioning



                   Design Studio




                                   @madpow
Observe /
                              Synthesize
Evaluate




            Create / Refine


                                           @adamconnor @madpow
Solution                 Solution        Solution
                                                         Solution
                                              Solution                 Solution
Observe /                                                                      Solution
Evaluate
                              Synthesize              Solution



            Create / Refine
                                                           Solution




                                                                                  @adamconnor @madpow
Challenges…

ê  Getting consensus from stakeholders and team members on which
   concepts to eliminate, which should be refined and eventually
   choosing one, can take a very long time
ê  Never enough time and money to fully flesh out and evaluate every
   idea with users
ê  As projects progress, new requirements and constraints often emerge




                                                                        @adamconnor @madpow
Solution                 Solution
                                                                        Solution                   Solution

                  Observe /
                                         Synthesize
                                                             Solution                   Solution
                                                                                              Solution
                  Evaluate                                           Solution
Design Studio =                                       +
                              Create /
                               Refine                                    Solution




                                                                                        @adamconnor @madpow
Sketch  Present  Critique




                              @adamconnor @madpow
Sketch  Present  Critique




                              @adamconnor @madpow
Sketch  Present  Critique




                              @adamconnor @madpow
Sketch  Present  Critique




                              @adamconnor @madpow
The Setup




            http://www.john.do/blog/wp-content/uploads/2010/08/mouse-trap-1.jpg


                                                         @adamconnor @madpow
Materials

ê    Personas
ê    Scenarios
ê    Business Goals
ê    Design Principles




                          @adamconnor @madpow
More Materials

ê    A timer
ê    Paper
ê    Black markers
ê    Tape/drafting dots
ê    Butcher paper (optional)
ê    Red & green markers (optional)




                                       @adamconnor @madpow
Sketch, Present, Critique




                            @adamconnor @madpow
Notes on Critique

ê  Focus on how/why a design does or doesn’t satisfy a goal or user need.

ê  Ask questions when necessary.

ê  Presenters should clarify aspects of their design when necessary, and avoid
   getting defensive.
ê  Don’t get stuck on avoiding “I like...” and “I don’t like…”. Just bring it back to
   the scenario, personas and goals
ê  Avoid problem solving.



                                                                             @adamconnor @madpow
And now back to sketching…

2 more rounds
ê    Individuals focus on a single
      solution (of their choosing)
ê    Groups collaborate and define a
      single solution together




                                        @adamconnor @madpow
The Aftermath




                http://www.youtube.com/watch?feature=player_embedded&v=bPNyK7XTy6o


                                                            @adamconnor @madpow
Additional Benefits…

ê  Good ideas can come from anywhere

ê  Builds a shared understanding of the problem space and the different perspectives
   individual team members have of it
ê  Speeds up the design timeline in a project

ê  Builds a shared sense of ownership and collaboration in the creation of the solution

ê  Gives non-designers an opportunity to understand the ramifications that various
   decisions have on aspects of the design


