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I want to be a GUI designerSNS Gamer usability and mission of the designersPresenter: Nguyễn Xuân Phú- 2D art team leader ...
Content Common usabilities Trends of UI art. Testing or discussing UI?
Common usabilities GUI have to be self-evident, which means  gamers can get it on sight. When GUI can’t be self-evident,...
Common usabilities Don’t make them think They’re always impatient
Common usabilities Don’t make them think!  – Icon Identification  – 5 fingers
 Don’t make me think! Icon Identification
 Don’t make me think! Icon Identification
 Don’t make me think! Icon Identification
 Don’t make me think! 5 fingers
 Don’t make me think! 5 fingers
 Don’t make me think! 5 fingers
Common usabilities They’re always impatient.  – They don’t read, they CLICK
 They’re always impatient   They don’t read, they clickWhat we think: let’s write some    What a gamer thinks: across the...
 They’re always impatient They don’t read, they click
 They’re always impatient They don’t read, they click
 They’re always impatient They don’t read, they click
Trends of UI Art Texturizing Borderless
 Trends of UI art Texturizing
 Trends of UI art Texturizing
 Trends of UI art Borderless
 Trends of UI art Borderless
Testing or discussing UI Discussing:  – Wasting time  – Killing the creativity
Testing or discussing UI Test- comment- fix- test- comment- fix- test…
Conclusion-   Icon Identification-   5 fingers-   They don’t read, they click-   Texturizing-   Borderless-   Testing UI, ...
I want to be a GUI designer
Q&A
I want to be a GUI designer- gamer usability and designer mission
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I want to be a GUI designer- gamer usability and designer mission

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I want to be a GUI designer- gamer usability and designer mission

  1. 1. I want to be a GUI designerSNS Gamer usability and mission of the designersPresenter: Nguyễn Xuân Phú- 2D art team leader of GSS GUI: graphical user interface
  2. 2. Content Common usabilities Trends of UI art. Testing or discussing UI?
  3. 3. Common usabilities GUI have to be self-evident, which means gamers can get it on sight. When GUI can’t be self-evident, let’s make it easy to understand.(explanatory)
  4. 4. Common usabilities Don’t make them think They’re always impatient
  5. 5. Common usabilities Don’t make them think! – Icon Identification – 5 fingers
  6. 6.  Don’t make me think! Icon Identification
  7. 7.  Don’t make me think! Icon Identification
  8. 8.  Don’t make me think! Icon Identification
  9. 9.  Don’t make me think! 5 fingers
  10. 10.  Don’t make me think! 5 fingers
  11. 11.  Don’t make me think! 5 fingers
  12. 12. Common usabilities They’re always impatient. – They don’t read, they CLICK
  13. 13.  They’re always impatient They don’t read, they clickWhat we think: let’s write some What a gamer thinks: across the great literature or at least as field with a race car and stop much as better where we find interesting
  14. 14.  They’re always impatient They don’t read, they click
  15. 15.  They’re always impatient They don’t read, they click
  16. 16.  They’re always impatient They don’t read, they click
  17. 17. Trends of UI Art Texturizing Borderless
  18. 18.  Trends of UI art Texturizing
  19. 19.  Trends of UI art Texturizing
  20. 20.  Trends of UI art Borderless
  21. 21.  Trends of UI art Borderless
  22. 22. Testing or discussing UI Discussing: – Wasting time – Killing the creativity
  23. 23. Testing or discussing UI Test- comment- fix- test- comment- fix- test…
  24. 24. Conclusion- Icon Identification- 5 fingers- They don’t read, they click- Texturizing- Borderless- Testing UI, not discussing.
  25. 25. I want to be a GUI designer
  26. 26. Q&A

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