Current Features of SpaceWhiteboard and whiteboard wall semi-obstructed by furnitureCrowded back-end of room dissuades useReconciling Multiple Uses Both noisy collaboration and quiet conversations / solo workLimited capacity to support collaborative activity2 fixed whiteboardsWhiteboards not accessibleNo capacity for collaboration on a digital platformsLack of flexibilityImmobile furnitureCannot partition into smaller workspacesAmbience Not enough light Lack of StorageClutterObstructs workspaces
Current Features of SpaceLDTers nap on couchTV not used as collaborative toolBuilt-in table blocks access to wall, under- or unutilized
Current “zoning” of LDT studio by use.
Stanford LDT - Redesign of Studio
March 14th 2012Christine Chow Aaron Loh
Why have an LDT Studio? Use Cases Anna lives off campus and wants a place to rest or nap in between classes David uses the studio for individual work or projects Paul pops into the studio regularly to hang out with whoever’s there Sarah schedules meetings in the studio to collaborate on group activities BUT These activities can all be done elsewhere!
Analogous Spaces for Collaboration Examples Breakout rooms Coffee shops / Internet Cafes Restaurants Features Conducive to conversation and /or collaboration, BUT Users don’t own the space, can’t customize the space to their preference Users feel restricted in their freedom to try out new things as, someone else owns the space or regulates the space’s operations Shared spaces, but diverse users – no shared purpose, interests Not conducive to BUILDING A COMMUNITY
Vision The LDT Studio will be a GUILD HOUSE that Facilitates the building of a diverse community of like- minded people who share common goals Supports collaborative activities and the design process Adapts to suit the users’ needs and working styles Provides a safe environment for taking risks and stretching users’ abilities Sparks and supports important conversations Benefits the rest of the SUSE community
Point of View Statement LDTers need a space that supports multiple uses because they want to work and relax in the context of a learning and collaborative community.
Some Design Principles Emphasize interaction, bonding, sense of community Prioritize group activities – but some provision for individual reflection and rest Facilitate collaboration Provide a range of display options to suit individual needs and preferences. Reconfigurable for multiple purposes Including concurrent multi-use Provide cohorts with flexibility to adapt Studio to their own use and culture
Social / Collaborative SpaceIndividual WorkCollaborativeZero Use
Features Cover walls with Microtile display Digital, interactive Supports multiple users, touch-based interaction. Hub for collaboration and social interaction Group projects Personal messages Sharing digital photos, journal articles and other content
Features Personalization of Space Studio sensors recognize each user by their mobile devices Alerts via mobile app of who’s in the space Individual preferences, photos, and work files are automatically loaded up on the display, ready for use Plays your personal soundtrack to announce your entrance
Features AI (“Siri”) Functionality Answers questions Enables effective management of time and resources E.g. sends emails, books rooms, arranges meetings Emails the space manager about the need to restock items when supplies are depleted Notes use patterns and adapts accordingly E.g. prompts user to check messages if they do not for a significant time, alerts user of upcoming deadlines
Features Telepresence + Robotics Provides remote users with a physical presence in the Studio, improving interaction Robot’s movements around the Studio can be controlled remotely by user Robot’s hands can be used to manipulate objects, e.g. playing chess