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Stanford LDT - Redesign of Studio

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Proposed redesign of the Learning, Design and Technology studio at Stanford. Done as part of a class on "Redesigning Learning Environments" (2012).

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Stanford LDT - Redesign of Studio

  1. 1. March 14th 2012Christine Chow Aaron Loh
  2. 2. Why have an LDT Studio? Use Cases  Anna lives off campus and wants a place to rest or nap in between classes  David uses the studio for individual work or projects  Paul pops into the studio regularly to hang out with whoever’s there  Sarah schedules meetings in the studio to collaborate on group activities BUT  These activities can all be done elsewhere!
  3. 3. Analogous Spaces for Collaboration Examples  Breakout rooms  Coffee shops / Internet Cafes  Restaurants Features  Conducive to conversation and /or collaboration, BUT  Users don’t own the space, can’t customize the space to their preference  Users feel restricted in their freedom to try out new things as, someone else owns the space or regulates the space’s operations  Shared spaces, but diverse users – no shared purpose, interests  Not conducive to BUILDING A COMMUNITY
  4. 4. Vision The LDT Studio will be a GUILD HOUSE that  Facilitates the building of a diverse community of like- minded people who share common goals  Supports collaborative activities and the design process  Adapts to suit the users’ needs and working styles  Provides a safe environment for taking risks and stretching users’ abilities  Sparks and supports important conversations  Benefits the rest of the SUSE community
  5. 5. Point of View Statement LDTers need a space that supports multiple uses because they want to work and relax in the context of a learning and collaborative community.
  6. 6. Some Design Principles Emphasize interaction, bonding, sense of community  Prioritize group activities – but some provision for individual reflection and rest Facilitate collaboration  Provide a range of display options to suit individual needs and preferences. Reconfigurable for multiple purposes  Including concurrent multi-use  Provide cohorts with flexibility to adapt Studio to their own use and culture
  7. 7. Social / Collaborative SpaceIndividual WorkCollaborativeZero Use
  8. 8. Option 1:Mid-Range
  9. 9. TransitionalSocialCollaborativeReflection / Rest
  10. 10. TransitionalSocialCollaborativeReflection / Rest
  11. 11. Whiteboard wall LDT Gallery Short throw projectorPrototyping rack “LDT Mobile Space” whiteboards
  12. 12. Large video displaysCasters on all furniture Quiet Corner
  13. 13. Option 2:Blue-Sky
  14. 14. Features Cover walls with Microtile display  Digital, interactive  Supports multiple users, touch-based interaction.  Hub for collaboration and social interaction  Group projects  Personal messages  Sharing digital photos, journal articles and other content
  15. 15. Augmented Workspace
  16. 16. Immersive Experience – Empathy
  17. 17. Immersive Experience – Relaxation
  18. 18. Augmented/Virtual Reality
  19. 19. Features Personalization of Space  Studio sensors recognize each user by their mobile devices  Alerts via mobile app of who’s in the space  Individual preferences, photos, and work files are automatically loaded up on the display, ready for use  Plays your personal soundtrack to announce your entrance
  20. 20. Features AI (“Siri”) Functionality  Answers questions  Enables effective management of time and resources  E.g. sends emails, books rooms, arranges meetings  Emails the space manager about the need to restock items when supplies are depleted  Notes use patterns and adapts accordingly  E.g. prompts user to check messages if they do not for a significant time, alerts user of upcoming deadlines
  21. 21. Features Telepresence + Robotics  Provides remote users with a physical presence in the Studio, improving interaction  Robot’s movements around the Studio can be controlled remotely by user  Robot’s hands can be used to manipulate objects, e.g. playing chess
  22. 22. Thank You

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