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Ao4 presentation


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Ao4 presentation

  1. 1. Unit 30 – Design for Games AO4 Develop the GamesCharacters and Story
  2. 2. AO4 asks you to develop the story and characters for your game. You will do this a little like AO2, by completing a summary table and providing additional information.
  3. 3. Story●How stories work in other media●Mythic structure in stories and games●Interactivity●Theme, genre and tone●Structure and pace
  4. 4. Characters●Appearance●Backstory●Role in the game●Movement●Abilities and strengths●Weaknesses and vulnerabilities●Built in behaviours
  5. 5. Story – Stories in Other Media We are used to stories from books, plays, films and other sources as having a beginning, a middle and an end We are also used to soap operas which seem to have no start or end but lots of narratives with their own structures On the form – Where we get our stories from In additional information – different types and structures of story in other media and how they might apply to your game ideas
  6. 6. Mythic Structure and GamesOn the form, show a basicunderstanding of how gamesuse mythical structures intheir storytellingIn additional information –an understanding of Proppsand/or Todorovs theories ofnarrative and how they mightapply to your game ideas.
  7. 7. Interactivity Outline some simple ways that your game story will be interactive In the additional information – consider how you can control the narrative (as designer) whilst creating the impression of interactivity (look back at the AO1 reading list).
  8. 8. Theme, Genre and Tone Briefly explain what you game is about (in real world terms – leadership? The right and wrong of using violence? Gender?) - what the genre/subgenre is and what tone your game will have – Sombre? Cheerful? Scary? In the additional information:- How will you develop your generic conventions?How will your theme develop within the game? How will you anchor particular connotations to show preferred readings of representations? How will you develop the tone of your game?
  9. 9. Structure and PaceHow do you progress through yourgame? How do you move fromstage to stage? How do you win?How does the game maintain pace?In the additional information –draw an intensity graph for yourgame narrative – Set out the mainnarrative beats in each level – howdoes the rising tension keep youinvolved and interested- how do thechallenges increase in difficulty asthe game goes on.
  10. 10. Characters - AppearanceWho are your main charactersand what do they look like?In the additionalinformation:- sketches anddesigns of characters inmotion and at rest, withdifferent costume ideas, howthey will look when strong /when weak
  11. 11. Characters - Backstory Summarise the history of your main characters In the additional information:- ● Complete character sheets for main characters ● List information to back up the information in your character sheets ● Pull together backstories in a paragraph for each main character
  12. 12. Characters – Role in the GameIdentify the archetypal rolesyour main characters fulfil inyour game design.In the additional information:-Go through a list of archetypalroles (The Villain, The Donor,The Helper, The Princess, TheDispatcher, The Hero (orvictim), The False Hero) andshow how they fit into yournarrative plans.
  13. 13. Characters - Movement What normal and special movement modes do your playable characters have? In the additional information:- ● What can boost characters movement skills? Energy / vehicles / magic? ● How do characters (and players) learn new movements? (New fighting moves, for example)
  14. 14. Characters - AbilitiesWhat particular abilities do yourmain playable characters have?In the additional information:-● How are abilities determined at the start of the game?● How do they develop?● How can they be enhanced – in the short or long term?
  15. 15. Characters – Weaknesses and Vulnerabilities What are the main characters weaknesses and vulnerabilities? In the additional information:- ● Are these weaknesses generated initially, as the price of other strengths? ● How might weaknesses develop? ● What can the player do to protect against their characters weaknesses?
  16. 16. Characters – Built In BehavioursAre there behaviours which yourcharacters, or the NPCs, willalways exhibit?In the additional information:-● How can you use built in behaviours (particularly of NPCs) to your benefit?● How can you overcome built in behaviours in playable characters?
  17. 17. Presentation All of your work needs to be posted on your blog.Some work may need to be scanned, with the .jpg files uploaded as images.You can link to other images, audio and video contentwhich is already online as well as uploading your own content.
  18. 18. Assessment All of the above work is required to complete AO4Pass – You create basic story outline and basic characters, withdepth, detail, structure and efficacy all to a minimum standard.Merit – You outline a sound story and have imaginative characters,with depth, detail, structure and efficacy all to a good standard.Distinction – Game stories and characters to an extremely highstandard, with depth, detail, structure and efficacy all highlycreative.These tasks are designed so that if you complete them in full you should be working to Distinction.