Fable Revisted- Quest Generation using POP

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Fable Revisted- Quest Generation using POP

  1. 1. Quest Generationusing Partial Order Planning Azfar Abhishek
  2. 2. Previous Project• Dynamic Level Generation – Based on player’s “moral” behavior • Helped NPC  levels became easier to navigate and see • Killed NPC  levels became difficult to navigate – Had 5 different stages of levels • Range from Light to Dark
  3. 3. Project 2 Objective• Want to solve the problem of Quest Generation – Create a player model that will be used to customize quests to the player – Use AI with the player model to determine the “best” quests for the player
  4. 4. Player Model• 3 different player types – Fighter -> prefers combat – Adventurer -> prefers to pick up items and talk to NPCs – Puzzler -> prefers riddles and mazes• Values Collected – TBD
  5. 5. Partial Order Planning• Used similar structure discussed in Thue07• Quests created by finding determining what goal best suits the player – Weigh goals for higher models more• Structure of Quest – Level 1, Level 2, Goal• Levels are selected by: – Looking at Pre,Post conditions – Higher models weigh more
  6. 6. POP example• Player Model: Fighter = 3, Adventurer = 5, Puzzler = 4 – Highest probability of having an adventure goal • Goal selected = Give key to NPC (Pre: HaveKey Post: Win) – Levels with adventure are weigh higher, then puzzle • Level 2 selected = Maze with key (Pre: null Post: HaveKey) • Level 1 selected = Open Adventure area (Pre: null Post: null)
  7. 7. Evaluation• TBD
  8. 8. Maze with key LevelsAdventure Enemies with key Quests Talk to NPC with key Give Key Kill 10 Kill 5 Kill Gang 5 Collect Coins Kill Gang 10 Item 4 Answer Item 2 Question Answer Given Filler Maze Filler Kill Filler Adventure
  9. 9. Maze with key LevelsPuzzle Enemies with key Quests Talk to NPC with key Catch Chicken Kill 10 Kill 5 Kill Gang 5Tree Maze Kill Gang 10 Item 4 Answer Item 2 Riddle Answer Given Filler Maze Filler Kill Filler Adventure
  10. 10. Maze with key LevelsFighter Enemies with key Quests Talk to NPC with key Special Enemy Kill 10 Kill 5 Kill Gang 55 GangMembers Kill Gang 10 Item 4 10 Gang Item 2 Members Answer Given Filler Maze Filler Kill Filler Adventure

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