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Internet trends and ICT knowledge necessary in the next years


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Presentation made at the Vigo University during the XI Technological Forum organized by the Teleco Engineering School

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Internet trends and ICT knowledge necessary in the next years

  1. 1. Internet trends and ICT knowledge necessary in the next years XI Technological Forum 21-24 March 2011 Antonio Ciccarelli - CFCA
  2. 2. Agenda <ul><li>The end of the PC age </li></ul><ul><li>Everything in the cloud </li></ul><ul><li>The Internet of things </li></ul><ul><li>Semantic web </li></ul><ul><li>Bandwidth wars </li></ul><ul><li>A new way of working </li></ul><ul><li>A new way to watch content </li></ul><ul><li>Conclusion </li></ul>
  3. 3. 1.1 - The end of the PC age <ul><li>@Home: PC – TV integration </li></ul><ul><li>@Office: Surface Desktops </li></ul><ul><li>@Elsewhere: Next Generation </li></ul><ul><li>Smartphones </li></ul>1,5 GHz Quadcore HD/Bluray output
  4. 4. 1.2 - The end of the PC age <ul><li>Ecosystem based on OS platform + Market applications </li></ul><ul><li>Revenue sharing between big Over The Top and small developers </li></ul><ul><li>AppStore: 300.000+ -> 82,7% Revenues </li></ul><ul><li>Android : 150.000+ -> 5,0 % Revenues </li></ul><ul><li>Everybody trying to copy this model now; anyway the space will be only for two or three players </li></ul>
  5. 5. <ul><li>Hardware (server, storage, printers) </li></ul><ul><li>Operating System (virtualization) </li></ul><ul><li>Application (SaaS) </li></ul><ul><li>Desktop Virtualization </li></ul><ul><li>and … content </li></ul>2.1 – Everything in the cloud
  6. 6. <ul><li>ICT Job market implications </li></ul><ul><li>Definite fall of DRM, copyright? </li></ul><ul><li>Final model: mix of private/public cloud </li></ul>2.2 – Everything in the cloud System&Network Admin Cloud Manager Security Manager
  7. 7. 3.1 – The Internet of Things <ul><li>Ubiquitous wireless connection with all the objects </li></ul><ul><li>M2M – Smart Grids ( 50 billion connected devices by 2020 ) </li></ul><ul><li>Augmented reality (info view, 3D, advertising) </li></ul>
  8. 8. 3.2 – The Internet of Things While it may result easy receiving and mapping objects with an onboard GPS transponder ... … it is less easy catching and transmitting analogical data from objects without power supply …
  9. 9. 3.3 – The Internet of Things
  10. 10. 3.4 - The Internet of Things
  11. 11. 4.1 - Semantic Web <ul><li>Most announced and … slowest technology </li></ul><ul><li>Driven by academic research rather than real business applications </li></ul><ul><li>Top down vs. Bottom Up approach </li></ul><ul><li>Definition of too complex models </li></ul>
  12. 12. 4.2 - Semantic Web <ul><li>So, what’s happening? </li></ul><ul><li>Several search engines claiming to be semantic </li></ul><ul><li>Mix of “good enough” simple standards + proprietary solutions </li></ul><ul><li>Google now announcing to slightly modify its algorithms adding “semantics” -> natural language search, multiple formats results </li></ul>
  13. 13. 5.1 – The Bandwidth War <ul><li>Fights between: </li></ul><ul><li>Telcos vs. OTTs </li></ul><ul><li>Incumbents vs. OLO </li></ul><ul><li>Mobile vs. Fixed access </li></ul>vs. vs. FTTH
  14. 14. 5.2 – The Bandwidth War <ul><ul><li>Internet data consumption increased of 215% in the past 3 years, mainly due to video streaming exponential growth. </li></ul></ul><ul><li>Possible scenarios: </li></ul><ul><ul><li>Pay (fast) vs. Public (slow) Internet </li></ul></ul><ul><ul><li>Acceso a contenidos diferenciado entre Fijo/Móvil  Access speed evolution: </li></ul></ul><ul><ul><li>VDSL2:100 Mb dwnl (500 m FO, 30 Mhz) </li></ul></ul><ul><ul><li>GPON: 2,5 Gbit (shared among 64 users) </li></ul></ul><ul><ul><li>Point-Point: 1 Gb (x each user) </li></ul></ul><ul><ul><li>LTE 4G: 21 - 42 Mb -> 100 Mb peak </li></ul></ul>
