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Designing Engaging Learning Experiences in Digital Environments

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Talk about how to address the design of learning experiences in the current digital environments and how to take into account the student perspective, motivation, feedback, and other various aspects.

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Designing Engaging Learning Experiences in Digital Environments

  1. 1. Designing Engaging Learning Experiences in Digital Environments A/Prof Abelardo Pardo (@abelardopardo)
 Faculty of Engineering and IT slideshare.net/abelardo_pardo SanAndreasflickr.com Biosciences Education Forum — BEAN 11 December 2017
  2. 2. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 2 AftabUzzamanflickr.com Design Problem Student View Our Brain In Digital
  3. 3. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 3 AftabUzzamanflickr.com Our Brain
  4. 4. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 4 TimPierceflickr.com
  5. 5. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 5 table reply handle below define bli_ _ pia_ _ clo_ _ stu_ _ dan_ _
  6. 6. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 6 How does our brain work? RosarioLizanaflickr.com Psychology Neuroscience
  7. 7. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 7 Philhearingflickr.com Gawronski, B., & Creighton, L. A. (2013). Dual Process Theories. In D. E. Carlston (Ed.), The Oxford handbook of social cognition (pp. 282-312). New York, NY: Oxford University Press. CarstenTolkmitflickr.com RationalAutomatic
  8. 8. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 8 table reply handle below define bli_ _ pia_ _ clo_ _ stu_ _ dan_ _ Dual Process Theory System 1: fast, intuitive, implicit (automatic), subconscious System 2: slower, deliberative, explicit (controlled), conscious
  9. 9. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 9 System 2 is lazy JörgKanngießerflickr.com
  10. 10. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 10 AftabUzzamanflickr.com Student View Our Brain
  11. 11. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 11 Simple information transfer is not working Mazur, E. (2009). Farewell, lecture. Science, 323(5910), 50-51. Krugazorflickr.com
  12. 12. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 12 JuantanKwonflickr.com Unprecedented amount of learning opportunities:
 resources, spaces, formats, devices, etc.
  13. 13. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 13 HungarianSnowflickr.com More complex decisions Unlimited Choices • Recorded lectures • Lecture notes • Collections of previous questions, answers, etc
  14. 14. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 14 Beware of technology pushing us 
 away from rational thinking JenRflickr.com
  15. 15. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 15 totemisottapaflickr.com Continuous Decision Making while Learning
  16. 16. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 16 Students’ metacognitive judgements affect their achievements Dunlosky, J., & Thiede, K. W. (2013). Four cornerstones of calibration research: Why understanding students' judgments can improve their achievement. Learning and Instruction, 24, 58-61. doi:10.1016/j.learninstruc.2012.05.002 HackNY.orgflickr.com
  17. 17. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 17 Overconfidence produces underachievement Dunlosky, J., & Rawson, K. A. (2012). Overconfidence produces underachievement: Inaccurate self evaluations undermine students’ learning and retention. Learning and Instruction, 22(4), 271-280. doi:10.1016/j.learninstruc.2011.08.003
  18. 18. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 18 Bjork, R. A., Dunlosky, J., & Kornell, N. (2013). Self-regulated learning: beliefs, techniques, and illusions. Annu Rev Psychol, 64, 417-444. doi:10.1146/annurev-psych-113011-143823 • Understand human memory and learning • Know useful techniques to study • Know how to monitor • Understand existing biases IsraeliDefenseForcesflickr.com
  19. 19. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 19 5 Low-effect Learning Strategies AlanLevineflickr.com Images for text Summaries Highlighting Rereading Keyword mnemonic Dunlosky, J. (2013). Strengthening the Student Toolbox. Study Strategies to Boost Learning. American Educator, 37(3), 12-21.
