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Defining User Mental Model On Indonesian University Digital


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Defining User Mental Model On Indonesian University Digital

  1. 1. Defining User Mental Model on Indonesian University Digital Library Web Interface: Visual Semiotic Analysis on Ganesha Digital Library (GDL) 4.2 By Akhmad Riza Faizal 29 November 2007
  2. 2. Research Background <ul><li>GDL 4.2 as IDLN standard software </li></ul><ul><li>Problems : </li></ul><ul><li>1. ”User’s-like interface” </li></ul><ul><li>2. Who is my user? (Mental Model aspects) </li></ul><ul><li>Question : </li></ul><ul><li>How can Mental Model be defined from Ganesha Digital Library website on user level of interaction? </li></ul>
  3. 3. Conceptual Framework Behaviour / Action Ideologies / Perception Semiotic
  4. 4. Methodology <ul><li>Qualitative; </li></ul><ul><li>Transferability, Researcher as Instrument </li></ul><ul><li>Method; </li></ul><ul><li>Visual Semiotic (Kress & Leeuwen; 2006) </li></ul><ul><li>Data & Data Collection Technique; </li></ul><ul><li>Observing GDL 4.2 website as primary data </li></ul>
  5. 5. Procedure for Analysis 5. Relevant Theories 4. Visual Narrative 6. Concept of Action 9. User’s Mental Model 8. Synchronization of concepts 7. Concepts of Ideology 3. Synchronization with web layout 2. Semiotic Relation 1. Web Interface
  6. 6. Constraints <ul><li>Limitations in data and analysis </li></ul><ul><ul><li>Secondary data </li></ul></ul><ul><ul><li>Personal recording process </li></ul></ul><ul><ul><li>Only for GDL 4.2 </li></ul></ul><ul><li>Other sources of error </li></ul><ul><ul><li>Researcher subjectivity and level of interest. </li></ul></ul>
  7. 7. Thank You! Slides also available at