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Final msme

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handicraft product for msmge, abhijeet ,aastha , aashish, ginni, usuful information to alll

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Final msme

  1. 1. Presentation Title
  2. 2. “Handimart” Android application of handicraft products
  3. 3. Project Information • Project Name :: “Handimart” • Team members :: Aashish kaushik Aastha jain Abhijeet sharma Ginni thakur • Prepared under the guidance of :: Mr. SHEO KUMAR SIR
  4. 4. What is HANDICRAFT…? • A handicraft, sometimes more precisely expressed as artisanal handicraft or handmade, is any of a wide variety of types of work where useful and decorative objects are made completely by hand or by using only simple tools.
  5. 5. HANDICRAFT ITEMS Handicrafts products can be distinguished into following: Metal ware Wood ware Hand printed textiles, Embroidered goods & Shawls Carpets Bamboo products Zari goods Imitation jewellery Paintings & Earthenware Jute products, Marble Sculpture Bronze Sculpture, Leather Products and Other miscellaneous handicrafts
  6. 6. About Project :: • INTRODUCTION :: Ginni • TECHNICAL DETAILS :: Aastha • TOOLS N IMPLENTATION :: Aashish • MARKET POTENTIAL :: Abhijeet
  7. 7. “HANDIMART INTRODUCTION” ~ Ginni thakur
  8. 8. WHAT IS “HANDIMART”? • ANDROID APPLICATION • ONLINE SHOPING PLATFORM FOR HANDICRAFT PRODUCT. • BASED ON E-COMMERCE ARCHITECTURE.
  9. 9. WHY hanndimart …? PURPOSE •In recent years, with the development of mobile communication and Mobile terminal, especially the release of Android smart phone platform has injected new vitality to the mobile space. •This project aims at highly cost effective Handicraft products one place online retailing platform. SCOPE •First online application for android. •Product can be purchase from anywhere in the globe. •It Will support the SME’s sector.
  10. 10. MODIFICATION AND IMPROVEMENT OVER THE EXISTING IMPLEMENTATION Present State: •Testing. •NO such type of application till now. After implementation of project: •Easy to use GUI. •It will include the option of Buyers cart. •Provide facility of purchase from anywhere.
  11. 11. Innovativeness & Usefulness: • Some features and benefits offered by this are: • With the help of it we can save the time and money also. • It provides the remote shopping by the cash, or DD, or Debit & Credit card also. • It provide full details about the products and related information about the product like cost , size etc. • Android application will help user to shop from anywhere.
  12. 12. SIGNIFICANCE OF PROJECT • The significance of the project is to provide the following benefits: • Allow buyers to save their time and days • To enable easy check of time schedules • To easily available of various product on a single platform • Also promote the SME’s sector
  13. 13. “TECHNICAL DETAILS” ~ Aastha jain
  14. 14. WHY WE CHOOSE SME ? • Indian Small and Medium Enterprises (SME) sector has emerged as a highly vibrant and dynamic sector of the Indian economy over the last five decades. • SMEs not only play crucial role in providing large employment opportunities at comparatively lower capital cost than large industries but also help in industrialization of rural areas. • This Sector consisting of 36 million units, as of today, provides employment to over 80 million persons. • The Sector through more than 6,000 products contributes about 8% to GDP besides 45% to the total manufacturing output and 40% to the exports from the country.
  15. 15. ELECTRONIC MARKETING. • E marketing refers to the application of marketing principles and techniques via Electronic device media and more specifically the Internet.
  16. 16. ADVANTAGE OF E-MARKETING  E marketing is inexpensive.  Companies can reach a wide customers for a small fraction of traditional advertising budgets.  convenient to research n purchase of goods n services.  Pay per impression, Pay per click, Pay per action.  24/7 marketing.
  17. 17. FEASIBILITY STUDY • The main objective of the feasibility study is to test Technical, Operational and Economical feasibility for adding new modules and debugging old running system. • There are aspects in the feasibility study portion of the preliminary investigation: • Operational feasibility • Technical feasibility • Economical feasibility
  18. 18. OPERATIONAL FEASIBILITY: • The application "Handimart" does not require additional manual involvement or labor towards maintenance of the system • Cost for training is minimized due to the user friendliness of the developed application. Recurring expenditures on consumables and materials are minimized. • Easily availability onglobal basis and cost effectiv e way has made Internet is good marketplace to buy, sell, and promote the pro ducts.
  19. 19. Technical feasibility • Keeping in mind the existing system network, s/w& H/w, SQLite is an in-process library that implements a self-contained, serverless, zero-configuration, transactional SQL database engine. • Android is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. • . The GPS tracker will help to locate authorized Handimart products suppliers Using these features the Handimart android app will be most successful.
