Unity enabled Roadhouse and development partner A.C.R.O.N.Y.M. Games to rapidly prototype and ultimately win the opportunity to build Family Guy Online, a mid-core, free-to-play MMO. The business case is unique (it's not a traditional "licensed game"), but we think we're doing some things on the technical side that are unique as well, including our Photon integration, and running Unity servers as well as clients off the same data set. There are challenges with the Unity GUI, and these are compounded by our need to be faithful to the look and the feel of the show. Developers will get an exclusive look at a closed beta release of Family Guy Online.