Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

The Future of Content

Content is just one expression of life – Experience can be the result. What kind of content can we expect and how we will deal with it in the future. Get an insight why every organisation and individual needs a personal Intranet an it should not be in the cloud.

  • Login to see the comments

  • Be the first to like this

The Future of Content

  1. 1. The Future of Content Armin Stroß-Radschinski Plone Conference 2015 Bucharest
  2. 2. about me Armin Stroß-Radschinski industrial designer information architect dinosaur digital native power user part time developer using Plone since 2002 Companies: acsr & evenios Troisdorf, Germany near Cologne
  3. 3. about me Armin Stroß-Radschinski Case: Interactive Presentation of Content using Panoramic views and 3D on VR Headsets Thesis: Displaying information in an immersive experience leads to stronger connections into the users memories.
  4. 4. »Design is in everything we make, but it’s also between those things. It’s a mix of craft, science, storytelling, propaganda and philosophy.« – Erik Adigard
  5. 5. What is Content? •Facts & Fiction •Properties •Audio Visual Stuff •If you have luck: Good Stories to weave it together Jerry Kirkhart – CC-BY-2.0
  6. 6. »Technology is the campfire around which we tell our stories« – Laurie Anderson
  7. 7. What is the Future of Content? •Internet Video was an unexpected Success •Mobile Devices changed Everything •What is the Next Big Thing that disrupts us? "Orson-Welles-Show »War of the worlds«1941", Public domain
  8. 8. Interactive Content? •Gamification •User controls timing •Back and forth in time •Different Personas can be addressed •Not bad! Daniel Mietchen, CC-BY-SA-3.0
  9. 9. What we have Media Assets •Text •Images •Audio •Video •Slides acsr, Armin Stroß-Radschinski – CC-BY-SA 3.0
  10. 10. Composings •Pages •Lists •Tile Arrangements What we have Elusive Icons by Aristeides Stathopoulos license: SIL
  11. 11. What we have Stages •Sliders •Accordeons •Carousels < > acsr, Armin Stroß-Radschinski – CC-BY-SA 3.0
  12. 12. All the World‘s a Stage •Timing matters •Video & film have fixed timings •Gaming becomes fully Interactive controller icon by AJCham, CC-BY-SA 3.0
  13. 13. The Scrolling Onepager •Parallax Effects •Scrolling Animation •Can be like Interactive Video •Add “Movies“ to show evolving Changes acsr, Armin Stroß-Radschinski – CC-BY-SA 3.0, Hand: GRPH3B18, Wikimedia Commons
  14. 14. HTML5 & Javascript Finally succeeded over •Java •Flash HTML5 logo, CC-BY-SA-3.0
  15. 15. Early Frontends •RADAR •Lightpen SAGE air-defense system, circa 1957, Public Domain
  16. 16. Organisations need to… •Offer Content in Different Representations •Multichannel Publication acsr, Armin Stroß-Radschinski – CC-BY-SA 3.0
  17. 17. Keep your Assets under Control • Media Archive internally • Metadata in Control • EXIF can be corrupted by external Services • Usage Tracking • License Tracking • Revisions Elusive Icons by Aristeides Stathopoulos license: SIL
  18. 18. Plone Can Deliver almost Everything •Holding Tons of different Data Types •Connect to various Storages & Services •Keep Metadata Safe •High Availability •Long Term Support Elusive Icons by Aristeides Stathopoulos license: SIL
  19. 19. The best Future is Now!
  20. 20. Digital Signage •Public Screens •Info Columns •LED Walls times square night 2013 by chensiyuan, CC-BY-SA 2.0, wikimedia commons
  21. 21. Display Devices State of the Art Modern Browsers render HTML5, CSS3 & Javascript for: • PDF Display • 3D-Geometry Files • Panoramic Images • Audio & Video • Desktop Feel UIs available now on: • Smartphone & Tablets • Media Players • TV-Stick Computers • Cars
  22. 22. Gamification •Interactive Solutions •Touching is Common •No Interaction Overkill Daniel Mietchen, Wikimedia Commons CC-BY-SA
  23. 23. Lookaround The revival of Panoramic Views •Overview your content •Taking shots and stitching easier •Mobile devices •VR / AR Chicago Bean Panorama | Flickr - PROMike Warot CC-BY-SA 2.0
  24. 24. Early Frontends •3D Stereo Images •Stereoscope Stereoscope, Fair use
  25. 25. New Scopes •Overlay Reality with Computer Content •Immerse into Virtual Reality •Keep Context Ivan Sutherland’s Sword of Damocles, as worn by University of Utah student Donald Vickers, 1968, fair use
  26. 26. Become Reality •Oculus Rift 2014 •Google Cardboard 2015 •other Devices in 2016 Oculus Protoypes by BagoGames, flickr CC-BY-SA 2.0
  27. 27. Dynamic Content •Change your Viewangle File:Sample screen capture of Oculus rift development kit 2 screen buffer.jpg - Wikimedia Commons
  28. 28. Widen the Horizon… •VR-Headsets •Full immersive Experience Standard viewangle Oculus Field of View Schema by Oculus
  29. 29. Overlay Images with Data •Get an idea of related Information you discover •Inspired by eea.daviz Ayyubid wall cyark 2.jpg – Wikimedia Commons CC-BY-SA 3.0
  30. 30. Navigate in 3D •Look at targets as control Links •New Input Devices are coming •Use your CMS to manage Assets •Control Devices and Application Settings from the CMS via XML Info Next Top of Tower Next
  31. 31. Impressing yourself You really feel inside… •Inspired like Being There •The Context is always Right •Memorizing is more Intense Dragon Tower Bridge, by Tony Hisgett, Flickr, via Wikipedia CC-BY 2.0
  32. 32. Plone Stays Alive! •Make the Future happen •Invite new Approaches & People •Heart new Technologies •Integrate more Technologies •There is More than the Web… Elusive Icons by Aristeides Stathopoulos license: SIL
  33. 33. Plone has it… • Secure Base Functionality • Deal with unstructured Data • Workflow Process Control • Python to Script Everything • Javascript for the Rest of the Universe SpaceShipOne Flight 16P taxi by D. Ramey Logan (WPPilot), via wikipedia CC-BY-SA 4.0
  34. 34. Thank You!
  35. 35. Questions?