                                                                         @adamconnor @madpow

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Research and Design Methods

  • 1. Research and Design Methods Michael Hawley Megan Grocki Adam Connor @madpow
  • 2. Analysis Paralysis Stuck in a Agreeing on Infusing Research Creative Rut Design Decisions Into Design Finding Budget For Research Too Many Cooks In The CEO iPad the Kitchen Christmas Gift Effect Uniting a Team Around Too Many Ideas a Common Vision Decision by Committee Loudest Customer Complaint Syndrome The Swoop and Poop @madpow
  • 3. Research Experience Visioning Design Studio @madpow
  • 4. Why Research? @hawleymichael @madpow
  • 5. Why Research? Design is Decision Making Copy Trends Experiment, Learn and Adjust Intuition or Preferences Informed by Research @madpow
  • 7. When All Else Fails, Do It Anyway @hawleymichael @madpow
  • 8. Research Buzz Word Bingo Affinity Desirability Laddering Likert Scales Tree Testing Diagraming Studies Rapid Iterative Card Sorting Eyetracking A//B Testing Field Studies Testing Contextual Heuristic First-click Site Surveys Mental Models Inquiry Reviews testing Galvanic Skin Repertory Grid Focus Groups Intercepts Collaging Response Unmoderated Customer Diary Studies Task Analysis Cultural Probes Testing Feedback Panels Design Triading Mood Maps 5-Second Test Web Analytics Ethnography @hawleymichael @madpow
  • 9. Step 1: What Question You Are Answering? User Task/Workflow Concept Business Usability @hawleymichael @madpow
  • 10. Step 2: What Data Source Do You Have? http://www.useit.com/alertbox/user-research-methods.html @hawleymichael @madpow
  • 11. Step 3: Where Are You In the Design Process? Strategy and Inspiration Optimization and Refinement Benchmarking and Assessment Research Early feasibility, thinking about Still looking for opportunities, but Measuring design against prior Goal walking in the user’s shoes also narrowing down scope, versions and competition. looking for improvements to Validating ROI or identifying future structure, and minimizing risk opportunities. Methods Ethnography, contextual Card sorting, online usability A/B testing, SUMMI and SUS, inquiry, diary studies, surveys, testing, surveys, desirability vertical benchmarking, ongoing comparative studies, studies, naming studies user community commentary participatory activities Interactive Low-fidelity artifact testing, Mid-fidelity artifact testing, pre- High-fidelity usability testing, strict Assessment exploratory, looking for defined tasks, still plenty of set of tasks, statistical reactions moderator interaction. Iterative if considerations for post-task ad possible. post-test questionnaires. @hawleymichael @madpow
  • 12. Don’t Forget: Business Realities ê  Agile Versus Waterfall ê  Innovation versus Refinement/Improvement ê  Marketing vs. Transactional vs. Informational Experiences ê  Skepticism of User-Centered Design ê  Stakeholder Influence ê  Team Member Engagement and Observation ê  Time & Budget ê  Access to Participants @hawleymichael @madpow
  • 13. Research Approach User- Genius Centered Research Design Design Inspired Design @hawleymichael @madpow
  • 14. Research Experience Visioning Design Studio @madpow
  • 15. What do we do with the research? ICE BREAKING ê  Personas include a narrative, but sometimes we need more detail than a snapshot can show ê  Journey models help us write and illustrate a story of interactions and relationships @megangrocki @madpow
  • 16. Bringing the audience to life ICE BREAKING ê  Paradigm shift from systems of transaction to systems of engagement ê  It’s easy to get lost in data, but we can’t forget about the human elements span numerous channels. @megangrocki @madpow
  • 17. What is a journey model? ICE BREAKING @megangrocki @madpow
  • 18. What is a journey model? ICE BREAKING @megangrocki @madpow
  • 19. What is a journey model? ICE BREAKING @megangrocki @madpow
  • 20. What is a journey model? ICE BREAKING @megangrocki @madpow
  • 21. Potential vs. Reality ICE BREAKING ê  How it could be (happy path) ê  How it really is (more realistic path) Source: Andrea Resmini & Dan Willis @megangrocki @madpow
  • 22. How are journey models used? ICE BREAKING ê  Create strategic vision prior to detailed design ê  Build consensus with stakeholders, showing opportunities across the ecosystem ê  Identify key interactions to prototype and test @megangrocki @madpow
  • 23. How do you make a journey model? ICE BREAKING ê  Identify the patients or users ê  Craft realistic scenarios ê  Develop the best template type ê  Review research & fill gaps ê  Create the journey map or model ê  Share and iterate (ongoing) ê  Don’t forget to use them! @megangrocki @madpow
  • 24. What BREAKING in a journey? ICE do you include ê  Goals ê  Perceptions ê  Timeline ê  Motives ê  Emotions ê  Expectations ê  Touch Points ê  Audio ê  Actions ê  Video ê  Opportunities Photo: Alinea Restaurant @megangrocki @madpow
  • 25. Telling the story and keeping the journey alive ICE BREAKING ê  Shout from the rooftops! ê  Display prominently in common work areas ê  Invite the personas and their journey models to meetings ê  When new research is done, update the journey model Photo: Daniel A. Norman @megangrocki @madpow
  • 26. Research Experience Visioning Design Studio @madpow
  • 27. Observe / Synthesize Evaluate Create / Refine @adamconnor @madpow
  • 28. Solution Solution Solution Solution Solution Solution Observe / Solution Evaluate Synthesize Solution Create / Refine Solution @adamconnor @madpow
  • 29. Challenges… ê  Getting consensus from stakeholders and team members on which concepts to eliminate, which should be refined and eventually choosing one, can take a very long time ê  Never enough time and money to fully flesh out and evaluate every idea with users ê  As projects progress, new requirements and constraints often emerge @adamconnor @madpow
  • 30. Solution Solution Solution Solution Observe / Synthesize Solution Solution Solution Evaluate Solution Design Studio = + Create / Refine Solution @adamconnor @madpow
  • 31. Sketch  Present  Critique @adamconnor @madpow
  • 32. Sketch  Present  Critique @adamconnor @madpow
  • 33. Sketch  Present  Critique @adamconnor @madpow
  • 34. Sketch  Present  Critique @adamconnor @madpow
  • 35. The Setup http://www.john.do/blog/wp-content/uploads/2010/08/mouse-trap-1.jpg @adamconnor @madpow
  • 36. Materials ê  Personas ê  Scenarios ê  Business Goals ê  Design Principles @adamconnor @madpow
  • 37. More Materials ê  A timer ê  Paper ê  Black markers ê  Tape/drafting dots ê  Butcher paper (optional) ê  Red & green markers (optional) @adamconnor @madpow
  • 38. Sketch, Present, Critique @adamconnor @madpow
  • 39. Notes on Critique ê  Focus on how/why a design does or doesn’t satisfy a goal or user need. ê  Ask questions when necessary. ê  Presenters should clarify aspects of their design when necessary, and avoid getting defensive. ê  Don’t get stuck on avoiding “I like...” and “I don’t like…”. Just bring it back to the scenario, personas and goals ê  Avoid problem solving. @adamconnor @madpow
  • 40. And now back to sketching… 2 more rounds ê  Individuals focus on a single solution (of their choosing) ê  Groups collaborate and define a single solution together @adamconnor @madpow
  • 41. The Aftermath http://www.youtube.com/watch?feature=player_embedded&v=bPNyK7XTy6o @adamconnor @madpow
  • 42. Additional Benefits… ê  Good ideas can come from anywhere ê  Builds a shared understanding of the problem space and the different perspectives individual team members have of it ê  Speeds up the design timeline in a project ê  Builds a shared sense of ownership and collaboration in the creation of the solution ê  Gives non-designers an opportunity to understand the ramifications that various decisions have on aspects of the design @adamconnor @madpow