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Alexandrina Agloro @a_game
“I am, in a sense, exposing how historians have
participated in a politics of historical writing in
which erasure—the eras...
By the age of twenty-one, an average person in the
United States has spent 10,000 hours playing
games. Almost equally, a s...
Low income students of color spend more time
with electronic media (including television,
movies, video games) than their ...
Culturally relevant education for Black and
Latin@ populations leads to higher self-esteem,
higher grade point averages, a...
The Resisters
@a_game
What is an alternate reality game?
@a_game
What is an alternate reality game?
“An ARG is an interactive drama played out
online and in real world spaces, taking plac...
Research Questions
@a_game
Research Questions
@a_game
Research Questions
• How do young people navigate intersecting and
emergent identities of race, class, gender, and sexuali...
Research Questions
• How do young people navigate intersecting and
emergent identities of race, class, gender, and sexuali...
Research Questions
• How do young people navigate intersecting and
emergent identities of race, class, gender, and sexuali...
Methodologies
@a_game
Methodologies
Designing in Detail
@a_game
Methodologies
Designing in Detail
Experimental Ethnography
@a_game
Methodologies
Designing in Detail
Experimental Ethnography
Community Based Research
@a_game
4 Phases of Research
1. Archival Research
2. Game Design
3. Game Play
4. Analysis
@a_game
Data Collection
@a_game
Data Collection
Participant design journals
@a_game
Data Collection
Participant design journals
Game player reflections
@a_game
Data Collection
Participant design journals
Game player reflections
The Resisters game
(materials used and not used)
@a_ga...
Data Collection
Participant design journals
Game player reflections
The Resisters game
(materials used and not used)
Self ...
@a_game
Questions?
Alexandrina Agloro
agloro@usc.edu
@a_game
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
Methodologies for Experimental Game Design
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Methodologies for Experimental Game Design

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Methodologies for Experimental Game Design

  1. 1. Alexandrina Agloro @a_game
  2. 2. “I am, in a sense, exposing how historians have participated in a politics of historical writing in which erasure—the erasure of race, gender, sexualities, and especially differences—was not intentional, but rather a symptom of the type of narrative emplotment unconsciously chosen by historians.” - Emma Perez, The Decolonial Imaginary @a_game
  3. 3. By the age of twenty-one, an average person in the United States has spent 10,000 hours playing games. Almost equally, a student with perfect attendance from fifth to twelfth grade spends 10,080 hours in a classroom. (Von Ahn & Dabbish, 2008) @a_game
  4. 4. Low income students of color spend more time with electronic media (including television, movies, video games) than their white counterparts—more than 6.5 hours per day. (Duncan-Andrade, 2006) @a_game
  5. 5. Culturally relevant education for Black and Latin@ populations leads to higher self-esteem, higher grade point averages, and higher graduation rates. (Sleeter, 2011) @a_game
  6. 6. The Resisters @a_game
  7. 7. What is an alternate reality game? @a_game
  8. 8. What is an alternate reality game? “An ARG is an interactive drama played out online and in real world spaces, taking place over several weeks or months, in which dozens, hundreds, or thousands of players come together online, form collaborative social networks, and work together to solve a mystery or problem that would be absolutely impossible to solve alone“ - Jane McGonigal @a_game
  9. 9. Research Questions @a_game
  10. 10. Research Questions @a_game
  11. 11. Research Questions • How do young people navigate intersecting and emergent identities of race, class, gender, and sexuality during online/offline game play? @a_game
  12. 12. Research Questions • How do young people navigate intersecting and emergent identities of race, class, gender, and sexuality during online/offline game play? • How does interactive game play translate into real world engagement in social issues? @a_game
  13. 13. Research Questions • How do young people navigate intersecting and emergent identities of race, class, gender, and sexuality during online/offline game play? • How does interactive game play translate into real world engagement in social issues? • What pedagogical opportunities are made possible by including culturally relevant ARGs into learning experiences? @a_game
  14. 14. Methodologies @a_game
  15. 15. Methodologies Designing in Detail @a_game
  16. 16. Methodologies Designing in Detail Experimental Ethnography @a_game
  17. 17. Methodologies Designing in Detail Experimental Ethnography Community Based Research @a_game
  18. 18. 4 Phases of Research 1. Archival Research 2. Game Design 3. Game Play 4. Analysis @a_game
  19. 19. Data Collection @a_game
  20. 20. Data Collection Participant design journals @a_game
  21. 21. Data Collection Participant design journals Game player reflections @a_game
  22. 22. Data Collection Participant design journals Game player reflections The Resisters game (materials used and not used) @a_game
  23. 23. Data Collection Participant design journals Game player reflections The Resisters game (materials used and not used) Self reflection & field notes @a_game
  24. 24. @a_game
  25. 25. Questions? Alexandrina Agloro agloro@usc.edu @a_game

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