ARGuing European Union Project-Games in Education


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ARGuing will help teachers use the Internet within language education. The project is funded by the European Union within the Lifelong learning programme. The ARGuing project created 'The Tower of Babel' Alternate Reality Game to motivate secondary school students across Europe to learn languages with great success. see

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ARGuing European Union Project-Games in Education

  1. 1. ARGuing for Multilingual Motivation in Web 2.0 This project has been funded with support from the European Commission. This publication ARGuing reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein."
  2. 2. ARGuing is based around an Alternate Reality Game An Alternate Reality Game uses on and offline elements as a type of 'Treasure Hunt' that the players can only complete collaboratively. What is ARGuing? The game was called, ‘The Tower of Babel’.
  3. 3. The ‘The Tower of Babel’ was played by students with their teachers over the course of 8 days. <ul><ul><ul><li>A developing and dynamic storyline </li></ul></ul></ul><ul><ul><ul><li>Collaborative 'Guilds' </li></ul></ul></ul><ul><ul><ul><li>Quests that students had to complete to 'Win' </li></ul></ul></ul><ul><ul><ul><li>Participant profiles </li></ul></ul></ul><ul><ul><ul><li>Forums - within the quests </li></ul></ul></ul><ul><ul><ul><li>Interactivity </li></ul></ul></ul>The game consisted of:
  4. 4. Videos and images from the game
  5. 5. The final pilot was played between; 22nd April to 30th April 2009 By 328 student s 95 teachers from 28 schools in 17 countries ( Room could not be found for a further 78 schools ) The Tower of Babel
  6. 6. During the game the players: Uploaded 862 files (Audio, video, word, presentations, images) Submitted 9,135 answers across all the quests Posted 160 messages The Tower of Babel
  7. 7. Participating teachers said: I can tell you that my students seem to be in a dream. They keep telling me all the time how happy they are with the game. Their interest towards learning English has increased in just two days playing. - Teacher Spain It has been a very interesting and stimulating experience for my students; they normally work very little and are not easily interested but in this case they came back before the break was finished and started at once...incredible! - Teacher Italy
  8. 8. Participating teachers said: The game was really a great success as it was a perfect opportunity for us and our students to learn many useful things and collaborate with so many people. I’m glad to inform you that thanks to the game we’ve found the partners from Romania for our future projects - Teacher Lithuania Me and my students were very much motivated during the game and having many ideas in our mind, we have already started to implement some of them on a piloting basis as well. - Teacher Greece
  9. 9. The ARGuing Project Outputs The project has produced: <ul><li>A teacher training course - on using this game in education </li></ul><ul><li>A game platform - based on Moodle than can be replicated </li></ul><ul><li>User guides of the game platform for teachers, students and administrators </li></ul><ul><li>Case studies - on other uses of games in education </li></ul><ul><li>Use case scenarios - other ideas on how to use games </li></ul><ul><li>A methodology - how to use ARGs in education </li></ul>
  10. 10. The ARGuing Project Partners Coordinator: Partners: University of the West of Scotland Sofia University - Bulgaria Ahead of the Game - Netherlands Kindersite Project - UK CNAI - Spain University of Rousse 'Angel Kanchev' - Bulgaria: External Evaluator: Professor Maria Stoicheva
  11. 11. Contacts The ARGuing Website: Email : [email_address]