  20. 20. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 20 MartinFischflickr.com Elaborative interrogation Self-explanation Interleaved practice Distributed practice Practice Dunlosky, J. (2013). Strengthening the Student Toolbox. Study Strategies to Boost Learning. American Educator, 37(3), 12-21. 5 Effective Learning Strategies
  21. 21. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 21 AftabUzzamanflickr.com Design Problem Student View Our Brain
  22. 22. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 22
  23. 23. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 23 JansonHewsflickr.com
  24. 24. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 24 “… teaching in higher education will necessarily shift the balance of its efforts towards a greater investment in design as a way of coping with otherwise intolerable pressures on staff and resources” Goodyear, P. (2015). Teaching as Design. HERDSA Review of Higher Education, 2, 27-50.
  25. 25. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 25 “There is no such thing as a neutral design” JeremyBrooksflickr.com Thaler, R. H., & Sunstein, C. R. (2008). Nudge. Great Britain: Yale University Press.
  26. 26. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 26 Thaler, R. H., & Sunstein, C. R. (2008). Nudge. Great Britain: Yale University Press. “People make good choices in contexts in which they have experience, good information, and prompt feedback” DerekBruffflickr.com
  27. 27. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 27 TomHawkflickr.com • Approach the design as if you were a choice architect • Help students to make the right decisions • Every small detail counts!
  28. 28. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 28 Bonwell, C. C., & Eison, J. A. (1991). Active Learning: Creating Excitement in the Classroom ASHEERIC Higher Education Report No. 1. Washington, DC, USA: George Washington University. Active Learning Any instructional method that engages students in the learning process Active learning requires students to do meaningful learning activities and think about what they are doing
  29. 29. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 29 Active Learning Works
  30. 30. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 30 Kugel, P. (1993). How professors develop as teachers. Studies in Higher Education, 18, 315-328. doi:10.1080/03075079312331382241 Self Course Topic Student as receptive Student as active Student as independent EdYourdonflickr.com
  31. 31. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 31 1. Dual Role — Dual Mind Judge CoachDomain
 ofKnowledge Mentality RogerMommaerts 1
  32. 32. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 32 SamAbrahamflickr.com Frontier between physical and virtual spaces is blurring 2. Multiple Spaces2
  33. 33. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 33 3. Sense of Purpose (Why?) After this lecture/week
 students should be able to … CCSUNZ2013flickr.com 3
  34. 34. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 34 trainingpahflickr.com Bjork, R. A., Dunlosky, J., & Kornell, N. (2013). Self-regulated learning: beliefs, techniques, and illusions. Annu Rev Psychol, 64, 417-444. doi:10.1146/annurev-psych-113011-143823 4. Promote Practice 4
  35. 35. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 35 hijukalflickr.com Think outside of the box 5. Maximise Power of Face-to-Face5
  36. 36. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 36 AftabUzzamanflickr.com Design Problem Student View Our Brain In Digital
  37. 37. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 37 Widen the design space
  38. 38. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 38 -NACH-flickr.com InLectureTutorial/Assignments Revised Bloom’s Taxonomy Pohl, M. (2000). Learning to think thinking to learn: Models and strategies to develop a classroom culture of thinking. Hawker Brownlow Education. Cognitive Skills Remembering Understanding Applying Analysing Evaluating Creating
  39. 39. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 39 -NACH-flickr.com Understanding Applying Analysing Evaluating Creating PrepareLecture/Tutorial Revised Bloom’s Taxonomy Pohl, M. (2000). Learning to think thinking to learn: Models and strategies to develop a classroom culture of thinking. Hawker Brownlow Education. Cognitive Skills Remembering
  40. 40. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 40 Available: bit.ly/elec1601 (Only Australian Universities) 1
  41. 41. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 41 3
  42. 42. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 42 Explain the context, discuss expectations 2
  43. 43. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 43 1
  44. 44. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 44 1
  45. 45. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 45 1
