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Prospects for places

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Prospects for places

  1. 1. Prospects for Places<br />Anna Bielawski<br />2.10.10<br />
  2. 2. Some Topics Covered in this Section<br />Edward Relph<br />Place<br />Placelessness<br />The Placeless American landscape<br />2 Case Studies<br />Strategies for Avoiding Placelessness<br />Criticisms of Relph’s Work<br />Conclusion<br />
  3. 3. Edward Relph<br />a geographer<br />wrote the classic Place and Placelessness<br />grew dissatisfied with the definition of place<br />teaches at the University of Toronto<br />
  4. 4. 2 Main Experienced Geographies<br />1. Place<br />2. Placelessness<br />
  5. 5. Place<br />
  6. 6. Concept of Insideness<br />If a person feels inside a place, he or she is here <br />rather than there, safe rather threatened, enclosed <br />rather than exposed, an at ease rather than <br />Stressed.<br />But…<br />Currently, people are becoming more geographically<br />Alienated and are showing an uncommitted insideness<br />
  7. 7. Placelessness<br />A phenomenon that deals with increasing similarities among places and<br /> lack of character <br />Various manifestations including universal-standarized-look-alike <br /> landscapes, make-believe places, and environments lacking character<br />Stems from ignorance of local and regional character<br />Brought about by increasing globalization and mass culture<br />
  8. 8. Forces that Lead to Placelessness<br />2 Main Causes of Contemporary Placelessness<br />Economics<br />Technology<br />
  9. 9. American Placelessness<br />Landscape of Mass Corporation<br />Landscape of Mass<br /> Entertainment<br />Landscape of Automobile<br />Landscape of Segregation<br />
  10. 10. Tanner Fountain at Harvard University<br />Dynamic<br />Mysterious<br />Metaphor<br />
  11. 11. Whitehead Institute-Splice Garden<br />2 in 1<br />A formal French hedge <br />garden<br />A Japanese Zen Garden<br />
  12. 12. Strategies for Avoiding Placelessness<br />Place designs should be unique, original, <br />and regional or local in character<br />A good place design should be expressive, <br />meaningful, and intellectually provoking<br />There needs to be a collaboration of <br />numerous parties involved in the design process<br />
  13. 13. Some Things to Consider….<br />Is Relph’s meaning of place out of touch with what places <br />really are today?<br />Is placelessness inevitable? <br />Does placelessness have any positive aspects?<br />Could there be a global sense of place? <br />
  14. 14. Conclusions<br />

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