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5 Games for Effective Agile Coaching

If you work in Scrum environment or you’re just a team member who is trying to guide a conversation – then these interactive facilitation techniques are for you. In this session focus will be on games which you could use in virtual environment.

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5 Games for Effective Agile Coaching

  1. 1. a g i l e s o f t w a r e f a c t o r y 5 GAMES FOR effective AGILE COACHING JOVAN VIDIC IT Consultant @ codecentric t: _yowan_
  2. 2. a g i l e s o f t w a r e f a c t o r y History of Learning Why Games? Games for Planning Games forRetrospective AGENDA
  3. 3. STORYTELLING
  4. 4. Egyptian hieroglyphs
  5. 5. VS
  6. 6. WHY GAMES ?
  7. 7. WHY GAMES ? - THE Game of business
  8. 8. HOW could we get true engagement?
  9. 9. What are the effects? April 2014 Jan 2015
  10. 10. PLANNING GAMES
  11. 11. GAME 1: Empathy map HOW TO understand what the stakeholders want from your product
  12. 12. EMPATHY MAP 15 - 60 min 5 – 10
  13. 13. EMPATHY MAP – WHAT QUESTIONS TO ASK? 15 - 60 min 5 – 10 •  What surprises you? •  What did you learn about your persona? •  What aspects of your persona do you want to learn more about? •  What aspects of your persona will impact or influence your designs the most?
  14. 14. GAME 2: Buy a feature magic lies in structuring the conversations
  15. 15. Buy a feature 30 - 90 min 3 - 7 •  12 – 20 PBI’s ready for prioritization •  Players with limited budget for: –  Business value –  RISK –  TECHNICAL WORk •  Lots of people actively engaged (Customers, Marketing, Support, Developers…) •  Gives answer to questions What are the priroties? What are reasons behind the priorities?
  16. 16. Buy a feature – HOW DOES IT LOOK 30 - 90 min 3 - 7
  17. 17. GAME 3: Business value game HOW do you prioritize your features and stories? © Vera Peeters and Pascal Van Cauwenberghe Download from http://www.xp.be
  18. 18. •  6 iterations •  Salespeople represent clients •  Development team representative – Determines velocity – Implements stories – Builds releases Business Value GAME 90 min 6 - 14
  19. 19. Business Value GAME – HOW does it look 90 min 6 - 14
  20. 20. RETROSPECTIVE GAMES
  21. 21. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. AGILE MANIFESTO 12th principle
  22. 22. GAME 4: FLAP DISCUSS Future Considerations, LESSONS LEARNED, Accomplishments AND PROBLEM AREAS
  23. 23. FLAP 20 - 40 min 5 - 10 LESSONS LEARNED PROBLEM AREAS FUTURE CONSIDERATIONS ACCOMPLISHMENTS Please write down all future considerations with respect to the iteration Please write down the key lessons and takeaways from the ITERATION Please write down the problem areas experienced throughout the specified ITERATION Please write down the key accomplishments for the ITERATION
  24. 24. FLAP 20 - 40 min 5 - 10 LESSONS LEARNED PROBLEM AREAS FUTURE CONSIDERATIONS ACCOMPLISHMENTS Process and practices Technology and tools Scope and schedule People and staffing
  25. 25. FLAP – HOW DOES IT LOOK 20 - 40 min 5 - 10
  26. 26. GAME 5: FLIP IT show players that perspectives are made, not born
  27. 27. FLIP IT 30 - 60 min 5 - 20 FLIP THE PERSPECTIVE
  28. 28. FLIP IT 30 - 60 min 5 - 20
  29. 29. FLIP IT– HOW DOES IT LOOK 30 - 60 min 5 - 20
  30. 30. APPENDIX A: Check-in Know how the participants feel towards the meeting
  31. 31. ESVP, Safety Check, Happiness Radar 5 min 5 - 10
  32. 32. APPENDIX B: CLOSE THE meeting GET A FEEDBACK
  33. 33. ROTI, Plus/delta, FEEDBACK DOOR 5 min 5 - 10
  34. 34. WRAP-UP
  35. 35. DISTRIBUTED Meetings are HARD DISTRIBUTED Retrospectives are EVEN harder
  36. 36. •  FOCUS FIRST ON BUILDING RELATIONSHIPS •  BE aware of cultural dimensions •  DECIDE WHAT IS YOUR ROLE BEFORE THE MEETING •  Use online tools to share •  Don’t allow one side to dominate •  Agree on signaling system •  Work in small groups Tips
  37. 37. •  FOCUS FIRST ON BUILDING RELATIONSHIPS •  BE aware of cultural dimensions •  DECIDE WHAT IS YOUR ROLE BEFORE THE MEETING •  Use online tools to share •  Don’t allow one side to dominate •  Agree on signaling system •  Work in small groups •  MAKE DECISIONS VISIBLE Tips
  38. 38. HAVE FUN
  39. 39. THANK YOU
  40. 40. jovan.vidic@codecentric.de @_yowan_ ?
  41. 41. Literature

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If you work in Scrum environment or you’re just a team member who is trying to guide a conversation – then these interactive facilitation techniques are for you. In this session focus will be on games which you could use in virtual environment.

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