Badges for Learning (WCET)

970 views

Published on

Published in: Education, Technology, Business
1 Comment
1 Like
Statistics
Notes
  • Thanks for this impressive presentation, this will help me a lot.
    Regards
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total views
970
On SlideShare
0
From Embeds
0
Number of Embeds
11
Actions
Shares
0
Downloads
16
Comments
1
Likes
1
Embeds 0
No embeds

No notes for slide

Badges for Learning (WCET)

  1. 1. Badges  for  Learning       March  8,  2012  
  2. 2. PresentersAnne Derryberry John Bower Donald W. Reynolds Fellow Chief Executive Officer Reynolds Journalism Institute uBoost University of Missouri School of Journalism 2   wcet.wiche.edu  
  3. 3. Today’s ModeratorEllen Wagner Executive Director 3   wcet.wiche.edu  
  4. 4. What  Are  Badges?  •  Record  of  stuff  one   does  •  Visible  to  all  •  Portable  •  Independent,  3rd-­‐party   acknowledgement  and   validaGon  •  More  than  a  grade   Badges for Learning  by  Anne Derryberry  is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.  
  5. 5. Badges  Represent  Many  Things   •  Accomplishment   •  Achievement   •  Competencies   •  Merits   •  Rank   •  Interests   •  Belonging   •  ContribuGon   •  ReputaGon   •  Status   Badges for Learning  by  Anne Derryberry  is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.  
  6. 6. Digital  Badges  –  For  Learning!  In  their  simplest  form,  they  are  online  records  -­‐-­‐  •  Evidence  of  accomplishment  or  achievement  •  Means  of  assessment  •  Skills  demonstraGon    •  Issuer  informaGon   Badges for Learning  by  Anne Derryberry  is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.  
  7. 7. The  Secret  Sauce     for  Making  Digital  Badges  Work  Metadata   –  Content   –  Role  and  idenGty   –  Skills   –  Level   –  Assessment   –  OpportuniGes  and   –  Discrete  or  dynamic   privileges   –  Scarcity  and  granularity   –  Permanence  or   –  QualificaGons   expiraGon   –  Issuer  and/or  endorser     Badges for Learning  by  Anne Derryberry  is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.  
  8. 8. Behavior Motivation System for Learning
  9. 9. “When  a  learner  earns  rewards  for  a7aining  high  standards,  this  creates  a  posi;ve  feedback  loop,  which  increases  interest  and  involvement,  leads  to  high  personal  evalua;ons  of  performance,  results  in  increased  competence,  and  builds  intrinsic  mo;va;on.”Cameron, Pierce, Banko, & Gear,2005; Hidi, 2001; Jinks & Lorsbach, 2003.
  10. 10. Pre-­‐Enrollment  Losses  Poten;al  Applicants   Enrolled   Students  
  11. 11. Enrolled   Grades   Students   PrioriGes  Financial   Bad  Habits     Social   Early  Warning  System   Adding  MoGvaGonal  Tools   Drop  outs  
  12. 12. Target  Behaviors    
  13. 13. WHAT   Target  Behaviors    
  14. 14. WHO     Peers/Self   Relevant   Family   Recogni;on   Instructor   Community  
  15. 15. HOW  Student  Desires  Mapped  to  uBoost  Features  
  16. 16. WHERE    
  17. 17. Badges  and  Games:   What’s  the  ConnecGon?   AdopGng  badges  does  NOT  require     adopGng  games  for  learning.     HOWEVER     The  structure  of  games  for  learning     is  a  natural  pairing  with  badges.  Badges for Learning  by  Anne Derryberry  is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.  
  18. 18. Skill-­‐Building  Structure  of  Games  –   Not  a  Straight-­‐Line  Progression   Level  4   Level  3   Level  2   Level  1  Badges for Learning  by  Anne Derryberry  is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.  
  19. 19. Skill-­‐Building  Structure  of  Games  –   Recursive  &  AccreGve   L4   L!   L3   L2  L1   Badges for Learning  by  Anne Derryberry  is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.  
  20. 20. GamificaGon:  An  Alternate  Approach  •  Game  design  strategies  and  game  dynamics   applied  to  non-­‐game  applicaGons  to  increase   engagement   –  CompeGGons        -­‐  Social  Media   –  Leaderboards        -­‐  CollaboraGon   –  Badges            -­‐  ReputaGon   Badges for Learning  by  Anne Derryberry  is licensed under a  Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.  
  21. 21. Thank  you  for  joining  us!      John  Bower   Anne  Derryberry  uBoost   I’m  Serious.net  www.uboost.com   www.imserious.net  jbower@uboost.com   anne@imserious.net  650.395.8680      

×