  15. 15. 5.3 – The Bandwidth War Telco ISP Huge investments necessary for the networks will decrease the EBIT and increase the debt of the incumbent ISP Some OTT (with high EBIT) could buy some incumbent (with high debt)
  16. 16. 5.4 – Next possible fight: Telco vs. Bank <ul><li>Mobile Phone = Wireless Digital Wallet </li></ul><ul><li>Near Field Communication - Identity certified by SIM </li></ul><ul><li>Location based added services (recommendation/discounts) </li></ul>
  17. 17. 6.1 – A new way of coding & working <ul><li>Coworking - Crowdsourcing - Open Source coding - BarCamp </li></ul><ul><li>Large use of Mashups and Web Services </li></ul><ul><li>SDK: Cocoa, Android (Google) </li></ul><ul><li>Distributed virtual community based on reputation and trust </li></ul><ul><li>Handicraft model </li></ul>iOS Cocoa
  18. 18. 6.2 – A new way of coding & working
  19. 19. 7.1 – A new way to see the content <ul><li>Broadcast -> On-Demand </li></ul><ul><li>Personalized TV program based on your preferences </li></ul><ul><li>Recommendation advertising </li></ul><ul><li>Facebook Watch, Social content sharing </li></ul>
  20. 20. 7.2 – A new way to see the content
  21. 21. 8.1 – However … ARE WE FACING SERIOUS TIMES WITH A SERIOUS INDUSTRY ? my my 3G, 3GS 4 5 .. 6 ..7 .. Rest of Europe
  22. 22. 8.2 – However … <ul><li>Or should we invest more on social and environmental sustainable technology ? </li></ul>SUNDAY, MARCH 06, 2011 TRANSFORMING THE GENERATION, DISTRIBUTION AND CONSUMPTION OF ENERGY
  23. 23. 9 - Conclusion <ul><li>Period of epochal changes in all the ICT sectors </li></ul><ul><li>End of PC age, end of “Company for the Life” job </li></ul><ul><li>Be part of the new “eco-systems” </li></ul><ul><li>Social coding – Co-working </li></ul><ul><li>More social and environmental responsibility in the business models </li></ul>
  24. 24. Definitions and Acronyms <ul><li>4G 4th Generation Mobile Telecommunic. </li></ul><ul><li>DRM Digital Rights Management </li></ul><ul><li>OLO Other Local Operator </li></ul><ul><li>OTT Over The Top </li></ul><ul><li>GPON Gigabit Passive Optical Network </li></ul><ul><li>M2M Machine to Machine </li></ul><ul><li>ICT Information & Communication Technology </li></ul>
  25. 25. Related Videos <ul><li>Mozilla Smartphone </li></ul><ul><li>Android 3.0 Honeycomb </li></ul><ul><li>Metaweb </li></ul><ul><li>Internet of things </li></ul><ul><li>Augmented reality </li></ul><ul><li>Internet of things + AR </li></ul><ul><li>Youtube TV Channel </li></ul>
  26. 26. Personal background <ul><li>Antonio Ciccarelli has a Master Degree in Electronic Engineering </li></ul><ul><li>He was involved in one of the first European Web projects, funded by the European Space Agency (1991) </li></ul><ul><li>10 years experience in the Defence & Space industry + 10 years experience in the Telco & Internet industry </li></ul><ul><li>He is currently Head of the ICT Sector at the EU Community Fisheries Control Agency based in Vigo, Galicia, Spain </li></ul>[email_address]
  27. 27. <ul><li>The current presentation was used as visual material for an University speech </li></ul><ul><li>The images and the logos used in this presentation are shown with the only purpose to provide examples of possible real world aspects related to the topics treated </li></ul><ul><li>The presentation is aimed only to give examples of the current technological trends and does not want to give more visibility to any specific company brand. An exhaustive analysis of the possible products or solutions available on the market is out of the scope. </li></ul>Disclaimer