  46. 46. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 46 2
  47. 47. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 47 4
  48. 48. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 48 Practice 4
  49. 49. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 49 Preparation: Summative assessment 4
  50. 50. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 50 In-class Activities 5
  51. 51. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 51 Schell, J. (2012). Can you flip large classes? https://blog.peerinstruction.net/2012/04/06/can-you-flip-large-classes/ Used in Large Classes 5
  52. 52. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 52 1. Use the theatre areas (five) 2. Assign an identifier to each area 3. Assign a digital gate to each area 4. Show input values: students raise hand if output is 1 5. Acknowledge the fastest area in the theatre 6. Repeat from step 3 changing the assignments Outcome: Understand How Digital Gates Work 5
  53. 53. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 53 2
  54. 54. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 54 Hattie, J. A. (1999). Influences on student learning. Inaugural professorial address, University of Auckland, New Zealand If You Could Choose One… • More than 500 meta-analyses of student achievements • 100 factors with potential influence • Feedback in top five • (74 meta-analyses) Most effective form: video, audio, computer-assisted instructional feedback, and/or related goals
  55. 55. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 55 Hattie, J., & Timperley, H. (2007). The Power of Feedback. Review of Educational Research, 77(1), 81-112. doi:10.3102/003465430298487 Tom Feedback Levels 1. Task Level (understanding, performance) 2. Process Level (what to do to understand, perform) 3. Self-regulation level (detecting and directing effort) 4. Self level (personal evaluation and affect)
  56. 56. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 56 Krause, K.-L., Hartley, R., James, R., & McInnis, C. (2005). The First Year Experience in Australian Universities: Findings from a decade of National Studies. University of Melbourne: Centre for the Study of Higher Education. Eleafflickr.com The feedback question gets systematically lower values in student surveys
  57. 57. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 57 Students are less likely to engage in pre-class activities if they are not interactive, do not provide formative feedback, and not coherently linked with the face-to-face activities O'Flaherty, J., & Phillips, C. (2015). The use of flipped classrooms in higher education: A scoping review. The Internet and Higher Education, 25, 85-95. doi:10.1016/j.iheduc.2015.02.002 DanKlimkeflickr.com
  58. 58. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 58 Pardo, A. (2017). A feedback model for data-rich learning experiences. Assessment & Evaluation in Higher Education, 1-11. doi: 10.1080/02602938.2017.1356905 FarukAteşflickr.com “Feedback is a process to positively influence how students engage with their work in a learning experience so that they can improve its overall quality with respect to an appropriate reference and increase their self-evaluative capacity”
  59. 59. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 59 ontasklearning.org
  60. 60. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 60
  61. 61. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 61 Automatic Email 2.Process Level(w hatto do to understand)
  62. 62. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 62 Helpful feedback Effect size (Cohen’s d) = 0.49 Medium positive effect Midterm Scores Effect size (Cohen’s d) = 0.21 Small positive effect Pardo, A., Jovanović, J., Dawson, S., Gašević, D., & Mirriahi, N. (In press). Using Learning Analytics to Scale the Provision of Personalised Feedback. British Journal of Educational Technology. doi:10.1111/bjet.12592
  63. 63. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 63 • Support instructors to manage personalised feedback processes • Simple rule-base knowledge encoding • Provide appropriate view of data sources • Scale to large and highly diverse cohorts • Open-source project • Pilots in 2017 finished • Contact us if interested ontasklearning.org
  64. 64. Abelardo Pardo Designing Engaging Learning Experiences in Digital Environments 64 DrewLeavy • Rethink student engagement • There is no neutral design — choice architect • Dual mind — role, multiple spaces,
 sense of purpose, promote practice, 
 value of face-to-face • The power of feedback Conclusions
  65. 65. Designing Engaging Learning Experiences in Digital Environments A/Prof Abelardo Pardo (@abelardopardo)
 Faculty of Engineering and IT slideshare.net/abelardo_pardo Biosciences Education Forum — BEAN 11 December 2017 SanAndreasflickr.com

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