  20. 20. Economical feasibility The system is economically feasible keeping in mind: • Lesser investment towards training. • One time investment towards development. • Minimizing recurring expenditure towards training, facilities offered and consumables. • The system as a whole is economically feasible over a period of time.
  21. 21. “Tool n Implementation” ~ Aashish kaushik
  22. 22. TOOLS USED :: • Eclipse: Eclipse is a platform that has been designed from the ground up for building integrated web and application development tooling. • By design, the platform does not provide a great deal of end user functionality by itself. Eclipse provides a common user interface (UI) model for working with tools. • Android Development Tool 2013: - Android Development Tools (ADT) is a plugin for the Eclipse IDE that extends the capabilities of Eclipse to let you quickly set up new Android projects,
  23. 23. TECHNOLOGY USED:: • SQLite is an in-process library that implements a self- contained, serverless, zero-configuration, transactional SQL database engine. The code for SQLite is in the public domain and is thus free for use for any purpose, commercial or private. • Android is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. With a user interface based on direct manipulation, Android is designed primarily for touchscreen mobile devices such as smartphones and tablet computers, with specialized user interfaces for televisions (Android TV), cars (Android Auto), and wrist watches (Android Wear).
  24. 24. USE CASE DIAGRAM :: HandiMart System
  25. 25. System Design :: DFD 0-LEVEL
  26. 26. System Design :: DFD 1-LEVEL
  27. 27. System Design :: DFD 2-LEVEL
  28. 28. User registration :: ER diagram
  29. 29. “MARKET POTENTIAL & STATs” ~ Abhijeet sharma
  30. 30. FEATURES OF HANDIMART • Totally works on Android platform. • Based on Electronic Marketing. • Going to track local vendors/distributors using GPS. • It will provide all details about the products like cost, size, image etc. • Provide all payment options such as debit/credit cards, CoD, eWallets. • Website in addition to apps will provide a platform to make it popular in public.
  31. 31. This os is now in everyone’s pocket. • .
  32. 32. Scope of HANDIMART
  33. 33. Scope of HANDIMART
  34. 34. KEY FACTS OF INDIAN HANDICRAFT INDUSTRY • India’s rich cultural diversity and heritage provides a unique and huge resource for developing craft products. • Handicrafts industry is one of the important segment of decentralized sector in India. • According to the national census of handicrafts, undertaken by the National Council for Applied Economic Research the value of handicrafts produced last year were of Rs.26,213 Crore. • Provides huge employment opportunities to artisans that include women and people belonging to backward and weaker society (6 million artisans). • The Indian Handicraft Industry is a $100 billion industry worldwide. • India’s contribution in world market is 1.2% • The total exports of crafts items: - Rs. 13412.92 Crore. • Industry’s share in India's exports:- 1.51 %
  35. 35. EXPORT OF INDIAN HANDICRAFT • Indian Handicrafts and Gifts Industry : a rapid growing industry with a turnover from US $ 1.2 million to US$ 1.9 billion in the last decade. • A consistent annual growth rate of more than 15 per cent over a 10-year period, from 3.6% to a respectable 10% share in global handicraft exports. • In 2005-2006 the exports of Indian handicrafts has shown an increase of US$ 298.87 million, i.e. the exports increases by 10.02% over the similar period during 2004-2005. • The industry is expected to triple its export turnover to Rs. 39,000 crore by 2009-10 • Create around 20 lakh new job opportunities.
  36. 36. MAJOR IMPORTERS
  37. 37. FUTURE OF THIS INDUSTRY…. STRENGTH • Large, diversified and potential market. • Strong, diversified and supportive retail infrastructure. • Cheap labor rates that result to competitive price. • Need low capital investment. • There is flexible production flexibility. • Easy creation and development of production centers. • No need for macro-investment. • Industry provides potential sources of employment. • Products are high value added, and handicrafts have various applications. • Potential source of foreign revenue because of higher export.
  38. 38. Conclusion  Internet marketing allows the marketer to reach consumers in a wide range of ways. It going to increase the participation of customer into handicraft product. Also it increase the demand of handicraft and craftsman way of earning improve.
  39. 39. BIBLIOGRAPHY :: • www.Java.sun.com • www.roseindia.com • The Unified Modeling Language User Guide • Java Server Page-“O reliey” • Java-Complete Reference • https://developer.android.com • http://www.tutorialspoint.com/android/ • http://www.javatpoint.com/android-tutorial • Programming android by Zigurd Mednieks, Laird Dornin, G.Blake Meike & Masumi Nakamura
  40. 40. THANK YOU……

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