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ResearchAarkstoreEnterprise Mobile Gaming Piracy: MarketAnalysis, Initiatives and Solutions to Defeat Game Piracy in 3G,LT...
USA, UK, France, Germany, Russia, India, China, Japan, Australia,Emerging Asia, Europe, North America, Latin America, and ...
MVNO Business Plan MVNO Business Plan with Financial Modeling Spreadsheet Content Delivery Networks (CDN): Analysis of Key...
Research aarkstoreenterprise mobile gaming piracy  market analysis, initiatives and solutions to defeat game piracy in 3g,...
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Research aarkstoreenterprise mobile gaming piracy market analysis, initiatives and solutions to defeat game piracy in 3g, lte and the cloud ecosystem

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Research aarkstoreenterprise mobile gaming piracy market analysis, initiatives and solutions to defeat game piracy in 3g, lte and the cloud ecosystem

  1. 1. ResearchAarkstoreEnterprise Mobile Gaming Piracy: MarketAnalysis, Initiatives and Solutions to Defeat Game Piracy in 3G,LTE and the Cloud EcosystemOverview:With mobile gaming taking on an increasingly more prominentrole among gamers, and representing an increasingly importantsource of revenue for game developers, the issue of mobilegaming privacy has become a very hot topic. Pirated games are bydefinition those games that have stolen intellectual property inthe form of a look-alike game, core design, engineering, or evenactual software.Billions of dollars are at stake to the rightful owners of mobilegame offerings. Furthermore, a single successful piracy can createa manifold effect from the gamers perspective as their as theirmobile/wireless device may be compromised and/or their privatedata may be leaked, including bank account & credit cardinformation.This research evaluates the mobile security ecosystem as itpertains to piracy, mobile gaming vulnerabilitypatterns/behaviors, piracy incidents case studies by platform,vendor solutions, country specific gaming market & securityissues, business impact of piracy, and strategies to protectsecurity and reduce piracy threats.Countries Analyzed in the Report:
  2. 2. USA, UK, France, Germany, Russia, India, China, Japan, Australia,Emerging Asia, Europe, North America, Latin America, and AfricaTarget Audience:• Mobile network operators• In-app virtual currency providers• Social and location game providers• Government and regulatory institutions• Mobile game developers and publishers• Mobile network infrastructure providers• Mobile anti-virus and security software providers• Content and application mediators and aggregatorsFor more information please visit link:http://www.aarkstore.com/reports/Mobile-Gaming-Piracy-Market-Analysis-Initiatives-and-Solutions-to-Defeat-Game-Piracy-in-3G-LTE-and-the-Cloud-Ecosystem-229507.htmlNeelAarkstore EnterprisePhone:08149852585Email:enquiry@aarkstore.comURL:www.aarkstore.comhttp://www.facebook.com/aarkstoreenterprisehttp://in.linkedin.com/in/aarkstore
  3. 3. MVNO Business Plan MVNO Business Plan with Financial Modeling Spreadsheet Content Delivery Networks (CDN): Analysis of Key Vendors, State of the Market, and Outloo Google in Mobile and Online Video Advertising: YouTube, Android, and More M2M Business Strategy and Planning M2M Technology Drivers, Market Dynamics, and Industry Verticals Machine-to-Machine (M2M) Market, Industry Verticals, Business Strategy and Planning M2M Solutions: Global Market Analysis and Forecasts 2012 - 2017 Embedded Computing: Global Market Analysis and Forecast 2012 - 2016 Wearable Computing Devices Market: Global Market Analysis and Forecast 2012 - 2017 Mobile Marketing in India: Opportunity Analysis and Forecast 2012-2017 The Future of App Stores Google vs. Carriers: SWOT Analysis and Future of Telecom and Commerce Mobile Security and Privacy in 3G & LTE: Strategies, Solutions and Market Subscriber Data Management (SDM) with LTE and Beyond: Market Opportunities and Foreca Big Data in ICT and Telecom: Transforming Industry Verticals 2012 - 2017 Cloud Application Marketplace 2012 - 2017 Next Generation Wireless Devices: Market for Embedded Computing + M2M Solutions + WeaReality SoMoClo: The Convergence of Social, Mobile, and Cloud Solutions and Applications The Future of Mobile Payments: Continuation of Commerce during Global Economic Crisis IP Multimedia Subsystem (IMS) Solutions and Market Opportunities IP Multimedia Subsystem (IMS) Challenges and Opportunities in Multi-Application Environm Mobile Gaming Asia: Market and Forecast Analysis, 2nd Edition Next Generation Network (NGN) Solutions and Market Opportunities Low Cost Pervasive Computing: Market Opportunities in Embedded Computing and The Inter Google Market Intelligence LTE Solutions and Market Opportunities Mobile Bar Code Marketing: Challenges, Opportunities, Global Outlook 2012-2017 The Evolution of Google: Communications, Content, Commerce and Applications 2012 - 2017 Augmented Reality in the Battlefield 2012 - 2016 Augmented Reality in the Cloud Mobile Network APIs 2012 - 2016

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